Increase/Remove Plot Limits - Printable Version +- CDGS (https://forums.cdgs.net) +-- Forum: MCP (Convicted) (https://forums.cdgs.net/forumdisplay.php?fid=71) +--- Forum: Suggestions (https://forums.cdgs.net/forumdisplay.php?fid=85) +--- Thread: Increase/Remove Plot Limits (/showthread.php?tid=17134) |
Increase/Remove Plot Limits - Ryan10000 - Mar 21st, 2018 1. Is your idea logical? Yes. 2. Could it be done easily? Yes. 3. Has something like it been done before? From what I could find, the plot limit was enacted originally somewhere in 2014. I could not find any suggestion that was created about increasing or removing the plot limit. 4. Has this idea been suggested before? Not that I could find. The plot limit is 2, which on a highly populated server would be no issue especially with the amount of plots on MCP. However, because there is a rather small (but close-knit) community, the value of plots is rather low. Walk around /plots, the courtyard, or even the mega areas and you will find plots that are empty and/or not owned. Tack on the fact that some plots have exorbitant prices that few people can afford, you get plots that are empty for potentially months. Also remove the undesired plots altogether to make areas more appealing. Plot values would rise if most of the desired ones were purchased. The common occurrence of plots being sold for $1 only to buy another plot would end. (I have personally paid $1 for a cy plot, and 15% of the cost of a /plots plot.) A harder to implement solution that would also address the suggestion would be to add a tax above a certain amount of plots owned. For example, your first 2 plots would have a 0% tax rate and subsequent plots could have any percentage tax you wanted, or just a standard price (say $3k/day or any desired amount). If the player did not have enough money to pay the tax, they would have 3 days to pay the tax + a fee to keep their plot, or it would be repossessed. Re: Increase/Remove Plot Limits - BaileySD123 - Mar 21st, 2018 +1 I want a monopoly game except now there's more than a courtyard and 2 plotwings Re: Increase/Remove Plot Limits - masterovieOG - Mar 21st, 2018 Let’s be honest, who honestly needs two plots in the first place, I don’t even have a plot and I’m fine. One plot should be big enough to hold all your items, make a sho/casino or whatever and still look nice, especially if you have an extension or a basement. Let’s just get rid of plot wing entirely so prices of CY plots go up a ton and mega plots go up a ton as well. my Opinion is keep the two the same, you can be added on to others plots so you technically could have as many plots as you want. To much work to try and change stuff that isn’t broken sorry -1 Re: Increase/Remove Plot Limits - LaughNgamez - Mar 21st, 2018 Nope. Re: Increase/Remove Plot Limits - zs471 - Mar 22nd, 2018 (Mar 21st, 2018, 09:03 PM)BaileySD123 link Wrote: +1 I want a monopoly game except now there's more than a courtyard and 2 plotwings MCP actually almost had it's own Monopoly game that players could actually play together. Fun fact from MCP's history. Re: Increase/Remove Plot Limits - IAmTheAppleKing - Apr 20th, 2018 (Mar 22nd, 2018, 09:32 AM)zs471 link Wrote: [quote author=BaileySD123 link=topic=5626.msg33924#msg33924 date=1521691388] MCP actually almost had it's own Monopoly game that players could actually play together. Fun fact from MCP's history. [/quote] Actually, who said we couldn't still have monopoly? Lets get together and turn all the cy plots into a monopoly board. Re: Increase/Remove Plot Limits - mitsuo_wolfblood - Apr 20th, 2018 (Apr 20th, 2018, 10:50 AM)IAmTheAppleKing link Wrote: Actually, who said we couldn't still have monopoly? Lets get together and turn all the cy plots into a monopoly board. Wat in necrotation |