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Bring this server back to...
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Ginkeo9503's Moderator Ap...
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Best Possible Details Sha...
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Remove custom enchants
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ArtifactEater's Guard App...
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PsyChNOdelic's Ban Appeal
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Cannot use a water bucket...
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_TheMasterMind_'s ban app...
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_TheMasterMind_'s Moderat...
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Polardog11's Moderator Ap...
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Kittiwolf's Guard application |
Posted by: Kittiwolf - Jul 19th, 2018, 03:15 PM - Forum: Staff Applications
- Replies (9)
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What is your IGN? Kittiwolf
How old are you as of now? 17
What is your current playtime on the server? (/playtime) 156
When can you play on MCP? Normally 12-2, almost any time of the day during the summer.
What is your timezone? EST
What is your rank on the server? Citizen
Do you have any experience with other prison servers? Convicted.
Do you have any experience with guarding? Give a list of servers and your guard rank (IP if possible). I was A-Guard on here a while back.
Have you read both the guard rules and the prisoner rules, even the ones in the info room? Yes, "REEEEEEE"
Why should we pick you to be our next guard? I've had plenty of experience as guard and know how to act on guard rules, and be able to assist with other new guards or senior guards. I am determined to guard and won't let emotions get in the way of guarding. I'll spend as much time as I possibly can on the server, and always do the best I can. I know most of the common questions and know the server, and have been part of the community for a while now.
Thanks for reading my application.
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A Few Random Ideas of Mine |
Posted by: TraphouseCorndog - Jul 19th, 2018, 02:10 AM - Forum: Suggestions
- Replies (6)
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1. Is your idea logical?: I guess we'll see
2. Could it be done easily?: I mean... Maybe?
3. Has something like it been done before?: No
4. Has this idea been suggested before?: No
Going to bullet these to keep them short and sweet:
1.) Make a room that all players are randomly teleported into once a day for a sort of "role call" (put it on a random timer or something). If the players are good during role call, they are rewarded with something random (A crate, cash, etc). If they misbehave (contra, pvp, etc), then they are all collectively punished via jail time or something. Only problem I can see with this idea is some random asshat would join every day for role call just to jail the whole server.
2.) Add a crate to the ./buy and ./pointshop menus that contains items that people might actually gamble with crates for (not shards!). Make it slightly more expensive money/points wise, and narrow down the pool of drops a bit. Maybe a more PvP oriented crate, or even a drug crate. Weapons, armor, drugs, and other things that would make it worth it. Calling it a "care package" may even be a smart idea, because if it's mostly contra, it's mostly stuff that's going to help you out in a prison.
3.) Add a donator item called a "pipe bomb" or something similar. It would require certain items to use (most likely gunpowder, paper, and a flint and steel) and would send an explosive projectile out of it when used. It's kind of like a grenade, but it's a mattmabs-ish item that can be used more than once. Call it "Trap's Pipe Bomb".
4.) Add some stuff to the Black Market that's not just a villager that sells drugs. Maybe add other custom NPCs that sell other contra (swords, armor, etc). I feel like the Black Market is extremely plain and needs some life. Adding Black Market Events might even be a good idea- stuff involving PvP, drugs, and maybe a maze
5.) Make some better drops for guards... Painkillers, Steroids, Guard Armor, and Guard Ingots aren't all that great. The drugs go for money, and so do the ores, but Guard Armor is more of an armor stand dust collector, because it's a KOS item anywhere in the prison... Maybe have them drop their player heads and other items like that. One thing that I thought of that I really like is having them drop a "guard key" every once and a while. A guard key could be an item that's used to get into other player's cells and other places that you're not normally allowed to be in. Maybe if a player (or a group of players) collected enough keys, they could organize an escape of some sort (this would probably just consist of them being able to go to other rank regions or roaming the free world for like two minutes before they're teleported back to the ./info room with a message that says "You were tracked down and apprehended by Silas and his guards").
6.) Add other items to the shops... The block shop and rank shops are nice and all, but I think having a shop where you can buy/sell a larger selection of items may be a good idea- or, maybe it will break the economy and boost lea up to 100mil.
7.) I think we should push the factions aspect of the game a little harder... Once they're free, most people still hang out in the prison a lot, and I don't think ranking up to free+ isn't all that worth it if you're not going to play in the free world. Most players rank up, buy plots/megas, and put all of their stuff there where nobody can get to it. I think that if we're going to be advertised as a "factions" server, we should probably peel back a bit on the plots, and push factions a bit harder. I mean, you can have up to 20 double chests on a single regular plot... That's a lot of stuff that could be raided. Not to mention the fact that you can have 20+ chests in the ./bank
8.) Make the giant city outside of the prison purposeful... It's a bunch of empty wool skyscrapers. Add shops, or events, or something...
9.) Add a rank after Baron called "Official" or "Council". Baron implies that you're loaded with money and land. After that, all you have left to go for is power. Make it the most expensive rank (obviously) and allow a special set of perms that allow them to kind of "govern" the prisoners and those below them. Maybe have them vote on things that aren't really all that important, but still need to be addressed at some point (small rules, shops, events, etc). The only problem I can see with this is corruption- people paying for votes. Also, there are a ton of people who could rank up right away considering they have 10mil+, so maybe add little quests/objectives they'd have to do.
10.) Quests, hunts, bounties, and rewards! Add daily, weekly, and monthly quests people can complete for cash and other prizes. Make them range from turning in certain items, killing guards/players, visiting certain spots in the prison (with clues as to where they are) and other things like that. Add a bounty system that players can cash in on/make hits with against players/guards (guards could be targeted, but could not make hits). Add scavenger hunts, and quests that pit players up against each other, or make them work together. Add some stuff that breaks up the normal cycle of grinding and mindless mining!
Side Note: It's 5am and I'm typing this all up as I go. I hope you've enjoyed reading my early morning thoughts, and leave any additional ideas/questions/comments. Peace
-TraphouseCorndog pedobear
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Mining System Change |
Posted by: TraphouseCorndog - Jul 19th, 2018, 01:30 AM - Forum: Suggestions
- Replies (1)
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1. Is your idea logical? Yes
2. Could it be done easily? Yes
3. Has something like it been done before? No
4. Has this idea been suggested before? Not that I've seen
I suggest that there is a slight/medium change to the way mining works on the server. As I've played for a while and watched the way things work, I've noticed a few things; Mines reset every hour- great! Mines reset with 1.5x ores when a donation takes place- awesome! Mines have increasingly larger areas/more ores as you rank up- amazing! C blockers are left with almost nothing as Citizens/Barons come through with their Miner Pickaxes and decimate the C mine for easy cash- eh... I would highly suggest that maybe as you rank up, you lose the privilege of visiting older mines so that newer players have a chance to earn money. I would also suggest that if this change is made, the mine that the player currently resides in (so all of them individually) receive a slight buff since you can't go back through previous mines.
This could be done super easily with WG regions, and I think it would have a pretty pleasant outcome- more reason to rank up and get to better mines, but while you're working on it, IcyCrevasse and TraphouseCorndog don't come through the C mine and mine every ore in sight.
The only reason I can see this getting a negative reaction is because it's money that the player is losing out on, which is why I would like to stress the fact that mines should at least receive a slight buff in order to make things a little better. Please, feel free to comment any questions/concerns. Although this is logical to me, a lot of you are more experienced than I am and might see it differently.
-TraphouseCorndog pedobear
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_Asidy |
Posted by: Gavinator27 - Jul 18th, 2018, 03:07 PM - Forum: Abuse/Hacking Reports
- Replies (4)
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Your IGN: Gavinator27
Offender's? IGN: _Asidy
Offender's? rank: Citizen
What the offender was doing: Abusing the known spot in Zombie Survival
What server this was on: Minecraft Community Prison
When this happened: 5:50 PM EST
Proof: ![[Image: sVVmGUT.jpg]](https://i.imgur.com/sVVmGUT.jpg)
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Sky Dive is a broken event |
Posted by: Gavinator27 - Jul 18th, 2018, 02:47 PM - Forum: Bug Reports
- Replies (7)
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What is the bug: Sky Dive event having the wrong person win.
Where is this bug located: End of sky dive
How can we recreate it: Play sky dive.
I landed on the pad as supposed to, being the first one there, then someone else lands next to me and they get the win? Another time sky dive bounced me off the pad once I landed on it and nobody won.
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Get rid of drugs |
Posted by: masterovieOG - Jul 14th, 2018, 07:36 PM - Forum: Suggestions
- Replies (6)
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1. Is your idea logical? Yes!
2. Could it be done easily? Yes
3. Has something like it been done before? no
4. Has this idea been suggested before? Not sure probably not.
CAN WE PLEASE GET RID OF DRUGS, THEY ARE SO OP WHEN IT COMES TO PVP. IT DOES FOUR HEARTS A HIT. As a guard I might have a biased opinion but with custom swords + op armour + drugs it's almost impossible to kill. if we get rid of drugs it'll make pvp more fair and more interesting. Being able to do four hearts a hit is garbage. Guards are limited as they can't use drugs, they can't use OP armour. the only advantage is "buffs" and they can use whatever sword. I know Silas and whoever helped spent a good amount of time on drugs. But how are guards supposed to protect lower-rank players if us guards die in 3 hits.
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