New ideas for MCP
#2
So let me start with your guard idea, I thought about this at one point except my idea was set a certain amount of play time a guard needs to have by the end of the week, though if a guard has an excuse they can tell Silas why they aren't able to play and what not, and seeing as most schools are almost over they are doing final exams so the best time would be to implement it during the summer for a testing period to see how well it works.

As for the new player spawn I agree, though we have a small tutorial for new players though I doubt many use it, I would suggest that we change the new player spawn there and once they reach the end of the tutorials have a button, or a sign with a command to warp to C and then make C their spawn.

As for extra ways to make money in C a food farm wouldn't make it for the simply fact that cutting wood in C and mining are great ways to get the easy 10k, it might seem like a lot when you first join though when you compare the 10k for first rankup on MCP to the usual 20k-30k to other servers for the first rankup I think it is quite a good price to set it at.

Also with cutting wood and mining it is good money and once you get money you can buy as much food as you would like at very reasonable prices as well.

As far as the hub hide and seek thing I would imagine it would have to have extra building for hide and seek or some mini game if that is what you are saying because the hub there are like no places to hide.

signature

It's not a beginning at all. Tonight is an ending.


Messages In This Thread
New ideas for MCP - by NijacreeperGaming - May 17th, 2014, 10:11 PM
Re: New ideas for MCP - by NijacreeperGaming - May 17th, 2014, 10:33 PM
Re: New ideas for MCP - by NijacreeperGaming - May 20th, 2014, 09:29 PM
Re: New ideas for MCP - by ShadowHunterDaPro - May 22nd, 2014, 04:50 PM
Re: New ideas for MCP - by mitsuo_wolfblood - May 17th, 2014, 10:25 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)