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		<title><![CDATA[CDGS - Tutorials]]></title>
		<link>https://forums.cdgs.net/</link>
		<description><![CDATA[CDGS - https://forums.cdgs.net]]></description>
		<pubDate>Sun, 12 Jul 2026 19:09:17 +0000</pubDate>
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			<title><![CDATA[The 25 Suitable Defensive Midfielders in just Football HistoryRanked]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18067</link>
			<pubDate>Fri, 10 Jul 2026 07:23:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6429">Yoeniscesp</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18067</guid>
			<description><![CDATA[Getting a defensive midfielder in just football isn't constantly the maximum glamorous task upon the market. Getting a defensive midfielder within just football isn't generally the greatest glamorous endeavor upon the 're almost never the kinds scoring aims or grabbing headlines together with strikers, gliding over and above defenders which include elite wingers <a href="https://www.francesoccerstore.com/collections/lucas-digne-jersey" target="_blank" rel="noopener" class="mycode_url">Lucas Digne Jersey</a>, or thieving the highlight in just the No. 10 rolebut their great importance is difficult in the direction of neglect. They're almost never the types scoring aims or grabbing headlines such as strikers, gliding over and above defenders which includes elite wingers, or thieving the highlight within just the No. 10 rolebut their worth is unachievable towards forget accomplishing the filthy effort with nicely timed tackles, toward chopping out chance with imperative interceptions, in direction of maintaining components very simple inside ownership and quietly taking care of the speed of a video game, the job is generally thankless. It isn't constantly fairly, and it's usually overlookedbut it's totally necessary. In opposition to undertaking the soiled function with completely timed tackles, in the direction of chopping out hazard with important interceptions, toward holding factors basic in just ownership and quietly taking care of the pace of a sport, the part is usually thankless. It isn't generally Very, and it's typically overlookedbut it's completely here <a href="https://www.francesoccerstore.com/" target="_blank" rel="noopener" class="mycode_url">France National Team Shop Jerseys</a>, we've rated the 25 largest defensive midfielders inside of the historical past of football, in opposition to hardnosed pioneers who created the purpose toward impressive, ballplaying maestros who sophisticated it. In this article, we've rated the 25 most important defensive midfielders in just the record of football, in opposition to hardnosed pioneers who manufactured the position towards ground breaking, ballplaying maestros who complex it. <br />
<br />
<br />
<a href="https://www.francesoccerstore.com/collections/malo-gusto-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.francesoccerstore.com/collec...sto-jersey</a>]]></description>
			<content:encoded><![CDATA[Getting a defensive midfielder in just football isn't constantly the maximum glamorous task upon the market. Getting a defensive midfielder within just football isn't generally the greatest glamorous endeavor upon the 're almost never the kinds scoring aims or grabbing headlines together with strikers, gliding over and above defenders which include elite wingers <a href="https://www.francesoccerstore.com/collections/lucas-digne-jersey" target="_blank" rel="noopener" class="mycode_url">Lucas Digne Jersey</a>, or thieving the highlight in just the No. 10 rolebut their great importance is difficult in the direction of neglect. They're almost never the types scoring aims or grabbing headlines such as strikers, gliding over and above defenders which includes elite wingers, or thieving the highlight within just the No. 10 rolebut their worth is unachievable towards forget accomplishing the filthy effort with nicely timed tackles, toward chopping out chance with imperative interceptions, in direction of maintaining components very simple inside ownership and quietly taking care of the speed of a video game, the job is generally thankless. It isn't constantly fairly, and it's usually overlookedbut it's totally necessary. In opposition to undertaking the soiled function with completely timed tackles, in the direction of chopping out hazard with important interceptions, toward holding factors basic in just ownership and quietly taking care of the pace of a sport, the part is usually thankless. It isn't generally Very, and it's typically overlookedbut it's completely here <a href="https://www.francesoccerstore.com/" target="_blank" rel="noopener" class="mycode_url">France National Team Shop Jerseys</a>, we've rated the 25 largest defensive midfielders inside of the historical past of football, in opposition to hardnosed pioneers who created the purpose toward impressive, ballplaying maestros who sophisticated it. In this article, we've rated the 25 most important defensive midfielders in just the record of football, in opposition to hardnosed pioneers who manufactured the position towards ground breaking, ballplaying maestros who complex it. <br />
<br />
<br />
<a href="https://www.francesoccerstore.com/collections/malo-gusto-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.francesoccerstore.com/collec...sto-jersey</a>]]></content:encoded>
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			<title><![CDATA[Monopoly go Free Rolls: U4GM 2026 Strategy]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18066</link>
			<pubDate>Wed, 01 Jul 2026 07:03:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6428">luissuraez798</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18066</guid>
			<description><![CDATA[If you've spent any time chasing rolls in Monopoly GO, you already know how fast they disappear, especially when an event is live and the board keeps tempting you. That's why so many players keep an eye on <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Partners Event</a> updates and other ways to squeeze a bit more value out of each turn. Free dice links help, sure, but they're only part of the picture, and the smart players treat them like a small top-up, not a magic fix.<br />
How Free Dice Links Actually Work<br />
Most Monopoly GO free dice links give a modest reward, usually around 25 or 30 rolls, and they only work once per account. That means timing matters more than people think. If you spot a valid link and leave it sitting there, there's a decent chance it'll expire before you come back. You also need the right setup: the game installed, the correct account open, and in many cases your profile must be far enough along to unlock the Album feature.<br />
What Players Usually Run Into<br />
The same few messages come up again and again. If the game says the reward's already claimed, that's it. No second chance. If the link won't redeem at all, it's often expired or it didn't hand off properly from your browser to the app. That part can be annoying, because everything may look fine on your side, but the link itself is simply dead. Most of the time, people get better results by opening the link on the phone where Monopoly GO is already installed and making sure they're signed into the account they actually want to use.<br />
Better Ways to Keep Dice Coming In<br />
Free links are handy, but they're not the only path. The daily shop gift, which refreshes every eight hours, is easy to forget, yet it adds up fast if you check it regularly. Quick Wins are another small habit that pays off because they keep feeding you dice, cash, and stickers while nudging weekly progress along. Then there's the Community Chest, board completion rewards, and the usual level-up bonuses. None of these feel huge on their own. Still, together, they make a real difference when you're trying not to burn through everything in one session.<br />
Events are where the whole thing gets interesting. Corner-tile runs, partner events, and milestone tracks can hand out a lot of dice if you know when to push and when to back off. I've seen players blow through a stack of rolls because they kept chasing one big prize with a high multiplier. That can work. It can also go sideways fast. Sometimes it's better to drop the multiplier, grab the smaller rewards, and save the bigger spend for a better board stretch.<br />
Why the Small Stuff Matters More Than It Looks<br />
Dice management in Monopoly GO is mostly about patience, not luck. You don't need to hoard every roll forever, but you do need a bit of control. If your shield slots are full and you land on a shield space, that can soften the loss. If you're close to finishing a sticker set, that might be the moment to spend more. And if you're sitting on a fresh batch of rolls, it usually makes sense to use them when an event reward track is actually worth the push. That's the part most players learn the hard way.<br />
Keeping a steady rhythm beats chasing every shiny offer. Check your gifts, claim your valid links, finish the easy daily tasks, and save some energy for the events that really pay out. That's usually the difference between running dry and staying in the game long enough to hit the good milestones. And if you're also tracking <a href="https://www.u4gm.com/monopoly-go/stickers" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Stickers for sale</a>, it can be easier to plan around album goals instead of wasting rolls on random progress that doesn't move you forward.]]></description>
			<content:encoded><![CDATA[If you've spent any time chasing rolls in Monopoly GO, you already know how fast they disappear, especially when an event is live and the board keeps tempting you. That's why so many players keep an eye on <a href="https://www.u4gm.com/monopoly-go/partners-event" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Partners Event</a> updates and other ways to squeeze a bit more value out of each turn. Free dice links help, sure, but they're only part of the picture, and the smart players treat them like a small top-up, not a magic fix.<br />
How Free Dice Links Actually Work<br />
Most Monopoly GO free dice links give a modest reward, usually around 25 or 30 rolls, and they only work once per account. That means timing matters more than people think. If you spot a valid link and leave it sitting there, there's a decent chance it'll expire before you come back. You also need the right setup: the game installed, the correct account open, and in many cases your profile must be far enough along to unlock the Album feature.<br />
What Players Usually Run Into<br />
The same few messages come up again and again. If the game says the reward's already claimed, that's it. No second chance. If the link won't redeem at all, it's often expired or it didn't hand off properly from your browser to the app. That part can be annoying, because everything may look fine on your side, but the link itself is simply dead. Most of the time, people get better results by opening the link on the phone where Monopoly GO is already installed and making sure they're signed into the account they actually want to use.<br />
Better Ways to Keep Dice Coming In<br />
Free links are handy, but they're not the only path. The daily shop gift, which refreshes every eight hours, is easy to forget, yet it adds up fast if you check it regularly. Quick Wins are another small habit that pays off because they keep feeding you dice, cash, and stickers while nudging weekly progress along. Then there's the Community Chest, board completion rewards, and the usual level-up bonuses. None of these feel huge on their own. Still, together, they make a real difference when you're trying not to burn through everything in one session.<br />
Events are where the whole thing gets interesting. Corner-tile runs, partner events, and milestone tracks can hand out a lot of dice if you know when to push and when to back off. I've seen players blow through a stack of rolls because they kept chasing one big prize with a high multiplier. That can work. It can also go sideways fast. Sometimes it's better to drop the multiplier, grab the smaller rewards, and save the bigger spend for a better board stretch.<br />
Why the Small Stuff Matters More Than It Looks<br />
Dice management in Monopoly GO is mostly about patience, not luck. You don't need to hoard every roll forever, but you do need a bit of control. If your shield slots are full and you land on a shield space, that can soften the loss. If you're close to finishing a sticker set, that might be the moment to spend more. And if you're sitting on a fresh batch of rolls, it usually makes sense to use them when an event reward track is actually worth the push. That's the part most players learn the hard way.<br />
Keeping a steady rhythm beats chasing every shiny offer. Check your gifts, claim your valid links, finish the easy daily tasks, and save some energy for the events that really pay out. That's usually the difference between running dry and staying in the game long enough to hit the good milestones. And if you're also tracking <a href="https://www.u4gm.com/monopoly-go/stickers" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Stickers for sale</a>, it can be easier to plan around album goals instead of wasting rolls on random progress that doesn't move you forward.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp:MLB The Show 26 Summer Cards Guide:Best Players, Co-op Tips & Strategy Breakdo]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18058</link>
			<pubDate>Sat, 27 Jun 2026 09:12:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6403">Florencehg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18058</guid>
			<description><![CDATA[In MLB The Show 26, the Summer Card update introduces a fresh batch of players and more diverse roster-building options. But are these cards actually worth investing in? And is Co-op mode really more enjoyable than playing solo? If you're unsure how to build your lineup, which players perform best, or how to improve your overall gameplay experience, this guide breaks down Summer Card usage and Co-op strategy from a practical perspective to help you better control game flow and improve your chances of <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> winning.<br />
<br />
Summer Card Highlights: Which Players Stand Out?<br />
<br />
Several players in the Summer Card lineup perform exceptionally well in real gameplay:<br />
<br />
Dewey: Balanced offense and defense, ideal for stable lineups<br />
Chase Headley: Strong left-field hitter with clutch performance in key moments<br />
Corey Seager: Not a natural center fielder, but delivers strong offensive pressure<br />
Ted Williams (97 OVR): Elite batting feel with consistent high-level output<br />
Willie Cashaw: High-explosive hitter with surprisingly powerful long shots<br />
<br />
Overall, this roster blends power and consistency, making it suitable for a wide range of <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">cheap MLB Stubs</a> match situations.<br />
<br />
Co-op Mode Experience: Communication Is the Key to Winning<br />
<br />
Compared to solo play, Co-op mode changes the game by emphasizing timing and teamwork:<br />
<br />
Real-time communication improves pitching and hitting efficiency<br />
Role splitting helps cover roster weaknesses<br />
Success depends more on coordination than individual stats<br />
<br />
A fun feature is predicting home run distance, which adds engagement between pitches and helps players better understand swing timing and ball trajectory.<br />
<br />
Key Player Performance Breakdown<br />
<br />
Ted Williams: Reliable Offensive Core<br />
Smooth swing timing, consistent power hitting, and even surprising defensive plays make him a true all-around star.<br />
<br />
Chase Headley: Clutch Moment Specialist<br />
Fluid batting mechanics and dependable left-field defense allow him to deliver in critical situations.<br />
<br />
Corey Seager: Offensive Pressure Point<br />
While not fully suited to center field, his batting pressure makes him an effective tactical hitter.<br />
<br />
Willie Cashaw: High-Burst Power Hitter<br />
Elite long-hit potential that can quickly shift game momentum.<br />
<br />
Pitching Strategy: Stability Over Flashiness<br />
<br />
A strong bullpen is essential for consistent wins:<br />
<br />
Gregory Soto: Excellent against left-handed hitters<br />
Grant Taylor: Reliable under pressure with precise control<br />
Rob Dibble: High-velocity closer for finishing games<br />
<br />
Proper rotation management significantly reduces late-game risks.<br />
<br />
Gameplay Tips for Better Performance<br />
<br />
Communication matters more than individual skill in Co-op mode<br />
Timing your swing is more important than forcing power hits<br />
Experiment with different player combinations to find your rhythm<br />
Predicting home run trajectory improves focus and consistency<br />
<br />
Summary: Who Is This Mode For &amp; What Do You Gain?<br />
<br />
Best suited for<br />
<br />
Players who enjoy team-based gameplay<br />
Users who like experimenting with roster builds<br />
Strategic players who prefer mechanics over raw stats<br />
Beginners and intermediate players looking to improve fundamentals<br />
<br />
Key benefits<br />
<br />
Clear understanding of Summer Card strengths<br />
Better Co-op coordination strategies<br />
Improved pitching and hitting balance<br />
More stable and enjoyable gameplay experience<br />
<br />
Tips<br />
<br />
Build a stable bullpen first for more consistent wins<br />
Communicate constantly to outperform solo-style play<br />
Choose players that fit your rhythm instead of chasing high ratings<br />
Tempo control often matters more than explosive plays in Co-op mode]]></description>
			<content:encoded><![CDATA[In MLB The Show 26, the Summer Card update introduces a fresh batch of players and more diverse roster-building options. But are these cards actually worth investing in? And is Co-op mode really more enjoyable than playing solo? If you're unsure how to build your lineup, which players perform best, or how to improve your overall gameplay experience, this guide breaks down Summer Card usage and Co-op strategy from a practical perspective to help you better control game flow and improve your chances of <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> winning.<br />
<br />
Summer Card Highlights: Which Players Stand Out?<br />
<br />
Several players in the Summer Card lineup perform exceptionally well in real gameplay:<br />
<br />
Dewey: Balanced offense and defense, ideal for stable lineups<br />
Chase Headley: Strong left-field hitter with clutch performance in key moments<br />
Corey Seager: Not a natural center fielder, but delivers strong offensive pressure<br />
Ted Williams (97 OVR): Elite batting feel with consistent high-level output<br />
Willie Cashaw: High-explosive hitter with surprisingly powerful long shots<br />
<br />
Overall, this roster blends power and consistency, making it suitable for a wide range of <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">cheap MLB Stubs</a> match situations.<br />
<br />
Co-op Mode Experience: Communication Is the Key to Winning<br />
<br />
Compared to solo play, Co-op mode changes the game by emphasizing timing and teamwork:<br />
<br />
Real-time communication improves pitching and hitting efficiency<br />
Role splitting helps cover roster weaknesses<br />
Success depends more on coordination than individual stats<br />
<br />
A fun feature is predicting home run distance, which adds engagement between pitches and helps players better understand swing timing and ball trajectory.<br />
<br />
Key Player Performance Breakdown<br />
<br />
Ted Williams: Reliable Offensive Core<br />
Smooth swing timing, consistent power hitting, and even surprising defensive plays make him a true all-around star.<br />
<br />
Chase Headley: Clutch Moment Specialist<br />
Fluid batting mechanics and dependable left-field defense allow him to deliver in critical situations.<br />
<br />
Corey Seager: Offensive Pressure Point<br />
While not fully suited to center field, his batting pressure makes him an effective tactical hitter.<br />
<br />
Willie Cashaw: High-Burst Power Hitter<br />
Elite long-hit potential that can quickly shift game momentum.<br />
<br />
Pitching Strategy: Stability Over Flashiness<br />
<br />
A strong bullpen is essential for consistent wins:<br />
<br />
Gregory Soto: Excellent against left-handed hitters<br />
Grant Taylor: Reliable under pressure with precise control<br />
Rob Dibble: High-velocity closer for finishing games<br />
<br />
Proper rotation management significantly reduces late-game risks.<br />
<br />
Gameplay Tips for Better Performance<br />
<br />
Communication matters more than individual skill in Co-op mode<br />
Timing your swing is more important than forcing power hits<br />
Experiment with different player combinations to find your rhythm<br />
Predicting home run trajectory improves focus and consistency<br />
<br />
Summary: Who Is This Mode For &amp; What Do You Gain?<br />
<br />
Best suited for<br />
<br />
Players who enjoy team-based gameplay<br />
Users who like experimenting with roster builds<br />
Strategic players who prefer mechanics over raw stats<br />
Beginners and intermediate players looking to improve fundamentals<br />
<br />
Key benefits<br />
<br />
Clear understanding of Summer Card strengths<br />
Better Co-op coordination strategies<br />
Improved pitching and hitting balance<br />
More stable and enjoyable gameplay experience<br />
<br />
Tips<br />
<br />
Build a stable bullpen first for more consistent wins<br />
Communicate constantly to outperform solo-style play<br />
Choose players that fit your rhythm instead of chasing high ratings<br />
Tempo control often matters more than explosive plays in Co-op mode]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp:ARC Raiders Actually Launched a Pure PvE Mode? - Can You Still Loot in Peace]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18057</link>
			<pubDate>Sat, 27 Jun 2026 09:12:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6403">Florencehg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18057</guid>
			<description><![CDATA[ARC Raiders' Chinese version has introduced a new PvE-focused mode called "Security Protocol." In this mode, players are unable to damage each other by default, but they can voluntarily "go rogue" and betray others by activating a PvP state. So is this really pure PvE? How does the betrayal system work? Are the new Stealth Amplifier and Quick Magazine actually good? And for casual players who just want to fight monsters and loot safely, is this <a href="https://www.mmoexp.com/Arc-raiders/Items.html?fsid=851495" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Items</a> mode worth playing? What are the endgame rewards? This guide breaks down the Security Protocol system, betrayal mechanics, loadout system, and practical strategies so you can survive longer, extract more efficiently, and get better rewards every run.<br />
<br />
What's New in the China-Exclusive Version? Three Key Features<br />
<br />
One-click loadout import<br />
You can save preset gear builds and instantly equip them with one click before a match. Missing materials are highlighted in red, so you no longer need to dig through your backpack endlessly. This is a <a href="https://www.mmoexp.com/Arc-raiders/Items.html?fsid=851495" target="_blank" rel="noopener" class="mycode_url">buy ARC Raiders Materials</a> lifesaver for players who often forget ammo or healing items.<br />
<br />
New Amplifiers system<br />
<br />
Stealth Amplifier reduces ARC enemy detection range. In testing, it feels like ARC detection distance is reduced by roughly 20%, letting you sneak closer for ambushes.<br />
Extended Quick Magazine increases reload speed by about 30% on weapons like the Cattle rifle, significantly improving sustained fire and boss fight survivability.<br />
<br />
Skins and achievement system<br />
Leveling and missions reward exclusive cosmetics. For example, the "Daily Lemon" mission gives the Renegade Lemon weapon skin with a dangling animated lemon charm. At level 11, you can unlock an Arpeggio Assault Rifle skin, which is highly appealing to collectors.<br />
<br />
How Security Protocol Works: Is Friendly Fire Disabled?<br />
<br />
At the start of a match, all players enter a friendly state by default. Shooting other players will produce hit effects, but it deals no damage and shows no damage numbers.<br />
<br />
Want PvP? You can-but only by manually activating a betrayal device.<br />
<br />
Key rule:<br />
You cannot betray immediately at match start<br />
Activation requires a long channel time (around 8-10 seconds)<br />
Once activated, it cannot be reversed for the rest of the match<br />
<br />
After you go rogue:<br />
<br />
All non-rogue players can now damage you<br />
You can only fight other rogue players<br />
In short: whoever turns rogue first becomes a target for everyone else<br />
<br />
Essentially, you're putting a giant "shoot me" sign on yourself.<br />
<br />
How to Identify Rogue Players<br />
<br />
Rogue players display a red indicator light on their gear/backpack.<br />
<br />
Red light = betrayed player → kill or avoid immediately<br />
Non-red players = safe → can cooperate freely, even revive each other<br />
<br />
However, there is a major problem:<br />
The red indicator is hard to see at long distances or in poor lighting, making ambushes possible.<br />
<br />
This is why the Stealth Amplifier is recommended-it reduces detection risk from ARC enemies and helps you better observe player movement safely.<br />
<br />
If you do plan to go rogue, the safest strategy is:<br />
<br />
Pick isolated targets<br />
Avoid crowded fights<br />
Never activate in the middle of a group<br />
<br />
Who Is This Mode For?<br />
<br />
Casual PvE players<br />
Enjoy safe monster farming and looting without paranoia. Stress levels drop significantly.<br />
<br />
New players<br />
A low-pressure environment to learn maps and mechanics without being blocked or griefed.<br />
<br />
Resource farmers<br />
Faster loadout system + new amplifiers = significantly higher farming efficiency.<br />
<br />
Cosmetic collectors<br />
Exclusive skins, level rewards, and mission cosmetics provide strong long-term motivation.<br />
<br />
Combat practice players<br />
Focus on shooting mechanics and monster fights without worrying about PvP interruptions.<br />
<br />
Five Practical Tips From Experienced Players<br />
<br />
Don't go rogue casually<br />
Activating betrayal in crowded areas is basically suicide-you'll get instantly focused and eliminated.<br />
<br />
Prioritize upgrading the Stealth Amplifier<br />
Survivability is everything in this mode. Reducing detection range is one of the strongest defensive upgrades available.<br />
<br />
Rescue other players whenever possible<br />
Reviving teammates not only builds cooperation but also contributes to achievements and cosmetic unlocks.<br />
<br />
Pre-build your loadouts<br />
Spend 30 seconds before each match setting up your gear. Saves time and increases loot efficiency.<br />
<br />
Always monitor your surroundings<br />
Most players are friendly, but rogue ambushes still exist. Stay alert at all times.]]></description>
			<content:encoded><![CDATA[ARC Raiders' Chinese version has introduced a new PvE-focused mode called "Security Protocol." In this mode, players are unable to damage each other by default, but they can voluntarily "go rogue" and betray others by activating a PvP state. So is this really pure PvE? How does the betrayal system work? Are the new Stealth Amplifier and Quick Magazine actually good? And for casual players who just want to fight monsters and loot safely, is this <a href="https://www.mmoexp.com/Arc-raiders/Items.html?fsid=851495" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Items</a> mode worth playing? What are the endgame rewards? This guide breaks down the Security Protocol system, betrayal mechanics, loadout system, and practical strategies so you can survive longer, extract more efficiently, and get better rewards every run.<br />
<br />
What's New in the China-Exclusive Version? Three Key Features<br />
<br />
One-click loadout import<br />
You can save preset gear builds and instantly equip them with one click before a match. Missing materials are highlighted in red, so you no longer need to dig through your backpack endlessly. This is a <a href="https://www.mmoexp.com/Arc-raiders/Items.html?fsid=851495" target="_blank" rel="noopener" class="mycode_url">buy ARC Raiders Materials</a> lifesaver for players who often forget ammo or healing items.<br />
<br />
New Amplifiers system<br />
<br />
Stealth Amplifier reduces ARC enemy detection range. In testing, it feels like ARC detection distance is reduced by roughly 20%, letting you sneak closer for ambushes.<br />
Extended Quick Magazine increases reload speed by about 30% on weapons like the Cattle rifle, significantly improving sustained fire and boss fight survivability.<br />
<br />
Skins and achievement system<br />
Leveling and missions reward exclusive cosmetics. For example, the "Daily Lemon" mission gives the Renegade Lemon weapon skin with a dangling animated lemon charm. At level 11, you can unlock an Arpeggio Assault Rifle skin, which is highly appealing to collectors.<br />
<br />
How Security Protocol Works: Is Friendly Fire Disabled?<br />
<br />
At the start of a match, all players enter a friendly state by default. Shooting other players will produce hit effects, but it deals no damage and shows no damage numbers.<br />
<br />
Want PvP? You can-but only by manually activating a betrayal device.<br />
<br />
Key rule:<br />
You cannot betray immediately at match start<br />
Activation requires a long channel time (around 8-10 seconds)<br />
Once activated, it cannot be reversed for the rest of the match<br />
<br />
After you go rogue:<br />
<br />
All non-rogue players can now damage you<br />
You can only fight other rogue players<br />
In short: whoever turns rogue first becomes a target for everyone else<br />
<br />
Essentially, you're putting a giant "shoot me" sign on yourself.<br />
<br />
How to Identify Rogue Players<br />
<br />
Rogue players display a red indicator light on their gear/backpack.<br />
<br />
Red light = betrayed player → kill or avoid immediately<br />
Non-red players = safe → can cooperate freely, even revive each other<br />
<br />
However, there is a major problem:<br />
The red indicator is hard to see at long distances or in poor lighting, making ambushes possible.<br />
<br />
This is why the Stealth Amplifier is recommended-it reduces detection risk from ARC enemies and helps you better observe player movement safely.<br />
<br />
If you do plan to go rogue, the safest strategy is:<br />
<br />
Pick isolated targets<br />
Avoid crowded fights<br />
Never activate in the middle of a group<br />
<br />
Who Is This Mode For?<br />
<br />
Casual PvE players<br />
Enjoy safe monster farming and looting without paranoia. Stress levels drop significantly.<br />
<br />
New players<br />
A low-pressure environment to learn maps and mechanics without being blocked or griefed.<br />
<br />
Resource farmers<br />
Faster loadout system + new amplifiers = significantly higher farming efficiency.<br />
<br />
Cosmetic collectors<br />
Exclusive skins, level rewards, and mission cosmetics provide strong long-term motivation.<br />
<br />
Combat practice players<br />
Focus on shooting mechanics and monster fights without worrying about PvP interruptions.<br />
<br />
Five Practical Tips From Experienced Players<br />
<br />
Don't go rogue casually<br />
Activating betrayal in crowded areas is basically suicide-you'll get instantly focused and eliminated.<br />
<br />
Prioritize upgrading the Stealth Amplifier<br />
Survivability is everything in this mode. Reducing detection range is one of the strongest defensive upgrades available.<br />
<br />
Rescue other players whenever possible<br />
Reviving teammates not only builds cooperation but also contributes to achievements and cosmetic unlocks.<br />
<br />
Pre-build your loadouts<br />
Spend 30 seconds before each match setting up your gear. Saves time and increases loot efficiency.<br />
<br />
Always monitor your surroundings<br />
Most players are friendly, but rogue ambushes still exist. Stay alert at all times.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp:Dark and Darker Leviathan Barbarian Build Guide:250 HP, 40% Magic Resist, and]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18056</link>
			<pubDate>Fri, 26 Jun 2026 08:50:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6403">Florencehg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18056</guid>
			<description><![CDATA[250HP Barbarian-what does that even mean? It feels like your opponent is tickling you with every swing, while your own single axe hit sends them straight back to the lobby. In Dark and Darker, this "Leviathan Tank Build" is currently dominating high-tier play. You might be wondering: is stacking raw HP really more effective than building damage? And against ranged pressure from Rangers and Wizards, how does a <a href="https://www.mmoexp.com/Dark-and-darker/Gold.html?fsid=736783" target="_blank" rel="noopener" class="mycode_url">Dark And Darker Gold</a> pure tank Barbarian even close the gap? Today, real testing shows you the truth-when a Barbarian reaches 250 HP, 40% magic resistance, and 20% attack speed, who is really the boss of the dungeon?<br />
<br />
Tank Core: HP Is Your Damage<br />
<br />
This build is brutally simple: trade extreme HP for unbeatable survivability.<br />
<br />
Key stats:<br />
<br />
250+ HP - Massive forgiveness, survive full burst combos and still stand<br />
High Vigor stacking - Every gear piece prioritizes health scaling<br />
32% physical damage reduction + 40% magic resist - Full coverage defense against melee and ranged<br />
20% attack speed - Ensures you're not just a walking target dummy<br />
<br />
The core weapon, Leviathan, solves one problem: a tank must still be able to one-shot. It lets you maintain lethal damage while stacking pure survivability.<br />
<br />
One line: you can't kill me-but I can delete you in one swing.<br />
<br />
Why Tank Build Is the Meta Right Now<br />
<br />
In <a href="https://www.mmoexp.com/Dark-and-darker/Gold.html?fsid=736783" target="_blank" rel="noopener" class="mycode_url">cheap Dark And Darker Gold Coins</a> high-pressure dungeon environment, survival time equals total damage output.<br />
<br />
First, extreme forgiveness. 250 HP means you can absorb an entire burst combo and still turn the fight around. One mistake from your opponent ends the duel instantly.<br />
<br />
Second, massive psychological pressure. When enemies realize their damage barely moves your HP bar, their rhythm collapses. Wizards panic, Rangers retreat, and you just keep walking forward. Many players don't get killed by your axe-they get mentally broken first.<br />
<br />
Third, perfect adaptation to ranged-heavy metas. With 40% magic resistance, most spell burst combos feel meaningless. Closing distance becomes your win condition.<br />
<br />
Heavy Swing: Why Tanks Still Need Burst Damage<br />
<br />
Many players think tanks should slowly trade damage-but this build is the opposite.<br />
<br />
Heavy Swing reduces attack speed but massively boosts single-hit damage. With 250 HP backing you up, the slower animation is not a problem. The logic is simple: if you land one hit, the fight is basically over.<br />
<br />
Without Heavy Swing, you catch enemies but can't finish them. With it, every engage becomes a kill check. The difference is huge.<br />
<br />
Gameplay: Not Brainless Rush, but Pressure Control<br />
<br />
To play this build correctly, you need tempo control, not chaos.<br />
Take trades proactively - you win most exchanges<br />
Use terrain for zoning - tight corridors are your domain<br />
Always reset after fights - convert HP advantage into sustained pressure<br />
Focus priority targets - squishy enemies die first<br />
<br />
With healer support, this build turns into full dungeon domination mode.<br />
<br />
One-Line Summary<br />
<br />
In Dark and Darker, the strongest player isn't the most mechanical-it's the one with the most HP, the one you can't kill even if you try. A 250 HP Leviathan Barbarian standing in front of you is the definition of fear. Try it once, and you'll understand-winning while getting hit is the most satisfying way to play.<br />
<br />
Who Is This For? Core Value<br />
<br />
For players who want stable ranking: high survivability, low risk of instant death<br />
For low-mechanics players who still want wins: standing trades are enough<br />
For players tired of getting one-shot: massive forgiveness window<br />
For hardcore melee enjoyers: pure front-line brawling satisfaction<br />
<br />
Core value: higher survivability + more consistent kills + lower mechanical stress + stronger psychological pressure.<br />
<br />
Practical Tips<br />
<br />
Prioritize Vigor and HP stats - if you're alive, you deal damage<br />
Stack at least two magic resist pieces - ranged meta is everywhere<br />
Don't overinvest in damage gear - tank builds win by surviving, not nuking<br />
Force fights in narrow spaces - corridors remove enemy escape options<br />
Build around Leviathan - this weapon defines your ceiling]]></description>
			<content:encoded><![CDATA[250HP Barbarian-what does that even mean? It feels like your opponent is tickling you with every swing, while your own single axe hit sends them straight back to the lobby. In Dark and Darker, this "Leviathan Tank Build" is currently dominating high-tier play. You might be wondering: is stacking raw HP really more effective than building damage? And against ranged pressure from Rangers and Wizards, how does a <a href="https://www.mmoexp.com/Dark-and-darker/Gold.html?fsid=736783" target="_blank" rel="noopener" class="mycode_url">Dark And Darker Gold</a> pure tank Barbarian even close the gap? Today, real testing shows you the truth-when a Barbarian reaches 250 HP, 40% magic resistance, and 20% attack speed, who is really the boss of the dungeon?<br />
<br />
Tank Core: HP Is Your Damage<br />
<br />
This build is brutally simple: trade extreme HP for unbeatable survivability.<br />
<br />
Key stats:<br />
<br />
250+ HP - Massive forgiveness, survive full burst combos and still stand<br />
High Vigor stacking - Every gear piece prioritizes health scaling<br />
32% physical damage reduction + 40% magic resist - Full coverage defense against melee and ranged<br />
20% attack speed - Ensures you're not just a walking target dummy<br />
<br />
The core weapon, Leviathan, solves one problem: a tank must still be able to one-shot. It lets you maintain lethal damage while stacking pure survivability.<br />
<br />
One line: you can't kill me-but I can delete you in one swing.<br />
<br />
Why Tank Build Is the Meta Right Now<br />
<br />
In <a href="https://www.mmoexp.com/Dark-and-darker/Gold.html?fsid=736783" target="_blank" rel="noopener" class="mycode_url">cheap Dark And Darker Gold Coins</a> high-pressure dungeon environment, survival time equals total damage output.<br />
<br />
First, extreme forgiveness. 250 HP means you can absorb an entire burst combo and still turn the fight around. One mistake from your opponent ends the duel instantly.<br />
<br />
Second, massive psychological pressure. When enemies realize their damage barely moves your HP bar, their rhythm collapses. Wizards panic, Rangers retreat, and you just keep walking forward. Many players don't get killed by your axe-they get mentally broken first.<br />
<br />
Third, perfect adaptation to ranged-heavy metas. With 40% magic resistance, most spell burst combos feel meaningless. Closing distance becomes your win condition.<br />
<br />
Heavy Swing: Why Tanks Still Need Burst Damage<br />
<br />
Many players think tanks should slowly trade damage-but this build is the opposite.<br />
<br />
Heavy Swing reduces attack speed but massively boosts single-hit damage. With 250 HP backing you up, the slower animation is not a problem. The logic is simple: if you land one hit, the fight is basically over.<br />
<br />
Without Heavy Swing, you catch enemies but can't finish them. With it, every engage becomes a kill check. The difference is huge.<br />
<br />
Gameplay: Not Brainless Rush, but Pressure Control<br />
<br />
To play this build correctly, you need tempo control, not chaos.<br />
Take trades proactively - you win most exchanges<br />
Use terrain for zoning - tight corridors are your domain<br />
Always reset after fights - convert HP advantage into sustained pressure<br />
Focus priority targets - squishy enemies die first<br />
<br />
With healer support, this build turns into full dungeon domination mode.<br />
<br />
One-Line Summary<br />
<br />
In Dark and Darker, the strongest player isn't the most mechanical-it's the one with the most HP, the one you can't kill even if you try. A 250 HP Leviathan Barbarian standing in front of you is the definition of fear. Try it once, and you'll understand-winning while getting hit is the most satisfying way to play.<br />
<br />
Who Is This For? Core Value<br />
<br />
For players who want stable ranking: high survivability, low risk of instant death<br />
For low-mechanics players who still want wins: standing trades are enough<br />
For players tired of getting one-shot: massive forgiveness window<br />
For hardcore melee enjoyers: pure front-line brawling satisfaction<br />
<br />
Core value: higher survivability + more consistent kills + lower mechanical stress + stronger psychological pressure.<br />
<br />
Practical Tips<br />
<br />
Prioritize Vigor and HP stats - if you're alive, you deal damage<br />
Stack at least two magic resist pieces - ranged meta is everywhere<br />
Don't overinvest in damage gear - tank builds win by surviving, not nuking<br />
Force fights in narrow spaces - corridors remove enemy escape options<br />
Build around Leviathan - this weapon defines your ceiling]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp:MLB The Show 26 Anti-Meta Strategy:Why Speed Teams Are Dominating Right Now]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18055</link>
			<pubDate>Fri, 26 Jun 2026 08:49:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6403">Florencehg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18055</guid>
			<description><![CDATA[What if I told you that the best team in MLB The Show 26 isn't the one with 99 overall ratings and home run machines, but a team that wins just by running? Are you still relying on power hitters, waiting for that one big blast to win the game? Or have you noticed that stealing bases, infield hits, and constant pressure are quietly taking over the meta? This guide will show you why speed has become the most overpowered weapon in the game, how to build a <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> true speed team, and why it can destroy those expensive "god squads" packed with top-tier cards.<br />
<br />
Tactical Shift: From "Waiting for the Big One" to "Making Every At-Bat Miserable"<br />
<br />
The speed team philosophy is brutally simple: get on base, then run like crazy.<br />
<br />
Stop trying to hit home runs every time. Your goal is singles, bunts, and steals. As soon as you have a runner on base, you control the game's tempo.<br />
<br />
In <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">cheap MLB 26 Stubs </a>, stealing feels smoother than ever. Even crazier - 99 speed can turn a weak ground ball into an infield hit. On defense, fast outfielders can turn potential doubles into routine outs.<br />
<br />
Bottom line: you don't need to outslug your opponent. You just need to run them into the ground.<br />
<br />
The Speed Dream Team: 5 Must-Have Cards<br />
<br />
To dominate with speed, you need players who can consistently pressure the defense: <br />
<br />
Pete Crow-Armstrong (30-30 Card)-99 Speed/99 Steal, perfect leadoff weapon<br />
Lou Brock (Summer Series)-99 Speed/99 Steal, legendary base-stealing threat<br />
Cole Garrig (Topps Now)-elite flexibility, can even become a fast catcher with upgrades<br />
Joc Pederson-style contact hitters (Fictitious meta build)-reliable righty contact production<br />
Jackie Robinson-balanced veteran with strong situational value<br />
<br />
The key is not just speed-it's consistency in reaching base.<br />
<br />
The Most Underrated Weapon: Bunting + Mind Games<br />
<br />
Bunting is one of the most underrated tools in a speed lineup. Drag bunts toward first base, mix in fake bunt swings, and constantly change timing to disrupt defenders.<br />
<br />
When opponents face constant stolen base threats, they start rushing pitches and making mistakes. That's when your entire offense opens up-even for unexpected power hits.<br />
<br />
Why Speed Teams Feel "Unfair"<br />
<br />
Speed teams create nonstop pressure: <br />
<br />
Nearly every runner threatens second base immediately<br />
Weak contact becomes extra-base pressure<br />
Elite outfield speed shuts down gaps<br />
Opponents are forced into bad pitch selection<br />
<br />
Even highly rated "god squads" struggle because they can't control the tempo of the game.<br />
<br />
How to Play Speed Teams Effectively<br />
<br />
Offense: <br />
<br />
Focus on contact hitting, not power swings<br />
Steal early to disrupt pitcher rhythm<br />
Use bunts strategically, not constantly<br />
Be patient-getting on base is everything<br />
<br />
Defense: <br />
<br />
Trust your outfield range<br />
Play aggressively due to recovery speed<br />
Turn defense into offense through pressure<br />
Is Speed Stronger Than Power?<br />
<br />
Power teams rely on home runs. Speed teams rely on pressure, mistakes, and tempo control.<br />
<br />
In many matchups, speed wins because: <br />
<br />
Pitchers lose focus under constant steal threats<br />
More mistakes lead to more hittable pitches<br />
Even fast teams can still hit home runs off bad pitches<br />
<br />
The result? A strategy that beats higher overall teams through gameplay disruption, not raw stats.<br />
<br />
Conclusion: Who Should Use Speed Teams?<br />
<br />
This strategy is best for players who: <br />
<br />
Want a competitive but non-meta-heavy playstyle<br />
Prefer aggressive, high-pressure gameplay<br />
Struggle against high-overall "god squads"<br />
Enjoy stealing bases and tactical offense<br />
<br />
Speed teams reward smart decision-making over pure card collection.<br />
<br />
Tips to Maximize Your Speed Build<br />
<br />
Always prioritize getting on base first<br />
Steal early, not late<br />
Mix bunts and swings to stay unpredictable<br />
Use multiple fast players across all positions<br />
Don't chase home runs-let pressure create them<br />
<br />
Core Benefits by Player Type<br />
<br />
New players: Easy wins through simple pressure tactics and stolen bases<br />
Competitive players: Strong anti-meta strategy against high-rated squads<br />
Casual players: Fun, fast-paced gameplay with constant action<br />
Advanced players: Tactical depth through timing, reads, and psychological pressure]]></description>
			<content:encoded><![CDATA[What if I told you that the best team in MLB The Show 26 isn't the one with 99 overall ratings and home run machines, but a team that wins just by running? Are you still relying on power hitters, waiting for that one big blast to win the game? Or have you noticed that stealing bases, infield hits, and constant pressure are quietly taking over the meta? This guide will show you why speed has become the most overpowered weapon in the game, how to build a <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> true speed team, and why it can destroy those expensive "god squads" packed with top-tier cards.<br />
<br />
Tactical Shift: From "Waiting for the Big One" to "Making Every At-Bat Miserable"<br />
<br />
The speed team philosophy is brutally simple: get on base, then run like crazy.<br />
<br />
Stop trying to hit home runs every time. Your goal is singles, bunts, and steals. As soon as you have a runner on base, you control the game's tempo.<br />
<br />
In <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">cheap MLB 26 Stubs </a>, stealing feels smoother than ever. Even crazier - 99 speed can turn a weak ground ball into an infield hit. On defense, fast outfielders can turn potential doubles into routine outs.<br />
<br />
Bottom line: you don't need to outslug your opponent. You just need to run them into the ground.<br />
<br />
The Speed Dream Team: 5 Must-Have Cards<br />
<br />
To dominate with speed, you need players who can consistently pressure the defense: <br />
<br />
Pete Crow-Armstrong (30-30 Card)-99 Speed/99 Steal, perfect leadoff weapon<br />
Lou Brock (Summer Series)-99 Speed/99 Steal, legendary base-stealing threat<br />
Cole Garrig (Topps Now)-elite flexibility, can even become a fast catcher with upgrades<br />
Joc Pederson-style contact hitters (Fictitious meta build)-reliable righty contact production<br />
Jackie Robinson-balanced veteran with strong situational value<br />
<br />
The key is not just speed-it's consistency in reaching base.<br />
<br />
The Most Underrated Weapon: Bunting + Mind Games<br />
<br />
Bunting is one of the most underrated tools in a speed lineup. Drag bunts toward first base, mix in fake bunt swings, and constantly change timing to disrupt defenders.<br />
<br />
When opponents face constant stolen base threats, they start rushing pitches and making mistakes. That's when your entire offense opens up-even for unexpected power hits.<br />
<br />
Why Speed Teams Feel "Unfair"<br />
<br />
Speed teams create nonstop pressure: <br />
<br />
Nearly every runner threatens second base immediately<br />
Weak contact becomes extra-base pressure<br />
Elite outfield speed shuts down gaps<br />
Opponents are forced into bad pitch selection<br />
<br />
Even highly rated "god squads" struggle because they can't control the tempo of the game.<br />
<br />
How to Play Speed Teams Effectively<br />
<br />
Offense: <br />
<br />
Focus on contact hitting, not power swings<br />
Steal early to disrupt pitcher rhythm<br />
Use bunts strategically, not constantly<br />
Be patient-getting on base is everything<br />
<br />
Defense: <br />
<br />
Trust your outfield range<br />
Play aggressively due to recovery speed<br />
Turn defense into offense through pressure<br />
Is Speed Stronger Than Power?<br />
<br />
Power teams rely on home runs. Speed teams rely on pressure, mistakes, and tempo control.<br />
<br />
In many matchups, speed wins because: <br />
<br />
Pitchers lose focus under constant steal threats<br />
More mistakes lead to more hittable pitches<br />
Even fast teams can still hit home runs off bad pitches<br />
<br />
The result? A strategy that beats higher overall teams through gameplay disruption, not raw stats.<br />
<br />
Conclusion: Who Should Use Speed Teams?<br />
<br />
This strategy is best for players who: <br />
<br />
Want a competitive but non-meta-heavy playstyle<br />
Prefer aggressive, high-pressure gameplay<br />
Struggle against high-overall "god squads"<br />
Enjoy stealing bases and tactical offense<br />
<br />
Speed teams reward smart decision-making over pure card collection.<br />
<br />
Tips to Maximize Your Speed Build<br />
<br />
Always prioritize getting on base first<br />
Steal early, not late<br />
Mix bunts and swings to stay unpredictable<br />
Use multiple fast players across all positions<br />
Don't chase home runs-let pressure create them<br />
<br />
Core Benefits by Player Type<br />
<br />
New players: Easy wins through simple pressure tactics and stolen bases<br />
Competitive players: Strong anti-meta strategy against high-rated squads<br />
Casual players: Fun, fast-paced gameplay with constant action<br />
Advanced players: Tactical depth through timing, reads, and psychological pressure]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Slithering to Success: A Guide to Enjoying Slither io]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=17981</link>
			<pubDate>Thu, 02 Apr 2026 03:16:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6378">Beill19</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=17981</guid>
			<description><![CDATA[So, you've heard of <a href="https://slitherio.onl" target="_blank" rel="noopener" class="mycode_url">Slither io</a> and are curious what all the fuss is about? Or maybe you've tried it and found yourself quickly becoming snake food? Don't worry, you're not alone! This seemingly simple browser game has captivated players worldwide, and with good reason. It's addictive, easy to pick up, but offers a surprisingly strategic depth. Let's dive into how to truly enjoy the slippery, competitive world of Slither io.<br />
<span style="font-weight: bold;" class="mycode_b">What is Slither io Anyway?</span><br />
Imagine a modern twist on the classic Snake game, but instead of collecting static dots, you're consuming the glowing remains of other players (or naturally occurring glowing pellets). The goal is simple: grow the largest snake on the server. The catch? If your head touches another player's body, you explode into delicious glowing bits, ready for someone else to gobble up. This simple premise leads to frantic chases, cunning traps, and moments of sheer, snake-sized triumph.<br />
<span style="font-weight: bold;" class="mycode_b">Gameplay: Simple Mechanics, Endless Possibilities</span><br />
The core mechanics of Slither io are incredibly straightforward. You control your snake's movement with your mouse or trackpad. Your snake automatically moves forward, and you guide its direction. Clicking or holding the left mouse button (or tapping the screen on mobile) activates a speed boost. Boosting allows you to quickly gain ground, cut off other players, or escape a dangerous situation, but it also consumes your snake's mass, making you slightly smaller.<br />
That's really all there is to it! But don't let the simplicity fool you. Mastering Slither io requires a blend of skill, strategy, and a healthy dose of luck. The game world is constantly evolving, with players joining and leaving, creating a dynamic and unpredictable environment.<br />
One of the most important things to remember is that your snake's size matters. A larger snake is more difficult to defeat and can easily encircle smaller opponents. However, being large also makes you a slower and more tempting target. Finding the right balance between size and agility is key to long-term survival.<br />
<span style="font-weight: bold;" class="mycode_b">Tips and Tricks to Thrive in the Snake Pit</span><br />
Alright, you know the basics. Now let's equip you with some tips to help you climb the leaderboard:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Early Game: Focus on Growth:</span> When you first spawn, your snake is tiny and vulnerable. Your priority should be to eat as much as possible, as quickly as possible. Stick to the outskirts of the map, where there are usually more scattered pellets. Avoid confrontations with larger snakes until you've gained some size.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Circling is Key:</span> Once you're a decent size, encircling smaller snakes is a very effective tactic. Slowly tighten the circle until they have nowhere to go, forcing them to crash into you. Be mindful of larger snakes that might try to encircle you!<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cutting Off Opponents:</span> Use your speed boost to quickly cut in front of other snakes, forcing them to crash into your body. This is a risky maneuver, as you need precise timing and control, but it's also a rewarding way to eliminate the competition and gain a significant amount of mass.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Be Mindful of Your Surroundings:</span> The game world is constantly changing. Pay attention to where other snakes are located and anticipate their movements. Don't get so focused on one target that you become an easy target for someone else.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Embrace the Boost, But Use it Wisely:</span> Boosting is essential for both offense and defense, but it consumes your mass. Don't boost unnecessarily, or you'll quickly shrink back down. Save it for crucial moments, like escaping danger or cutting off an opponent.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Practice Makes Perfect:</span> Like any game, the more you play Slither io, the better you'll become. Experiment with different strategies, learn the map, and develop your reflexes. You'll gradually improve your ability to anticipate enemy movements and control your snake with precision.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Conclusion: More Than Just a Snake Game</span><br />
Slither io is more than just a simple browser game; it's a dynamic and engaging experience that can provide hours of entertainment. It's a test of skill, strategy, and reflexes, all wrapped up in a colorful and addictive package. The accessibility makes it easy to pick up, but the depth provides a challenge for even the most seasoned gamers. So, jump in, embrace the chaos, and see how long you can survive in the serpentine arena! Good luck, and may your snake grow long and prosper!]]></description>
			<content:encoded><![CDATA[So, you've heard of <a href="https://slitherio.onl" target="_blank" rel="noopener" class="mycode_url">Slither io</a> and are curious what all the fuss is about? Or maybe you've tried it and found yourself quickly becoming snake food? Don't worry, you're not alone! This seemingly simple browser game has captivated players worldwide, and with good reason. It's addictive, easy to pick up, but offers a surprisingly strategic depth. Let's dive into how to truly enjoy the slippery, competitive world of Slither io.<br />
<span style="font-weight: bold;" class="mycode_b">What is Slither io Anyway?</span><br />
Imagine a modern twist on the classic Snake game, but instead of collecting static dots, you're consuming the glowing remains of other players (or naturally occurring glowing pellets). The goal is simple: grow the largest snake on the server. The catch? If your head touches another player's body, you explode into delicious glowing bits, ready for someone else to gobble up. This simple premise leads to frantic chases, cunning traps, and moments of sheer, snake-sized triumph.<br />
<span style="font-weight: bold;" class="mycode_b">Gameplay: Simple Mechanics, Endless Possibilities</span><br />
The core mechanics of Slither io are incredibly straightforward. You control your snake's movement with your mouse or trackpad. Your snake automatically moves forward, and you guide its direction. Clicking or holding the left mouse button (or tapping the screen on mobile) activates a speed boost. Boosting allows you to quickly gain ground, cut off other players, or escape a dangerous situation, but it also consumes your snake's mass, making you slightly smaller.<br />
That's really all there is to it! But don't let the simplicity fool you. Mastering Slither io requires a blend of skill, strategy, and a healthy dose of luck. The game world is constantly evolving, with players joining and leaving, creating a dynamic and unpredictable environment.<br />
One of the most important things to remember is that your snake's size matters. A larger snake is more difficult to defeat and can easily encircle smaller opponents. However, being large also makes you a slower and more tempting target. Finding the right balance between size and agility is key to long-term survival.<br />
<span style="font-weight: bold;" class="mycode_b">Tips and Tricks to Thrive in the Snake Pit</span><br />
Alright, you know the basics. Now let's equip you with some tips to help you climb the leaderboard:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Early Game: Focus on Growth:</span> When you first spawn, your snake is tiny and vulnerable. Your priority should be to eat as much as possible, as quickly as possible. Stick to the outskirts of the map, where there are usually more scattered pellets. Avoid confrontations with larger snakes until you've gained some size.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Circling is Key:</span> Once you're a decent size, encircling smaller snakes is a very effective tactic. Slowly tighten the circle until they have nowhere to go, forcing them to crash into you. Be mindful of larger snakes that might try to encircle you!<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cutting Off Opponents:</span> Use your speed boost to quickly cut in front of other snakes, forcing them to crash into your body. This is a risky maneuver, as you need precise timing and control, but it's also a rewarding way to eliminate the competition and gain a significant amount of mass.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Be Mindful of Your Surroundings:</span> The game world is constantly changing. Pay attention to where other snakes are located and anticipate their movements. Don't get so focused on one target that you become an easy target for someone else.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Embrace the Boost, But Use it Wisely:</span> Boosting is essential for both offense and defense, but it consumes your mass. Don't boost unnecessarily, or you'll quickly shrink back down. Save it for crucial moments, like escaping danger or cutting off an opponent.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Practice Makes Perfect:</span> Like any game, the more you play Slither io, the better you'll become. Experiment with different strategies, learn the map, and develop your reflexes. You'll gradually improve your ability to anticipate enemy movements and control your snake with precision.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Conclusion: More Than Just a Snake Game</span><br />
Slither io is more than just a simple browser game; it's a dynamic and engaging experience that can provide hours of entertainment. It's a test of skill, strategy, and reflexes, all wrapped up in a colorful and addictive package. The accessibility makes it easy to pick up, but the depth provides a challenge for even the most seasoned gamers. So, jump in, embrace the chaos, and see how long you can survive in the serpentine arena! Good luck, and may your snake grow long and prosper!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MCP Guarding "Unwritten" Rules]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=17802</link>
			<pubDate>Mon, 07 Mar 2022 18:07:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=2281">Dragon1240</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=17802</guid>
			<description><![CDATA[These are rules that are not written anywhere or elaborate on already written rules, this list was made by myself and a variety of other guards in 2020. Some of these are also just clarifications and guidelines for certain scenarios you hopefully never have to find yourself in as a guard. These clarifications are from years of forums post, PM'ing Silas, and guarding experience.<br />
<br />
You may jail a player for banking, this happens when a player is clearly accessing a virtual chest or enderchest, either on a plot, in a bank, or a virtual pocket item, to get rid of or swap contraband. You may only jail for this if you are calling for an item or about to call for an item, try to avoid jailing players that are acquiring more items from chest on their plots, this is the guard’s discretion<br />
<br />
If a player has enough time to safezone and warp away before you start calling for their contraband you may no longer call for that player’s contraband but may still give a pvp warning. If you begin counting down and before they warp away you may jail for evading, 5 minutes. This situation also applies during mass riots, if multiple people are attacking you and they all teleport away throughout the riot or disperse you may only call the contraband of the last ones to safezone assuming they haven’t warped away and follow all other calling rules. If you lose line of sight for an extended period of time, generally 30 seconds or enough time for the player to warp away, you may still give a pvp warning if you no longer know where they are but you cannot call for contraband.<br />
<br />
If you get knocked into an area where you can no longer fight, i.e. an empty plot that has a basement and you cannot get out, you are to give the rioters a pvp warning and call for their contraband, it is up to the player to throw the contraband into the area where the guard can reach it<br />
<br />
You should only call for contraband if you are not actively engaging in a large scale riot, however calling contraband once you are no longer being engaged is fine <br />
<br />
Guards should not patrol in disguises but are allowed to do so in mega plots and events<br />
<br />
If a player is holding contraband in an area where you cannot reach you should give adequate time for the player to either warp or come out of said area to give you the contraband, if a player runs into an area in the middle of a riot and a guard cannot reach that area (Player runs into b-block but you’re only a C-guard) you may give them a pvp warning and start calling for their contraband as normal, the player should drop their contraband in reach of the guard, if not you may still jail them<br />
<br />
If a player intentionally or accidentally clicks a warp sign you may give the player a pvp warning and you can call for their contraband, it is up to the guard to give the player adequate time to give up their contraband, if a guard accidentally hits one of these signs during a riot they cannot call a pvp warning and they cannot call for contraband that took place in the riot prior to warping<br />
<br />
A guard may attack a player if the player pocket sands the guard or another player, rods the guard or another player, or uses a special crate item on another player that affect them in a negative way. However this is the guard’s choice<br />
<br />
Guards may sell, trade, and buy contraband only from other guards<br />
<br />
Guards are not encouraged to grind other guards on alt accounts<br />
<br />
If you hit a player into a safezone give the player time to exit the safe zone before giving them a pvp warning, however if the player starts eats a gapple, consumes drugs or potions, or uses the safe zone in any way, shape, or form to gain an advantage you may still give them a pvp advantage. Generally they should be right back in and out while constantly making an effort to leave the safezone. Pvp warnings should only be given if the player stays inside the safe zone for more than a second without constantly making an effort to escape or if they use it to gain an advantage. If a player is hit into the safezone and they make it out without you giving them a pvp warning you do not have to wait for them to hit you back before you continue fighting.<br />
<br />
You may call for custom crate items if they are not already contraband (swords, bows, etc are already contraband when a stick, blaze powder, or water bucket are not) but only if they are used in pvp. You would call for a custom crate sword as you would a normal sword.<br />
<br />
If a player uses an item that hides their nametag but you still are able to keep track of the players name you may call them and treat them as normal, however you may only call for contraband if you actually see it, so if you do not see their sword you cannot call it, however if you do see them shoot arrows then you may call them for a bow, etc.<br />
<br />
If you see arrows coming from a player’s direction and you can confirm without a doubt that player is the only one in that area you can call for their bow without directly seeing it. (Ex: You see someone in the parkour claim area above C and they are the only ones up there and you see arrows coming from up there, you can call for that person’s bow, same with walls, plots, etc)<br />
<br />
Guards may jail players for item/inventory bombing, this is defined as players filling their inventories with items and then purposely dying either through punching another player or killing themselves with the intention of filling up another player’s inventory, 10-minute jail after 1 warning. <br />
]]></description>
			<content:encoded><![CDATA[These are rules that are not written anywhere or elaborate on already written rules, this list was made by myself and a variety of other guards in 2020. Some of these are also just clarifications and guidelines for certain scenarios you hopefully never have to find yourself in as a guard. These clarifications are from years of forums post, PM'ing Silas, and guarding experience.<br />
<br />
You may jail a player for banking, this happens when a player is clearly accessing a virtual chest or enderchest, either on a plot, in a bank, or a virtual pocket item, to get rid of or swap contraband. You may only jail for this if you are calling for an item or about to call for an item, try to avoid jailing players that are acquiring more items from chest on their plots, this is the guard’s discretion<br />
<br />
If a player has enough time to safezone and warp away before you start calling for their contraband you may no longer call for that player’s contraband but may still give a pvp warning. If you begin counting down and before they warp away you may jail for evading, 5 minutes. This situation also applies during mass riots, if multiple people are attacking you and they all teleport away throughout the riot or disperse you may only call the contraband of the last ones to safezone assuming they haven’t warped away and follow all other calling rules. If you lose line of sight for an extended period of time, generally 30 seconds or enough time for the player to warp away, you may still give a pvp warning if you no longer know where they are but you cannot call for contraband.<br />
<br />
If you get knocked into an area where you can no longer fight, i.e. an empty plot that has a basement and you cannot get out, you are to give the rioters a pvp warning and call for their contraband, it is up to the player to throw the contraband into the area where the guard can reach it<br />
<br />
You should only call for contraband if you are not actively engaging in a large scale riot, however calling contraband once you are no longer being engaged is fine <br />
<br />
Guards should not patrol in disguises but are allowed to do so in mega plots and events<br />
<br />
If a player is holding contraband in an area where you cannot reach you should give adequate time for the player to either warp or come out of said area to give you the contraband, if a player runs into an area in the middle of a riot and a guard cannot reach that area (Player runs into b-block but you’re only a C-guard) you may give them a pvp warning and start calling for their contraband as normal, the player should drop their contraband in reach of the guard, if not you may still jail them<br />
<br />
If a player intentionally or accidentally clicks a warp sign you may give the player a pvp warning and you can call for their contraband, it is up to the guard to give the player adequate time to give up their contraband, if a guard accidentally hits one of these signs during a riot they cannot call a pvp warning and they cannot call for contraband that took place in the riot prior to warping<br />
<br />
A guard may attack a player if the player pocket sands the guard or another player, rods the guard or another player, or uses a special crate item on another player that affect them in a negative way. However this is the guard’s choice<br />
<br />
Guards may sell, trade, and buy contraband only from other guards<br />
<br />
Guards are not encouraged to grind other guards on alt accounts<br />
<br />
If you hit a player into a safezone give the player time to exit the safe zone before giving them a pvp warning, however if the player starts eats a gapple, consumes drugs or potions, or uses the safe zone in any way, shape, or form to gain an advantage you may still give them a pvp advantage. Generally they should be right back in and out while constantly making an effort to leave the safezone. Pvp warnings should only be given if the player stays inside the safe zone for more than a second without constantly making an effort to escape or if they use it to gain an advantage. If a player is hit into the safezone and they make it out without you giving them a pvp warning you do not have to wait for them to hit you back before you continue fighting.<br />
<br />
You may call for custom crate items if they are not already contraband (swords, bows, etc are already contraband when a stick, blaze powder, or water bucket are not) but only if they are used in pvp. You would call for a custom crate sword as you would a normal sword.<br />
<br />
If a player uses an item that hides their nametag but you still are able to keep track of the players name you may call them and treat them as normal, however you may only call for contraband if you actually see it, so if you do not see their sword you cannot call it, however if you do see them shoot arrows then you may call them for a bow, etc.<br />
<br />
If you see arrows coming from a player’s direction and you can confirm without a doubt that player is the only one in that area you can call for their bow without directly seeing it. (Ex: You see someone in the parkour claim area above C and they are the only ones up there and you see arrows coming from up there, you can call for that person’s bow, same with walls, plots, etc)<br />
<br />
Guards may jail players for item/inventory bombing, this is defined as players filling their inventories with items and then purposely dying either through punching another player or killing themselves with the intention of filling up another player’s inventory, 10-minute jail after 1 warning. <br />
]]></content:encoded>
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		<item>
			<title><![CDATA[How to Embed an Image!]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=17266</link>
			<pubDate>Fri, 20 Jul 2018 07:22:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6034">Cpt_PandaPantz</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=17266</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite><span> (Jun 30th, 2018, 09:14 PM)</span>Cpt_PandaPantz link Wrote:</cite>When embedding images please do so as follows, no one likes clicking links!!<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Step One</span></span><br />
<br />
Right-click the image and select 'copy image address':<br />
<br />
<img src="https://i.gyazo.com/ab756e4422156a8b57e7adfa9e186e0c.png" loading="lazy"  alt="[Image: ab756e4422156a8b57e7adfa9e186e0c.png]" class="mycode_img" /><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Step Two</span></span><br />
<br />
Press the item frame above this chat box as shown below:<br />
<br />
<img src="https://i.gyazo.com/d2a5d223b44edb37c21798972e4a3adc.png" loading="lazy"  alt="[Image: d2a5d223b44edb37c21798972e4a3adc.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Step Three</span></span><br />
<br />
Paste the copied link in between the two commands that have now entered your chat box.<br />
<br />
<img src="https://i.gyazo.com/25ec0174d1c3587c5d65a03e77c50e9a.png" loading="lazy"  alt="[Image: 25ec0174d1c3587c5d65a03e77c50e9a.png]" class="mycode_img" /><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Final Product</span></span><br />
<br />
Your image in now embedded.<br />
<br />
<img src="https://i.imgur.com/Yt2aD2Y.png" loading="lazy"  alt="[Image: Yt2aD2Y.png]" class="mycode_img" /></blockquote>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite><span> (Jun 30th, 2018, 09:14 PM)</span>Cpt_PandaPantz link Wrote:</cite>When embedding images please do so as follows, no one likes clicking links!!<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Step One</span></span><br />
<br />
Right-click the image and select 'copy image address':<br />
<br />
<img src="https://i.gyazo.com/ab756e4422156a8b57e7adfa9e186e0c.png" loading="lazy"  alt="[Image: ab756e4422156a8b57e7adfa9e186e0c.png]" class="mycode_img" /><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Step Two</span></span><br />
<br />
Press the item frame above this chat box as shown below:<br />
<br />
<img src="https://i.gyazo.com/d2a5d223b44edb37c21798972e4a3adc.png" loading="lazy"  alt="[Image: d2a5d223b44edb37c21798972e4a3adc.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Step Three</span></span><br />
<br />
Paste the copied link in between the two commands that have now entered your chat box.<br />
<br />
<img src="https://i.gyazo.com/25ec0174d1c3587c5d65a03e77c50e9a.png" loading="lazy"  alt="[Image: 25ec0174d1c3587c5d65a03e77c50e9a.png]" class="mycode_img" /><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Final Product</span></span><br />
<br />
Your image in now embedded.<br />
<br />
<img src="https://i.imgur.com/Yt2aD2Y.png" loading="lazy"  alt="[Image: Yt2aD2Y.png]" class="mycode_img" /></blockquote>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to backdate your Minecraft]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=16653</link>
			<pubDate>Thu, 29 Jun 2017 00:12:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=14">SnipedYall</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=16653</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 18pt;" class="mycode_size">How to switch versions on the new launcher</span></span></span><br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step One</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Open your launcher and click on the three bars under Help</span><br />
<br />
<img src="https://image.prntscr.com/image/zTWBf-QFQqu3Xa6BosmKPA.png" loading="lazy"  alt="[Image: zTWBf-QFQqu3Xa6BosmKPA.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Two</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Click "Launch Options"</span><br />
<br />
<img src="https://image.prntscr.com/image/EF6ToDoQTA2P0uFVsRNcbQ.png" loading="lazy"  alt="[Image: EF6ToDoQTA2P0uFVsRNcbQ.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Three</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Click on "Add New"</span><br />
<br />
<img src="https://image.prntscr.com/image/TFH7HVAzSluvvk91enSOrQ.png" loading="lazy"  alt="[Image: TFH7HVAzSluvvk91enSOrQ.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Four</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Select a version the server currently supports</span><br />
<br />
<img src="https://image.prntscr.com/image/3mMqUBlSThafvKCa4eAzhQ.png" loading="lazy"  alt="[Image: 3mMqUBlSThafvKCa4eAzhQ.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Five</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Click "save"</span><br />
<br />
<img src="https://image.prntscr.com/image/EfeDHvjaT8uSfywcs6DX1w.png" loading="lazy"  alt="[Image: EfeDHvjaT8uSfywcs6DX1w.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Six</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Click on Minecraft and then click on the arrow next to play and select the new version you have created</span><br />
<br />
<img src="https://image.prntscr.com/image/B-2jnuWCRaKV2dVDVBiVlw.png" loading="lazy"  alt="[Image: B-2jnuWCRaKV2dVDVBiVlw.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 18pt;" class="mycode_size">You're now ready to play on CDGS!</span></span><br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 18pt;" class="mycode_size">How to switch versions on the new launcher</span></span></span><br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step One</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Open your launcher and click on the three bars under Help</span><br />
<br />
<img src="https://image.prntscr.com/image/zTWBf-QFQqu3Xa6BosmKPA.png" loading="lazy"  alt="[Image: zTWBf-QFQqu3Xa6BosmKPA.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Two</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Click "Launch Options"</span><br />
<br />
<img src="https://image.prntscr.com/image/EF6ToDoQTA2P0uFVsRNcbQ.png" loading="lazy"  alt="[Image: EF6ToDoQTA2P0uFVsRNcbQ.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Three</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Click on "Add New"</span><br />
<br />
<img src="https://image.prntscr.com/image/TFH7HVAzSluvvk91enSOrQ.png" loading="lazy"  alt="[Image: TFH7HVAzSluvvk91enSOrQ.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Four</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Select a version the server currently supports</span><br />
<br />
<img src="https://image.prntscr.com/image/3mMqUBlSThafvKCa4eAzhQ.png" loading="lazy"  alt="[Image: 3mMqUBlSThafvKCa4eAzhQ.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Five</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Click "save"</span><br />
<br />
<img src="https://image.prntscr.com/image/EfeDHvjaT8uSfywcs6DX1w.png" loading="lazy"  alt="[Image: EfeDHvjaT8uSfywcs6DX1w.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Step Six</span></span><br />
<br />
<span style="font-size: 12pt;" class="mycode_size">Click on Minecraft and then click on the arrow next to play and select the new version you have created</span><br />
<br />
<img src="https://image.prntscr.com/image/B-2jnuWCRaKV2dVDVBiVlw.png" loading="lazy"  alt="[Image: B-2jnuWCRaKV2dVDVBiVlw.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 18pt;" class="mycode_size">You're now ready to play on CDGS!</span></span><br />
</div>]]></content:encoded>
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		<item>
			<title><![CDATA[A Real Unban Appeal]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=16088</link>
			<pubDate>Wed, 14 Dec 2016 22:48:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=94">Coolskate2449</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=16088</guid>
			<description><![CDATA[This will be short and sweet<br />
<br />
-5-10 Sentences<br />
-Use proper format provided in the ban appeals section<br />
-USE PROPER GRAMMAR (Spellcheck is a fucking thing)<br />
-Apologize for what you did (DO NOT BLAME IT ON OTHER PEOPLE)<span style="font-weight: bold;" class="mycode_b"> Ex. Killsz blaming it on his "friend"</span><br />
-Use the proper title <span style="font-weight: bold;" class="mycode_b">Ex- AlphaCoolskate's Ban Appeal; Bad Ex- unban me</span><br />
-Don't suck up to the person who banned you, you being desperate and spewing shit out of your ass isn't increasing your chances<br />
-When it asks "Are you at fault?" ALWAYS PUT YES, EVEN IF YOU THINK YOU AREN'T! Unless the staff member who banned you is a douche, 99% of the time you will be at fault.<br />
-Don't make a fucking essay &gt;Implying mb and Company unban appeal (Staff members won't spend 30 minutes reading you appeal, you aren't special<br />
-Use simple grammar &gt;Also implying mb and Company unban appeal (Don't make staff look up a word every sentence, that will not help you, as Miner posted in Mb's "How to get unbanned (Fake)" doing this lowers your chances <span style="font-weight: bold;" class="mycode_b">Bad Ex- My intention was not horrific yet the consequence was, I am deeply apologetic for my actions</span> <span style="font-weight: bold;" class="mycode_b">Good Ex- I am extremely sorry for my actions and will not hack again</span><br />
<br />
At this point if you read this and I see another 10 year old making a terrible appeal, I kms. <br />
Thanks for reading, and I guarantee you, unless you are Cooperlandon, you will be unbanned by following these guidelines<br />
]]></description>
			<content:encoded><![CDATA[This will be short and sweet<br />
<br />
-5-10 Sentences<br />
-Use proper format provided in the ban appeals section<br />
-USE PROPER GRAMMAR (Spellcheck is a fucking thing)<br />
-Apologize for what you did (DO NOT BLAME IT ON OTHER PEOPLE)<span style="font-weight: bold;" class="mycode_b"> Ex. Killsz blaming it on his "friend"</span><br />
-Use the proper title <span style="font-weight: bold;" class="mycode_b">Ex- AlphaCoolskate's Ban Appeal; Bad Ex- unban me</span><br />
-Don't suck up to the person who banned you, you being desperate and spewing shit out of your ass isn't increasing your chances<br />
-When it asks "Are you at fault?" ALWAYS PUT YES, EVEN IF YOU THINK YOU AREN'T! Unless the staff member who banned you is a douche, 99% of the time you will be at fault.<br />
-Don't make a fucking essay &gt;Implying mb and Company unban appeal (Staff members won't spend 30 minutes reading you appeal, you aren't special<br />
-Use simple grammar &gt;Also implying mb and Company unban appeal (Don't make staff look up a word every sentence, that will not help you, as Miner posted in Mb's "How to get unbanned (Fake)" doing this lowers your chances <span style="font-weight: bold;" class="mycode_b">Bad Ex- My intention was not horrific yet the consequence was, I am deeply apologetic for my actions</span> <span style="font-weight: bold;" class="mycode_b">Good Ex- I am extremely sorry for my actions and will not hack again</span><br />
<br />
At this point if you read this and I see another 10 year old making a terrible appeal, I kms. <br />
Thanks for reading, and I guarantee you, unless you are Cooperlandon, you will be unbanned by following these guidelines<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to make a proper ban appeal.]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=16063</link>
			<pubDate>Mon, 05 Dec 2016 17:24:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=129">cougarboy</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=16063</guid>
			<description><![CDATA[First off before I get into an example appeal. Lets be clear on what " Ban Appeal " mean. It means that you are appealing a ban. If I were to type, " Cougars Unban Appeal " I would be wanted to be banned.<br />
<br />
•Make it <span style="font-weight: bold;" class="mycode_b">NEAT</span> This means use the format and make sure you use the format onto your appeal.<br />
Format:<br />
<div style="margin:20px; margin-top:5px">
<div class="quotetitle">
<input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">IGN:<br />
Who banned you?<br />
When were you banned? (Time/Date)<br />
Why were you banned?<br />
Are you at fault?<br />
What was your rank on MCP?<br />
Why should we unban you?<br />
Additional info:</div></div></div>
<br />
• Check over your appeal and make sure grammar is correct.<br />
<br />
• If you are at fault, do not lie on your appeal. Silas knows best, he'll catch you.. ( Trust me I know )<br />
<br />
• Do not use abbreviations or emotes on your appeal. ( Plz ty thx ) partyhat illuminati<br />
<br />
• Be mature on your appeal.<br />
<br />
• In somewhat of a way, the length does not matter. But what does matter is that, you can easily see that person put time and effort into the appeal.<br />
<br />
IGN: Cougarboy50<br />
Who banned you? Mitsuo<br />
When were you banned? (Time/Date) 12/5/16 11Am  (Month/Day/Year)<br />
Why were you banned? Xray<br />
Are you at fault? Yes<br />
What was your rank on MCP? Citizen<br />
Why should we unban you? I should be unbanned because I understand I did something very wrong. In these cases I understand that hacking and using xray is an unfair way to gain money and is illegal on the server. I knew it was illegal as well. However, I am a very active player; I also love this server way too much to leave. The thing I did wasn't the brightest for me to do, and I know this now. If I am unbanned I promise I wont do anything wrong again. <br />
Additional info: N/A]]></description>
			<content:encoded><![CDATA[First off before I get into an example appeal. Lets be clear on what " Ban Appeal " mean. It means that you are appealing a ban. If I were to type, " Cougars Unban Appeal " I would be wanted to be banned.<br />
<br />
•Make it <span style="font-weight: bold;" class="mycode_b">NEAT</span> This means use the format and make sure you use the format onto your appeal.<br />
Format:<br />
<div style="margin:20px; margin-top:5px">
<div class="quotetitle">
<input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">IGN:<br />
Who banned you?<br />
When were you banned? (Time/Date)<br />
Why were you banned?<br />
Are you at fault?<br />
What was your rank on MCP?<br />
Why should we unban you?<br />
Additional info:</div></div></div>
<br />
• Check over your appeal and make sure grammar is correct.<br />
<br />
• If you are at fault, do not lie on your appeal. Silas knows best, he'll catch you.. ( Trust me I know )<br />
<br />
• Do not use abbreviations or emotes on your appeal. ( Plz ty thx ) partyhat illuminati<br />
<br />
• Be mature on your appeal.<br />
<br />
• In somewhat of a way, the length does not matter. But what does matter is that, you can easily see that person put time and effort into the appeal.<br />
<br />
IGN: Cougarboy50<br />
Who banned you? Mitsuo<br />
When were you banned? (Time/Date) 12/5/16 11Am  (Month/Day/Year)<br />
Why were you banned? Xray<br />
Are you at fault? Yes<br />
What was your rank on MCP? Citizen<br />
Why should we unban you? I should be unbanned because I understand I did something very wrong. In these cases I understand that hacking and using xray is an unfair way to gain money and is illegal on the server. I knew it was illegal as well. However, I am a very active player; I also love this server way too much to leave. The thing I did wasn't the brightest for me to do, and I know this now. If I am unbanned I promise I wont do anything wrong again. <br />
Additional info: N/A]]></content:encoded>
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			<title><![CDATA[Embedding Tutorial]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=15904</link>
			<pubDate>Sat, 17 Sep 2016 01:44:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=12">mitsuo_wolfblood</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=15904</guid>
			<description><![CDATA[<img src="http://image.prntscr.com/image/04d8d253482e40109c9b086e8484d773.png" loading="lazy"  alt="[Image: 04d8d253482e40109c9b086e8484d773.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/0503bc0b432f4d239cd9d7a81407189d.png" loading="lazy"  alt="[Image: 0503bc0b432f4d239cd9d7a81407189d.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/c24ff7e1a1914f0b817e6e94314f85ee.png" loading="lazy"  alt="[Image: c24ff7e1a1914f0b817e6e94314f85ee.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/7669b5305ef74301b19d5e8ee7c6dfe5.png" loading="lazy"  alt="[Image: 7669b5305ef74301b19d5e8ee7c6dfe5.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/3084f698a01e4e7fae237b2db0441018.png" loading="lazy"  alt="[Image: 3084f698a01e4e7fae237b2db0441018.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/1f7ea16811af41d389332de5ff77741a.png" loading="lazy"  alt="[Image: 1f7ea16811af41d389332de5ff77741a.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="http://image.prntscr.com/image/04d8d253482e40109c9b086e8484d773.png" loading="lazy"  alt="[Image: 04d8d253482e40109c9b086e8484d773.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/0503bc0b432f4d239cd9d7a81407189d.png" loading="lazy"  alt="[Image: 0503bc0b432f4d239cd9d7a81407189d.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/c24ff7e1a1914f0b817e6e94314f85ee.png" loading="lazy"  alt="[Image: c24ff7e1a1914f0b817e6e94314f85ee.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/7669b5305ef74301b19d5e8ee7c6dfe5.png" loading="lazy"  alt="[Image: 7669b5305ef74301b19d5e8ee7c6dfe5.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/3084f698a01e4e7fae237b2db0441018.png" loading="lazy"  alt="[Image: 3084f698a01e4e7fae237b2db0441018.png]" class="mycode_img" /><br />
<br />
<img src="http://image.prntscr.com/image/1f7ea16811af41d389332de5ff77741a.png" loading="lazy"  alt="[Image: 1f7ea16811af41d389332de5ff77741a.png]" class="mycode_img" />]]></content:encoded>
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		<item>
			<title><![CDATA[How to maximize drug profits]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=15509</link>
			<pubDate>Fri, 03 Jun 2016 11:26:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=976">Naltrac</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=15509</guid>
			<description><![CDATA[Here's a short and sweet post about what i found out when i was bored and wanted to know how to most efficiently spend my drug making time. now it's obvious to go to the smuggler and find out the price each drug sells for, but i wanted to find the total net gain for each of these drugs, and which makes the most profit. so that's what i did.  I got to work on finding numbers, and i based my <span style="font-style: italic;" class="mycode_i">"research"</span> on potential profit from raw materials compared to profit from drugs. So here's what i found:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Heroine:</span>     raw material value- &#36;1624    Average profit -&#36;5420    Net Gain-<span style="color: green;" class="mycode_color"> +&#36;544</span><br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Meth:</span>          raw material value-&#36;2144     Average Profit - &#36;930     Net gain- <span style="color: red;" class="mycode_color">-&#36;1214</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Coke:</span>          raw material value - &#36;243     Average Profit  - &#36;840    Net gain - <span style="color: green;" class="mycode_color">+&#36;597</span><br />
 <br />
<span style="color: red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Author's Note:</span></span> Coke is the most simple safe, and i just found out most profitable drug, while heroine is the most involved and daunting to make drug, and meth is easy ,yet most dangerous and expensive  drug<br />
<br />
[b]Don't forget kids, <div style="text-align: center;" class="mycode_align"></div> [i]"Don't do school, stay in drugs"]]></description>
			<content:encoded><![CDATA[Here's a short and sweet post about what i found out when i was bored and wanted to know how to most efficiently spend my drug making time. now it's obvious to go to the smuggler and find out the price each drug sells for, but i wanted to find the total net gain for each of these drugs, and which makes the most profit. so that's what i did.  I got to work on finding numbers, and i based my <span style="font-style: italic;" class="mycode_i">"research"</span> on potential profit from raw materials compared to profit from drugs. So here's what i found:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Heroine:</span>     raw material value- &#36;1624    Average profit -&#36;5420    Net Gain-<span style="color: green;" class="mycode_color"> +&#36;544</span><br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Meth:</span>          raw material value-&#36;2144     Average Profit - &#36;930     Net gain- <span style="color: red;" class="mycode_color">-&#36;1214</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Coke:</span>          raw material value - &#36;243     Average Profit  - &#36;840    Net gain - <span style="color: green;" class="mycode_color">+&#36;597</span><br />
 <br />
<span style="color: red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Author's Note:</span></span> Coke is the most simple safe, and i just found out most profitable drug, while heroine is the most involved and daunting to make drug, and meth is easy ,yet most dangerous and expensive  drug<br />
<br />
[b]Don't forget kids, <div style="text-align: center;" class="mycode_align"></div> [i]"Don't do school, stay in drugs"]]></content:encoded>
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		<item>
			<title><![CDATA[How to backdate your Minecraft]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=15420</link>
			<pubDate>Sat, 30 Apr 2016 21:03:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=4">LaughNgamez</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=15420</guid>
			<description><![CDATA[Seeing as how CDGS will be slower to update I figured there should be a proper tutorial to change this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">STEP ONE:</span><br />
<br />
Open your Minecraft Launcher and click "Edit Profile"<br />
<br />
<img src="http://i.imgur.com/VK6oUTO.png" loading="lazy"  alt="[Image: VK6oUTO.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">STEP TWO:</span><br />
<br />
Go under "Use Version" and select the server version.<br />
<br />
<img src="http://i.imgur.com/tFyVS1k.png" loading="lazy"  alt="[Image: tFyVS1k.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">STEP THREE:</span><br />
<br />
Click "Save Profile"<br />
<br />
<img src="http://i.imgur.com/3IqTN0N.png" loading="lazy"  alt="[Image: 3IqTN0N.png]" class="mycode_img" /><br />
<br />
You're now ready to play on the #1 Prison server <img src="https://forums.cdgs.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Seeing as how CDGS will be slower to update I figured there should be a proper tutorial to change this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">STEP ONE:</span><br />
<br />
Open your Minecraft Launcher and click "Edit Profile"<br />
<br />
<img src="http://i.imgur.com/VK6oUTO.png" loading="lazy"  alt="[Image: VK6oUTO.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">STEP TWO:</span><br />
<br />
Go under "Use Version" and select the server version.<br />
<br />
<img src="http://i.imgur.com/tFyVS1k.png" loading="lazy"  alt="[Image: tFyVS1k.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">STEP THREE:</span><br />
<br />
Click "Save Profile"<br />
<br />
<img src="http://i.imgur.com/3IqTN0N.png" loading="lazy"  alt="[Image: 3IqTN0N.png]" class="mycode_img" /><br />
<br />
You're now ready to play on the #1 Prison server <img src="https://forums.cdgs.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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