Guards
#1
Guards need debuffing. Badly.

When one guard is fighting, he gets his sword of choice so in this circumstance lets say a sharp 5 fire 2. That is 13.25 att dmg (i think)

When strength 3 is added, that's about 20-25 att dmg so that about 2 hearts per hit if fighting a full p4 person

Added tasers, which do around 3.5 hearts in poison and they give you slowness which is a terrible effect to have while you have poison, you can move about 5 blocks not counting knockback with those effects

Fire damage is about half a heart to a heart

Now they get speed 2 which makes strafing a lot easier for them, so they get about 2 - 3 hits per second. At that rate, if the p4 person isn't gappling, they'd get killed (Again, assuming it's 1 guard after being tasered) in roughly 5-10 seconds for a p4 person to die.

Guards are supposed to stop pvp, and I get that, but to do that much damage (not even talking about armour damage ) is not even reasonable

They should be at least tampered with, I'm not saying you have to do a full reset just take a look into it please

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Messages In This Thread
Guards - by Craftin - Mar 5th, 2015, 04:31 PM
Re: Guards - by zs471 - Mar 5th, 2015, 04:41 PM
Re: Guards - by SnipedYall - Mar 5th, 2015, 04:43 PM
Re: Guards - by GeoDope - Mar 5th, 2015, 05:37 PM
Re: Guards - by Craftin - Mar 5th, 2015, 05:41 PM
Re: Guards - by pointlessbob - Mar 5th, 2015, 08:42 PM
Re: Guards - by SnipedYall - Mar 6th, 2015, 08:28 AM
Re: Guards - by zs471 - Mar 6th, 2015, 01:29 PM
Re: Guards - by BlazePlayzMC - Mar 6th, 2015, 06:28 PM
Re: Guards - by zs471 - Mar 7th, 2015, 11:43 AM

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