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  Dragon1240's Ideas to save MCP
Posted by: Dragon1240 - May 28th, 2019, 07:42 AM - Forum: Suggestions - Replies (15)

Dragon1240’s New and Improved PVP System to Save MCP (Basically a cumulation of a lot of ideas from other people with my own twist thrown in there)

Disclaimer: This would change a lot on MCP and require a complete map reset if done and although some people might not like it, I don't like having a server that I call my own and having noone to play with. Also I made a seperate post that way it didn't flood the other post and the other post with peoples' replies.

Main Changes:
Complete removal of custom crate items that affect PvP
Removal of PvP Toggle
Removal of Custom Enchanting System
Removal of Prot 5/Unbreaking 10
Either implement vanilla enchanting or something like it that has vanilla restrictions
Enable combining of armor via anvil
Give each player a Robust Value to determine certain guard buffs
Removal of drugs / clear tutorial
Addition of a bounty system


One of the main reasons that players right now do not frequently pvp is because, “they have too much to lose,” as Jerehh stated previously it is too hard to gain these custom crate items that these players use in PvP so they will very rarely engage in a fight unless they know they can win and if they are about to lose they will just safezone. This system is heavily some risk high reward. If we remove all the custom crate items that affect pvp and make the highest level of gear someone can get P4 UNBR 3 then for the most part it will come down to use of pots, skill, and durability. This is the classic pvp that most players are familiar with and thrive for, when you throw in all these custom crate items then people will get scared and not fight because they know they cannot win. This also includes Warden, Silas, Zeedin, Geonat, etc. Because people will not fight a fight they know they cannot win. (Unless their name is Nator27)
I’m not saying to completely remove custom crate items but those that directly affect PvP. Such players can request a change in how their item works instead of completely removing it.

2. Despite people having paid for it all of the previous Non-Op Prison servers are known for how rough it is to rank up and having to high tail it from mine to shop because they did not have PvP toggle. Players would have to time when they ran across the prison and had to hope that there was nobody waiting beside the entrance. This encourages more people to either get good gear and learn how to fight or be left in the dust. You can give players who bought it either grinders, disguises, or something else of equivalent value to make up for it. There is no adrenaline rush then having to run across C-Block from the mine to the bank as you watch two dudes in prot 4 behind you chasing you with your buttcheeks puckering.

3. Get rid of MCP’s custom enchanting system, this will no longer allow players to get the P5 UNBR 10 armor that is the only set of armor that has a chance against Silas and Zeedin rather than those sets.
3.1 As mentioned before, if the highest gear you can get is Prot 4 UNBR 3 instead of Prot 5 Unbreaking 10 then there would be a lot more fighting going on instead of grinding to get the only set on the server and you become a god until somebody else with a set of balls uses their Silas or their own OP set to kill you.
3.2 The vanilla enchanting system is already good, it does not allow the implement of multiple protection armor like MCP currently does, it is capped at P4 Unbreaking 3 and would fix a lot of problems that has to do with how hard it is to get a good set of armor which is why people don’t pvp once they have it. Or atleast make a custom one that does this and get rid of all the new BS enchantments.
3.3 Allow the use of anvils for combining armors, this would make getting a set of P4 Unbreaking 3 easier but still a grind, as well as allow the combination of enchanted books from fishing this would put a more emphasis on something to do.

4. The Robust Value (It is just a basic name for now)
The problem with MCPs current guard buff system is that it just takes into account for the amount of players on MCP and not the gear they have. If there are 20 C-Blockers on with starter jumpsuits then the guards could probably kill all of them, but if there are two dudes in Silas or decent armor that know how to use coke then the guard is toast. Which is why the system needs to look at the gear of the players rather than the players themselves. It would give a player a Robust Value based on what is the best set of gear in their inventory (This is to avoid players breaking the system by wearing junk right until they fight a guard) They get 1 point for everyone protection they have on a diamond piece, so if you have one diamond chestplate with protection 4 you would have a robust value of 4. .75 points for every protection on iron, .50 for gold and chainmail, and .25 for leather. It will only judge the greater robust value piece per armor slot, so if you have a iron helmet with prot 4 with a value of 3 robust points or a diamond helmet with prot 2 and only 2 robust points, your robust value for the helmet slot will be the iron helmet with 3. As for thorns it will be .50 robust value for every level on every piece, regardless of grade, and unbreaking will also be .50 robust value for every level on every piece regardless of grade. As Well as for swords, for each level of sharpness on a diamond sword it will be one robust point, and one point for each level of fire aspect on every grade of sword.

The highest robust value that someone can have wearing a P4 UNBR 3 THNS 3 set is 28 (22 without thorns) so if somebody has a robust value of above 16 the system would detect that this player hit said guard, this player has a robust value of 16.5 so the system would give the guard strong enough buffs to be able to fight back but not still be insanely OP.  Just taking armor and weapon into account here, not buffs, this encourages players to use potions more openly as it would give them an advantage.

If a guard is fighting multiple players then it can add buffs accordingly to the robust value of all the players.

Although it would take a lot of work to get it to work it would solve the guards either being too strong or too weak problem.

5. The problem with drugs (especially cocaine) is that the only tutorials for them is how to make them, none of how to use them correctly, how addiction works, how values work, so people are uneducated except for the few that know how to use them and are able to dominate the pvp scene with no armor and a diamond pickaxe. (Looking at you Jerehh) Either make a clear tutorial that explains everything and would give everybody the same opportunity or completely remove drugs, currently all people use them for is to make huge farms and make money, or just be insanely overpowered in PvP. There might be a middle ground to this and redo drug effects but it is up the players.

6. Make it more worthwhile to kill players and guards, the more guards that a player kills the more the bounty on their head will increase, this bounty can be claimed by other players or by a guard when said player is killed. To prevent players from just having their friends kill them to claim there bounty, there needs to be a safeguard around this, as to safeguard it, make it a punishable offense for the time being while we develop a safeguard.

The whole point of this is that it gives players something to do. They can constantly be grinding for more and more armor sets because it will be alright to lose them, once a player gets a good set of armor like Silas or P5 they have no need to grind anymore. They already have the best set in the game and there are very few people that have the gear to fight and beat them and then the people that do have the gear to go against them don’t have the nerve to fight them. If everybody has the same armor and people are losing sets a lot more then people will always have something to do by grinding and getting more sets. When new people join the server they might learn about all this new stuff and not think of it as truly non-op prisons and leave. This would attract new players and give players something to do. Also allow players to buy sets from the shop like on the Hardcore server you can buy armor, make it fairly expensive though but not too expensive so it still encourages the grinding aspect but if you need to buy some armor you can.


  Vote For cinna to join ts
Posted by: Jereh - May 27th, 2019, 04:51 PM - Forum: Suggestions - Replies (14)

#BanCinnaIfSheDoesntJoinTs

or

#CinnaHasToJoinTsNotToGetBanned


  Canxda Report
Posted by: ScorpiaEmber - May 26th, 2019, 12:49 PM - Forum: Abuse/Hacking Reports - Replies (11)

Your IGN: ScorpiaEmber
Offender's? IGN: Canxda
Offender's? rank: Baron, Perm Donor
What the offender was doing: shop spam, pvp abuse (kinda), toxicity
What server this was on: mcp, hcf
When this happened: 5/25/19 4:45pm est, 5/26/19 3:03pm est
Proof: https://drive.google.com/drive/folders/1...03k3dODLdh (multiple pics, hope this link is ok)
Additional info: I asked nicely for player to stop spamming my shop, instead they continued at a faster rate. Player has been /ignored but the amount of toxicity and immaturity is ridiculous and needs taken care of. Player also does this type of stuff to another player, StinglikeBeedril.


  Thoughts and Opinions about MCP
Posted by: DogTag93 - May 26th, 2019, 09:33 AM - Forum: Suggestions - Replies (42)

I want to start a conversation about MCP's current versions, past versions and what worked for you. I think it's important for us to stay connected with the player base and find out the reasons players stay, the reasons they leave and what we can do as a community to strengthen MCP. I want some critical thoughts about what you love about MCP and what you simply despise. I would like some thoughtful responses from everyone.  My hope is to make improvements to how things are done to create a better playing environment for all while still keeping MCP what you've come to know and love.

Please fill something out similar to this format.

What do you love about about MCP?:

What improvements can we make?:

What kept you coming back to MCP?:

If you left what would be the reason for doing so?:

Any additional information you'd like to add:

Thanks a bunch! ~DogTag93


  Wooden Pressure Plates
Posted by: XxHeartless23xX - May 25th, 2019, 06:27 PM - Forum: Bug Reports - Replies (9)

What is the bug: If you build a place a wooden pressure plate down it kicks you off of it as if it were a block not loading in properly
Where is this bug located: Everywhere that I've tested (mega and free world)
How can we recreate it: Place a wooden pressure plate (only seems to happen with wooden pressure plates not stone) and try to walk into it.


  Fake Rares and Fake Rare Shop In Black Market (Player to Admin Shop Only)
Posted by: HeadlessCowboy - May 25th, 2019, 05:06 PM - Forum: Suggestions - Replies (2)

Before you turnaround and say scam, please read the full description of the suggestion since the scamming rule would still be in place for players and there would still be rules against bugs.

1. Is your idea logical? Yes.
2. Could it be done easily?  Maybe, it depends on how the coding is for selling items in normal shops and the black market shop.
3. Has something like it been done before? Not that I am aware.
4. Has this idea been suggested before? Not that I am aware of with these searches:

[spoiler= Searches ]

No results:

Fake rare, Fake rares, fake rare shop, and fake rares shop.

Some results but not completely the same:

Rare Shop, Rares Shop, Rare, and Rares.

[/spoiler]

Fake Rares:

With the fake rares, since in the past it has been suggested to be able to buy/sell rares from the shop, you can sell and buy fake rares in a shop in the black market.  There would have to be something noticeable about the fakes (Maybe when and if the server updates to at least 1.13) to let known players they are fakes by a slight difference in appearance but to new people, It can fool them.  Not all rares should be faked, just the ones that could make a difference in deterring or luring in people.

Some basic rules with them even though some are clearly stated:

1) No trading a fake rares as a real rares.  In other words no scamming people with the fakes.
2) Do not try to sell fake rares in chests as real rares.  Scamming yet again.
3) Do not try to craft them outside of the normal way of getting them.  Abusing bugs.
4) When claiming your lost fake items, don't try to get the real item from Silas and/or approved staff.  I know this could be a deal breaker on seeing if this gets implemented if steps are not made to make sure they can check for these things.
5) You can only trade fake rares to the black market admin shop or if Silas wants to make the black market more lively, players can sell to other players in the black market but have to have it clearly labeled.

Fake Rare Shop (Player to Admin Shop Only):

Here you will be able to buy/sell fake rares.  Possibly there is only some of the time so you have a hit and miss of getting the shop (Get it, "rare" shop Wink ).  Maybe during events or during certain events to counter money gains vs rare gains like block parties in NA time zones or the set of time, there would be a block party when Non-NA time zone events are being held.  (See below for full reasoning on this)

Possible fake rare to real rare conversion:

Maybe if you get a good enough representation with this shop, you can then sell rares to the shop at a certain level, then at the highest level, you can buy rares.  This will also help find out if someone is duping fake rares to get real ones in logs too so there isn't just crafting recipe that makes rares from fake rares.  The levels could be how "bad" you are in the prison each week to unlock pvp rares and then it resets.  Bad as in killing guards, getting jailed, or getting several warnings each day.  While the levels could also be how "good" you are in the prison each week to unlock non-pvp rares and then it resets.  Good as in mining, chopping down trees, and just doing your time without misbehaving (Like breaking the rules).


Any thoughts and suggestions that could improve this idea?  I would love to hear feedback from you all.  Also, if you would like me to make pictures of this idea, I can see if I can spend the time to do so for example purposes.

Thank you for your time,

Headless.


  The plunger not working
Posted by: toiletinator27 - May 24th, 2019, 10:15 AM - Forum: Bug Reports - Replies (4)

Bug: The Plunger not working
Where: The plunger item
How: click some one with it and it does nothing also it has a ten minute cool down for some reason ¯\_(ツ)_/¯


  Donator Issue
Posted by: stinglikebeedril - May 22nd, 2019, 04:07 PM - Forum: Bug Reports - Replies (1)

What is the bug:
I didn't get my crates or swords from buying perm donor (i know it was cause my inv was full but dogtag said to report it)
Where is this bug located:
My inventory (actually it isn't cause the items aren't there)
How can we recreate it:
buy perm donor and don't have enough space for the items


I bought perm donor, but my inv wasn't completely empty, so i lost the crates and swords (no they didn't drop on the ground). Dogtag said to report it so report it, and i am.

[Image: ktpx2px.png]


  TorqueGamerYT did a dupsie oopsie
Posted by: Canada_MC - May 22nd, 2019, 12:51 PM - Forum: Abuse/Hacking Reports - Replies (4)

Your IGN: Canxda
Offender's? IGN: TorqueGamerYT
Offender's? rank: I think free (Im not sure, never seen them on)
What the offender was doing: From what I know, they were trying to, or were duping
What server this was on: Mcp (free world)
When this happened: I saw it on 5/22 at 2:40 pm Cst, although i'm not sure when they did it.
Proof:
https://imgur.com/a/38GxqxV
https://imgur.com/a/4m2QAHK
https://imgur.com/a/KB8IsCf
https://imgur.com/a/FAAD8Ws

Additional info: Legit just stumbled upon it while getting spruce wood for sickles, unlucky for ya bud.


  Bardock_12 Bypass Ban Appeal
Posted by: Hypogre - May 22nd, 2019, 11:52 AM - Forum: Network Ban Appeal - Replies (7)

IGN: Bardock_12
Who banned you? Dogtag93
When were you banned? (Time/Date) May 13, 2019, 6:11 pm
Why were you banned? Bypass
Are you at fault? Yes
What was your rank on MCP? Citizen
Why should we unban you? I feel I should be unbanned as I had accidentally logged in my alt while trying to join another server, seeing as my main account was banned for x-ray I got banned for bypass. I don't blame Dogtag for doing what he did he's just doing his job. I have served my 2 week ban from X-raying on my main. If I do need to serve time I will do. I would just like to be unbanned to play the server again and hang out with friends on there.
Where you fined and do you think you deserve reimbursement? I was fined on my main.
Additional info: