Guard rules.
#1
Alright so I think seeing as Mod's got a new set of rules why don't guards get a new set of rules based of the strike system as well, I mean MCP has had the same guard rules for how long? And plus the strike system seems to be really effective with the mods so it might be able to work with the guards as well

signature

It's not a beginning at all. Tonight is an ending.
#2
"sword"
"5"
"4"
"3"
"2"
"1"
"tempban"

signature

(Apr 22nd, 2014, 10:43 PM)LaughNgamez link Wrote:Zeedins ass is no joke.
#3
Astral you know what I mean But off your post Tongue


Sword
5
4
3
2
1
15m jail

signature

It's not a beginning at all. Tonight is an ending.
#4
no no no no no >Sad aw hellz naw mit >Sad >Sad >Sad
#5
Might actually be considered!

signature

???
#6
Only suggesting because mod rules seem to be a lot better now so why not make guard rules better Big Grin

signature

It's not a beginning at all. Tonight is an ending.
#7
Mit is weak!!! Can't even type chat offense (Name) (# of strikes left)
#8
?

I type Chat offense *Whoevers name* *# Remaining, left, strikes remaining*

signature

It's not a beginning at all. Tonight is an ending.
#9
locked because there's no point in discussing this any more

signature

(Apr 22nd, 2014, 10:43 PM)LaughNgamez link Wrote:Zeedins ass is no joke.


Forum Jump:


Users browsing this thread: 1 Guest(s)