CDGS
[Prism] It's not done but screw it - Printable Version

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+--- Thread: [Prism] It's not done but screw it (/showthread.php?tid=16873)

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Re: [Prism] It's not done but screw it - Zeedin - Oct 7th, 2017

(Oct 7th, 2017, 04:07 AM)serrian_ link Wrote: Will the data be used for any outside functions such as:
  • Player activity rewards?
  • Future income tax on the rich?
  • Staff promotion and demotion factors?
  • Regulating the crate  economy (/cratecount)?
Question:
How often does the data update?

Side Note:
This is incredible and I love the fact that you're only just getting started with this. Can't wait to see what the future holds.

The main thing we will use it for is checking player activity for when adding/promoting  staff, and its a program that runs on the server that then pipes it into a data base.
The only thing that prism would regulate is I am working on algorithms to flag users with abnormal activity on the server, it would never auto do things just flag a user for admin review.

AS for how often it updates it should be every 10min but there is a bug when there has been a lot of users on in the past hour so some times it doesn't update, there is a time stamp at the bottom of the page for when the data was last updated.


Re: [Prism] It's not done but screw it - Mr.Scare - Oct 7th, 2017

Amazing! I love it!


Re: [Prism] It's not done but screw it - Zeedin - Oct 7th, 2017

(Oct 7th, 2017, 10:48 AM)Zeedin link Wrote: [quote author=serrian_ link=topic=5358.msg31653#msg31653 date=1507374471]
Will the data be used for any outside functions such as:
  • Player activity rewards?
  • Future income tax on the rich?
  • Staff promotion and demotion factors?
  • Regulating the crate  economy (/cratecount)?
Question:
How often does the data update?

Side Note:
This is incredible and I love the fact that you're only just getting started with this. Can't wait to see what the future holds.

The main thing we will use it for is checking player activity for when adding/promoting  staff, and its a program that runs on the server that then pipes it into a data base.
The only thing that prism would regulate is I am working on algorithms to flag users with abnormal activity on the server, it would never auto do things just flag a user for admin review.

AS for how often it updates it should be every 10min but there is a bug when there has been a lot of users on in the past hour so some times it doesn't update, there is a time stamp at the bottom of the page for when the data was last updated.
[/quote]
That bug should be fixed now and should update every 10min


Re: [Prism] It's not done but screw it - HeadlessCowboy - Oct 8th, 2017

The first time I saw it was clicking on a member on the online section on the main page Smile

This is some really good work Zeedin.

[spoiler=Side Note]

Instead of having to click on all six voting links for both servers, maybe have one link per server to open up all six tabs Wink

What I do when voting is right click on all six links, vote, then move on to the other server's voting links and do the same.

Just a thought since I have been learning JavaScript a little and noticed that it is possible.  (I am learning it a tad for another game that uses some scripts).

[/spoiler]



Re: [Prism] It's not done but screw it - Zeedin - Oct 10th, 2017

(Oct 8th, 2017, 05:01 PM)HeadlessCowboy link Wrote: The first time I saw it was clicking on a member on the online section on the main page Smile

This is some really good work Zeedin.



Instead of having to click on all six voting links for both servers, maybe have one link per server to open up all six tabs Wink

What I do when voting is right click on all six links, vote, then move on to the other server's voting links and do the same.

Just a thought since I have been learning JavaScript a little and noticed that it is possible.  (I am learning it a tad for another game that uses some scripts).

I would do that but most browsers stop you from opening mass tabs like that, I have a few ideas of when I update that page


Re: [Prism] It's not done but screw it - HeadlessCowboy - Oct 10th, 2017

(Oct 10th, 2017, 11:19 AM)Zeedin link Wrote:
[quote author=HeadlessCowboy link=topic=5358.msg31658#msg31658 date=1507507298]
The first time I saw it was clicking on a member on the online section on the main page Smile

This is some really good work Zeedin.



Instead of having to click on all six voting links for both servers, maybe have one link per server to open up all six tabs Wink

What I do when voting is right click on all six links, vote, then move on to the other server's voting links and do the same.

Just a thought since I have been learning JavaScript a little and noticed that it is possible.  (I am learning it a tad for another game that uses some scripts).

I would do that but most browsers stop you from opening mass tabs like that, I have a few ideas of when I update that page
[/quote]

Yeah, that is true due to the pop-up blockers and ad blockers.  I didn't know you were going to update that page.


Re: [Prism] It's not done but screw it - cougarboy - Oct 10th, 2017

So are all the stats about kills just place holders since everyone has the same numbers? Since those stats haven't been monitored? I'm just making sure because you said something about the deaths being the only thing that you could measure


Re: [Prism] It's not done but screw it - Zeedin - Oct 11th, 2017

(Oct 10th, 2017, 04:50 PM)cougarboy link Wrote: So are all the stats about kills just place holders since everyone has the same numbers? Since those stats haven't been monitored? I'm just making sure because you said something about the deaths being the only thing that you could measure
Ya the only thing is all time deaths from V6