I don't really want to see this introduced. Some players on the server have such good stuff they can easily destroy guards. Giving them rewards would only make them more Overpowered I'm sure we would be seeing the same people winning all the time. And that wouldn't be good
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(Dec 20th, 2017, 10:05 AM)Mr.Scare link Wrote: I don't really want to see this introduced. Some players on the server have such good stuff they can easily destroy guards. Giving them rewards would only make them more Overpowered I'm sure we would be seeing the same people winning all the time. And that wouldn't be good
Thats the point though isnt it? Players on the server have good items based for pvp but don't use them. Adding this would encourage new and old players alike to try and take on the guards and win rewards at the same time.
Easily destroy guards? Unless guards have had a major nerf that wasnt posted about on the forums guards shouldnt still be a bit challenging in a one v one scenario. But you also have to take into account the pvp skill of the player and guard//guards involved.
The only big thing Im now thinking of that would be a slight issue is when prisoners team together against guards. How would it decode who gets credit for it. Most damage delt to the guard or final hit? If final hit, that makes it a bit difficult as players would wait then run in and finish off the guard or attempt to in the very least.
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It's not a beginning at all. Tonight is an ending.
i personally lost a full set of items to nator from one slip up but at the current moment no one pvps so no one has the chance to lose anything and tbh guards really have no downside to pvping but a few chose to avoid it based on their personal agenda
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