Author Topic: Thoughts and Opinions about MCP  (Read 9706 times)

Offline ItsKelinu

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Re: Thoughts and Opinions about MCP
« Reply #15 on: May 27, 2019, 02:26:16 PM »
fix hit reg , take away pvp toggle , remove all the warps.
i strongly agree with this, pvp toggle REALLY kills pvp, i wouldnt remove ALL the warps but removing a chunk of them would be helpful for pvp, it would make people actually have to go through pvp zones to get from point A to point B


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Offline Ryan10000

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Re: Thoughts and Opinions about MCP
« Reply #16 on: May 27, 2019, 02:35:21 PM »
Remove most special pvp items especially ones that give an advantage in pvp. Ex power juice. Rebalance or completely remove drugs or make the buffs non combat related.

Owner of a fac can always be an inactive alt so losing fac bal isn't an issue.

Further limit set homes and plots to encourage more faction use. Lower number of virtual chests.

Get plugin that builds a wall around pvp zones so players can no longer easily safe zone. Implement a way like cuffs that guards can call pvp abuse easier (Basically auto types ryan10000 pvp 1).

Remove a lot of warps or atleast make them sign warps instead of commands.

Add price for enabling or disabling pvp toggle. Remove it from the shop. This is so players who bought it dont get screwed but it would now cost something. Add a higher cooldown for it.

Increase faction claim price.

To increase guard activity maybe give them things to do besides walk around the prison. It's very boring guarding an empty server which I'm sure is part of the reason activity is low.

Have something that people want to spend money on. Most active players have multi millions with nothing to buy except overpriced specialty items from other players. Even so the amount of rares this version is really low.

Maybe add a bounty system to tell that special someone just how much you want them dead.

Disallow alts from owning factions to stop players abusing f homes.

Add a tax on plots and factions. Plots should be higher than factions though.

More emphasis on ranking up. It's really easy to get from C to free.

This is all I feel like typing up right now. I may think of other ideas later but essentially make mcp an actual og prison instead of the psuedo prison we have now.

Offline zs471

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Re: Thoughts and Opinions about MCP
« Reply #17 on: May 27, 2019, 03:08:06 PM »
I will give $100 donator credit to anyone who can suggest a system which encourages frequent PvP and doesn't end it guards getting stomped or players not being able to kill them.
Disable all PvP everywhere, add pixelmon, prisoners throw Pokemon at guard to force a battle, prisoner wins and gets loot or guard wins and prisoner wakes up at spawn missing some money or stuff.


Offline serrian_

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Re: Thoughts and Opinions about MCP
« Reply #18 on: May 27, 2019, 03:24:57 PM »
I will give $100 donator credit to anyone who can suggest a system which encourages frequent PvP and doesn't end it guards getting stomped or players not being able to kill them.

Throw the crate items variable out of the equation and have a completely vanilla system that doesn't break or have various metas due to the power of certain crate items.
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Offline Jereh

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Re: Thoughts and Opinions about MCP
« Reply #19 on: May 27, 2019, 03:28:42 PM »
^

Offline ScorpiaEmber

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Re: Thoughts and Opinions about MCP
« Reply #20 on: May 27, 2019, 05:01:19 PM »
 What do you love about about MCP?: Some if the community is pretty friendly and welcoming, which is really good for mcp in my opinion. Custom items and aspects to the server make it pretty unique as well.

 What improvements can we make?: In my opinion, the server is fine, plugin and expect wise. I do think it could use some more active guards and mods as there have been more issues as of late with new players constantly joining. But community wise, I think it could be a little stricter when it comes to constant toxicity, even after steps have been taken to try and stop it; new players don’t really wanna stay because of this, from what I’ve seen. Other than that, everything’s great.

 What kept you coming back to MCP?: The small friend group I have/had has kept me on mcp. I also love classic prison and have for years and other servers just seem bland and boring compared to this one.

 If you left what would be the reason for doing so?: If I really left for good it would be because of toxicity in the community.

 Any additional information you'd like to add: #Quinn4Mod

Offline serrian_

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Re: Thoughts and Opinions about MCP
« Reply #21 on: May 27, 2019, 07:02:47 PM »
Pvp is a huge part of the server and primary reason people play it. MCP, with it's wide array of crate items has a particularly unique pvp system that is attracting in it's own way. However there are a number of  problems associated with crates in the current meta.

1. Custom crate items goes against the principles of a "classic" "non-op" prison server
- I think if you look back to the success convicted had was because of the pureness of it. Pvp Had a capped limit being the highest you could get was diamond-protection 4 and a sharp 5 sword. People weren't afraid to lose items as the item arc was very set and stone and risk and reward both clear and tied more closely together.

2. The current Meta and what I would call a "pvp arc" is broken
- In vanilla minecraft you can only get up to a certain level of gear as mentioned earlier. in the current meta for players to be competitive in pvp they must have to grind or pay for crates in order to get crate items. This makes the server unattractive for new players and for current players. If a new player joins the server wishes to engaged in a classic role and then is bumped by zeeden armor 30's in the retention rate is marginally reduced right there, once they see the prison is not actually a bear-bones, vanilla prison.

3. The current pvp system is very pay to win/ favors older players and opposes new players
- A sure example of this would be MattMab. For those of you who don't know he  donated a considerable sum of money and with his wide collection of crate items dominated the pvp field in the prison. For a new player to be competitive they would have to either donate or acquire crates items in an arc that favors older players and

An illustration for you people who don't like to read
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Offline Ryan10000

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Re: Thoughts and Opinions about MCP
« Reply #22 on: May 27, 2019, 08:53:03 PM »
Stuff

People dont quit MCP because there are no staff on, people leave mcp because they dont like the lack of players on. Would it make a difference if you joined a server with 5 staff 0 players or 0 staff 5 players? Honestly I would think the server with a ton of staff was mismanaged and I would be more likely to leave.

New players also dont generally leave because of toxicity, they leave either due to the lack of players or because they realize the grind to get competitive isn't worth it.

How to get rid of toxicity? /ignore. I understand some people are just toxic so either dont let them bother you or ignore them. They yearn for a response and taunting them only makes it worse. Being able to brush off insults and remain impartial even to people you despise is a quality you must have if you want to be staff.

To end this off, MCP has always been toxic and if anything right now it's the purest it may have ever been.

Offline Coolskate2449

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Re: Thoughts and Opinions about MCP
« Reply #23 on: May 28, 2019, 07:15:16 AM »
So, as someone who basically only comes on MCP for the pvp, everything  Jerehh and Serrian said is spot on.
Lets make a list of things to fix
-Coke ruining pvp due to insane strength.
-Hard p2w with crates in pvp.
-Hit reg being utter trash.
-Strength 2 pots being pretty ineffective.
-The amount of carebear warp commands.
-The massive amount of safezones in the prison. (Look to V4 C for a good map in regards to pvp) C Block was fucking massive in V4 which allowed for loads of pvp with no safezones.
-The largest issue with pvp on MCP, one singular command that ruins pvp. /pvp

Now I can't propose all these problems with no solutions right? Here's a few solutions.
-Rebuff strength 2 and nerf coke to strength 2 so the only thing special thing it gives is speed 3 haste (x).
-Fix hit reg idk how though.
-Remove certain crate items that give a HUGE advantage in pvp (Ex. Zeedin Power Juice, Killah's Heart)
-Only warp command should be /spawn
-Remodel C a tiny bit to make the pvp area MUCH bigger but keep everything else on a similar scale.

Honestly, if these changes were to be made, MCP would be a much more hardcore server, and I think that's a good thing.
PvP is a HUGE part of classic prison, and currently, MCP is built to make players avoid it, vote for pvp changes in 2019 now.
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Offline DogTag93

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Re: Thoughts and Opinions about MCP
« Reply #24 on: May 28, 2019, 08:33:41 AM »
I want to thank everyone who participated in this discussion. Please keep it up!

Offline Canada_MC

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Re: Thoughts and Opinions about MCP
« Reply #25 on: May 28, 2019, 09:48:15 AM »
TAKE AWAY PVP TOGGLE. PLEASE!

Offline Ryan10000

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Re: Thoughts and Opinions about MCP
« Reply #26 on: May 28, 2019, 10:07:39 AM »
I think pvp toggle existing was a bad idea to begin with. Now that we have it and people have paid real money for it, I dont think it should just be removed. Maybe if compensation was given then sure, but you could just charge people to enable pvp toggle or to make a large cooldown. People shouldn't just lose $20 or $25 dollars though and that is my main gripe with just removing the feature.

Offline Hypogre

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Re: Thoughts and Opinions about MCP
« Reply #27 on: May 28, 2019, 10:38:43 AM »
I think pvp toggle existing was a bad idea to begin with. Now that we have it and people have paid real money for it, I dont think it should just be removed. Maybe if compensation was given then sure, but you could just charge people to enable pvp toggle or to make a large cooldown. People shouldn't just lose $20 or $25 dollars though and that is my main gripe with just removing the feature.

Most of the people who use pvp toggle use because they don't want to die. making it a large cd or charging wouldn't do much since they hardly pvp
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Offline Ryan10000

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Re: Thoughts and Opinions about MCP
« Reply #28 on: May 28, 2019, 02:37:00 PM »
I haven't been in the free world lately, so forgive me. Doesn't pvp toggle turn off whenever you tp to the free world? If you make the cost 100k per use or have a large cooldown than that would make people use it less.

Offline ItsKelinu

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Re: Thoughts and Opinions about MCP
« Reply #29 on: May 28, 2019, 04:54:32 PM »
I haven't been in the free world lately, so forgive me. Doesn't pvp toggle turn off whenever you tp to the free world? If you make the cost 100k per use or have a large cooldown than that would make people use it less.
+1 best suggestion so far, having a price to use it


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