The Escape Rope! Idea for Mae's donor Item
#8
Thanks for the feedback guys! I'm going to attempt to counter the criticism of this item.

1. Squigga - Even though the rope in practicality is very similar to the totem, the totem does not teleport you away from danger it  simply gives you another chance to pvp in the situation you are currently in. So even if the server gets updated and we get totems there will still be a use for the rope. Besides totems might be to op as it is and I would not be surprise if Silas disables them.

2.  Ovie - Depending on what you are wearing and where you teleport could change whether or not you still die from effects. I wouldn't want the rope to heal you, I personally think that would be to much as well. Instead I would opt for the rope to detect and use the /sethome "home" as it's first teleport location. That way you can setup a pool and/or beacon to keep you alive if you are suffering from burning, poison or wither. If you don't have a "home" sethome it would simply teleport you to spawn, unless Silas would want to create a custom teleport spot for the rope or create a command that lets you chose where you teleport which might be too much work. I do think avoiding pvp is a downside to this item but implementing a large cooldown, the item being consumed or a high price to use this item would negate the op and spammability.  We may or may not have to many pvp items on this server. I honestly don't pvp much so I wouldn't know.  Thanks for your opinion! but I'm going to let Silas decide though.

3.  Squigga - the void issue could be solved by just being triggered by a height level but the damage you take from falling could be a tricky one. For this I could only think of three solutions. The best solution I would have for falling damage is you still simply die and the item does nothing for you. This item it really meant to get you out of a bad situation and usually when you fall it's because of user error. I guess if the item is active not just passive you could use it before you hit the ground. If this item is used passively the only other choices would be it would detect how many blocks you've fallen and after so many it teleports you away. This would suck if you were wearing good armor with fall protection, knowing you'd make a jump okay but the item teleporting you anyways not being programmed for ever type of armor, that would be the drawback. The last option would be making you technically invincible while the rope has a valid activation (has valid items to be used and not currently on cooldown.) of course you could still take damage but once you hit a threshold you'd be teleported away and the invincibility taken away. This would fix a couple other issues as well but just being invincible by holding an item does seem to much which is why I would opt for fall damage just simply killing you.

I did want to mention is a way to overcome this item. Like I said before, above in the original post that the item would work between .5 hearts and 2 hearts. If you managed to deal 3 hearts of damage at 3 hearts you would be able to overcome the trigger of the item and it would lead to the death of the holder(range of hearts can be changed for balancing). I want the item to passively protect you but not from everything. Of course you could always actively use the item if you think you are going to die, that's up to the user if Silas makes this item passive and active or simply one of the two.

Another way this item could be balanced being passive is instead of it having a threshold at a low health level, it would detect a massive amount of damage such as 4 or 5 or hearts in one moment that doesn't kill you and then teleports you away. This would mean the item's passive would become useless for two somewhat evenly matched opponents only dealing .5 to 2 hearts of damage at a time.  At this moment the item would be more in favor of lower level players especially if the item doesn't have an active and only works passively.

Again thanks for the feedback! I hope these are things that can be considered.

signature

[Image: Gm0PMGN.png]


Messages In This Thread
Re: The Escape Rope! Idea for Mae's donor Item - by DogTag93 - Oct 16th, 2017, 07:35 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)