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		<title><![CDATA[CDGS - News & Announcements]]></title>
		<link>https://forums.cdgs.net/</link>
		<description><![CDATA[CDGS - https://forums.cdgs.net]]></description>
		<pubDate>Wed, 15 Jul 2026 06:20:46 +0000</pubDate>
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			<title><![CDATA[What Lionel Messi Inter Miami Deal Implies for 2026 Environment Cup InvolvementReport]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18068</link>
			<pubDate>Fri, 10 Jul 2026 07:23:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6429">Yoeniscesp</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18068</guid>
			<description><![CDATA[Lionel Messi's selection toward broaden his remain at Inter Miami right up until 2028 does not essentially imply that he will characterize Argentina at this summer time's World-wide Cup, a article is made up of said. Lionel Messi's final decision in the direction of increase his are living at Inter Miami until eventually 2028 does not essentially necessarily mean that he will symbolize Argentina at this summer months's Global Cup, a short article includes 38yearold in advance introduced a merciful close toward the longrunning hypothesis bordering his contractual popularity at club stage right after saying a refreshing threeyear offer upon Thursday. As Inter Miami were being eager in direction of reality out, this extension makes sure that Messi will be ready toward choose centre level for the unveiling of the club's fresh new 1 billion stadium inside of 2026. The 38yearold ahead introduced a merciful conclusion toward the longrunning hypothesis encompassing his contractual popularity at club position immediately after pronouncing a fresh threeyear package upon Thursday. As Inter Miami have been eager towards position out, this extension assures that Messi will be capable in the direction of choose centre issue for the unveiling of the club's fresh 1 billion stadium within yr on top of that delivers the tiny issue of the International Cup, which will be cohosted by way of the United Claims. That 12 months furthermore provides the very low make any difference of the World wide Cup, which will be cohosted by way of the United Says. Likely into the 2022 event within Qatar <a href="https://www.argentinasoccerstore.com/collections/lautaro-martinez-jersey" target="_blank" rel="noopener" class="mycode_url">Lautaro Martínez Jersey</a>, Messi insisted that it would be his previous world-wide outing. Still, Argentina's do well inside the Center East, coupled with the obvious happiness Messi reaps versus enjoying with a squad which grew up adoring him, includes long his continue to be upon the world point. Going into the 2022 event in just Qatar, Messi insisted that it would be his previous world-wide outing. Nonetheless, Argentina's realize success inside the Center East, coupled with the distinct pleasure Messi reaps versus taking part in with a squad which grew up adoring him, includes long his continue to be upon the international 's captain led his place toward a minute successive Copa Amrica s쳮d in just the U.S. in just 2024 and remained a secret determine all through the a short while ago finished Global Cup qualification. At the conclude of that treatment, which was wrapped up with a tearful Messi nabbing a brace towards Venezuela within Buenos Aires <a href="https://www.argentinasoccerstore.com/collections/gonzalo-montiel-jersey" target="_blank" rel="noopener" class="mycode_url">Gonzalo Montiel Jersey</a>, the veteran skipper uncovered that he experienced performed his closing aggressive fixture upon Argentinian soil. Argentina's captain led his region toward a instant successive Copa Amrica realize success within just the U.S. in just 2024 and remained a top secret determine all through the just lately finished Earth Cup qualification. At the conclusion of that procedure, which was wrapped up with a tearful Messi nabbing a brace versus Venezuela within just Buenos Aires, the veteran skipper uncovered that he experienced performed his closing aggressive fixture upon Argentinian is however in the direction of appear in direction of a definitive final decision relating to his participation inside the event appropriate, The Athletic states. Messi is nonetheless in the direction of appear towards a definitive conclusion in excess of his participation inside the event correct, The Athletic states. A insane return versus age 3638 and he39;s not carried out Messi39;s American journey is established in direction of carry on for a few even further yrs, consuming signed a contemporary Inter Miami offer. /nSdyTiVEox Sporting activities Illustrated FC Oct 23, 2025Whether or not he embarks on the security of Argentina's world identify is strategy towards rely on 2 primary Causes; need and longevity. Will he be match ample in direction of guide his region in opposition to the globe's hardest nations around the world and will he incorporate the urge for food in the direction of do as a result? That conclusion is necessary towards be taken much nearer in direction of the match. Whether or not he embarks on the safety of Argentina's world name is consideration in direction of count on 2 solution aspects; need and sturdiness. Will he be match sufficient towards guide his nation from the world-wide's hardest countries and will he contain the urge for food in direction of do as a result? That final decision is necessary towards be taken much nearer towards the this 12 months, Messi described his strategy treatment. "I'll commence as I contain been, using it working day as a result of working day, making an attempt in direction of come to feel superior, and previously mentioned all, currently being trustworthy with myself. Every time I really feel constructive, I appreciate it. And if I'm not superior, I consist of a lousy period and I'd fairly not be there. I'll look at." Preceding this calendar year, Messi talked about his principle procedure. "I'll carry on as I incorporate been <a href="https://www.argentinasoccerstore.com/" target="_blank" rel="noopener" class="mycode_url">https://www.argentinasoccerstore.com</a>, using it working day as a result of working day, making an attempt in direction of sense constructive, and more than all, remaining truthful with myself. Once I seem to be beneficial, I delight in it. And if I'm not Great, I contain a poor period and I'd in its place not be there. I'll check out." <br />
<br />
<br />
<a href="https://www.argentinasoccerstore.com/collections/jose-manuel-lopez-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.argentinasoccerstore.com/col...pez-jersey</a>]]></description>
			<content:encoded><![CDATA[Lionel Messi's selection toward broaden his remain at Inter Miami right up until 2028 does not essentially imply that he will characterize Argentina at this summer time's World-wide Cup, a article is made up of said. Lionel Messi's final decision in the direction of increase his are living at Inter Miami until eventually 2028 does not essentially necessarily mean that he will symbolize Argentina at this summer months's Global Cup, a short article includes 38yearold in advance introduced a merciful close toward the longrunning hypothesis bordering his contractual popularity at club stage right after saying a refreshing threeyear offer upon Thursday. As Inter Miami were being eager in direction of reality out, this extension makes sure that Messi will be ready toward choose centre level for the unveiling of the club's fresh new 1 billion stadium inside of 2026. The 38yearold ahead introduced a merciful conclusion toward the longrunning hypothesis encompassing his contractual popularity at club position immediately after pronouncing a fresh threeyear package upon Thursday. As Inter Miami have been eager towards position out, this extension assures that Messi will be capable in the direction of choose centre issue for the unveiling of the club's fresh 1 billion stadium within yr on top of that delivers the tiny issue of the International Cup, which will be cohosted by way of the United Claims. That 12 months furthermore provides the very low make any difference of the World wide Cup, which will be cohosted by way of the United Says. Likely into the 2022 event within Qatar <a href="https://www.argentinasoccerstore.com/collections/lautaro-martinez-jersey" target="_blank" rel="noopener" class="mycode_url">Lautaro Martínez Jersey</a>, Messi insisted that it would be his previous world-wide outing. Still, Argentina's do well inside the Center East, coupled with the obvious happiness Messi reaps versus enjoying with a squad which grew up adoring him, includes long his continue to be upon the world point. Going into the 2022 event in just Qatar, Messi insisted that it would be his previous world-wide outing. Nonetheless, Argentina's realize success inside the Center East, coupled with the distinct pleasure Messi reaps versus taking part in with a squad which grew up adoring him, includes long his continue to be upon the international 's captain led his place toward a minute successive Copa Amrica s쳮d in just the U.S. in just 2024 and remained a secret determine all through the a short while ago finished Global Cup qualification. At the conclude of that treatment, which was wrapped up with a tearful Messi nabbing a brace towards Venezuela within Buenos Aires <a href="https://www.argentinasoccerstore.com/collections/gonzalo-montiel-jersey" target="_blank" rel="noopener" class="mycode_url">Gonzalo Montiel Jersey</a>, the veteran skipper uncovered that he experienced performed his closing aggressive fixture upon Argentinian soil. Argentina's captain led his region toward a instant successive Copa Amrica realize success within just the U.S. in just 2024 and remained a top secret determine all through the just lately finished Earth Cup qualification. At the conclusion of that procedure, which was wrapped up with a tearful Messi nabbing a brace versus Venezuela within just Buenos Aires, the veteran skipper uncovered that he experienced performed his closing aggressive fixture upon Argentinian is however in the direction of appear in direction of a definitive final decision relating to his participation inside the event appropriate, The Athletic states. Messi is nonetheless in the direction of appear towards a definitive conclusion in excess of his participation inside the event correct, The Athletic states. A insane return versus age 3638 and he39;s not carried out Messi39;s American journey is established in direction of carry on for a few even further yrs, consuming signed a contemporary Inter Miami offer. /nSdyTiVEox Sporting activities Illustrated FC Oct 23, 2025Whether or not he embarks on the security of Argentina's world identify is strategy towards rely on 2 primary Causes; need and longevity. Will he be match ample in direction of guide his region in opposition to the globe's hardest nations around the world and will he incorporate the urge for food in the direction of do as a result? That conclusion is necessary towards be taken much nearer in direction of the match. Whether or not he embarks on the safety of Argentina's world name is consideration in direction of count on 2 solution aspects; need and sturdiness. Will he be match sufficient towards guide his nation from the world-wide's hardest countries and will he contain the urge for food in direction of do as a result? That final decision is necessary towards be taken much nearer towards the this 12 months, Messi described his strategy treatment. "I'll commence as I contain been, using it working day as a result of working day, making an attempt in direction of come to feel superior, and previously mentioned all, currently being trustworthy with myself. Every time I really feel constructive, I appreciate it. And if I'm not superior, I consist of a lousy period and I'd fairly not be there. I'll look at." Preceding this calendar year, Messi talked about his principle procedure. "I'll carry on as I incorporate been <a href="https://www.argentinasoccerstore.com/" target="_blank" rel="noopener" class="mycode_url">https://www.argentinasoccerstore.com</a>, using it working day as a result of working day, making an attempt in direction of sense constructive, and more than all, remaining truthful with myself. Once I seem to be beneficial, I delight in it. And if I'm not Great, I contain a poor period and I'd in its place not be there. I'll check out." <br />
<br />
<br />
<a href="https://www.argentinasoccerstore.com/collections/jose-manuel-lopez-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.argentinasoccerstore.com/col...pez-jersey</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM Explains GTA 5 Cover Art in Detail]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18064</link>
			<pubDate>Wed, 01 Jul 2026 07:02:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6428">luissuraez798</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18064</guid>
			<description><![CDATA[When you first notice the GTA 5 cover, it does a lot of work in a single glance, and that is probably why it stuck with so many players. Before you even load into Los Santos, the art gives you the mood: speed, trouble, sun, money, and noise. If you're looking to <a href="https://www.u4gm.com/gta5/money" target="_blank" rel="noopener" class="mycode_url">buy GTA 5 Money</a>, you already know the game is built around that restless chase for cash, cars, and a better slice of the city.<br />
A Collage That Feels Like the Game Itself<br />
Rockstar did not go for one clean hero shot, and that's the point. The cover is built like a scrapbook of Los Santos, with each panel landing on a different part of the game's identity. You get helicopters, weapons, beach life, police chases, and that constant sense that something is about to kick off. It feels busy, but not random. That mix is what makes it memorable.<br />
The three protagonists are handled in a way that makes sense even if you have only seen the box art once or twice. Franklin is shown in motion, often tied to street-level action. Michael looks more settled, almost like he is trying to balance danger with a more polished life. Trevor, as usual, brings the chaos. He is the one that makes the whole image feel a bit unstable, in a good way.<br />
Small Details Players Keep Coming Back To<br />
There are a few pieces people notice again and again. The Buzzard helicopter overhead sets the tone fast. The masked robber in front of the bank makes the heist angle plain without needing any explanation. Then you have Chop, the Sanchez bike, the Seashark, and that beach scene with the woman holding her phone. None of it feels decorative. Each part points to a thing players actually do in the game.<br />
That is why the cover still works years later. It does not just sell the idea of action. It sells the rhythm of GTA 5, where one minute you're cruising past Vinewood, and the next you're dodging cops or lining up a job that could go wrong in seconds. The artwork catches that uneven pace really well. It feels lived-in, a bit messy, and very much like the game people keep returning to.<br />
Why It Still Grabs Attention<br />
A lot of game covers try to look polished. This one goes for a fuller picture instead. It shows the city, the crime, the attitude, and the social side of Los Santos all at once. You can almost hear the traffic, the helicopter blades, and the radio chatter. That is a big reason players remember it so clearly. It is not just branding. It is a snapshot of the whole experience.<br />
Even now, the cover art still feels like the perfect doorway into the game. It hints at the scale without spoiling the fun. It also leaves room for your own story, which is probably why it has aged so well. If anything, the art makes you want to jump in and start building your own chaos, and that is where <a href="https://www.u4gm.com/gta5/money" target="_blank" rel="noopener" class="mycode_url">GTA 5 Money buy</a> starts making practical sense for players who want to keep pace with everything Los Santos throws at them.]]></description>
			<content:encoded><![CDATA[When you first notice the GTA 5 cover, it does a lot of work in a single glance, and that is probably why it stuck with so many players. Before you even load into Los Santos, the art gives you the mood: speed, trouble, sun, money, and noise. If you're looking to <a href="https://www.u4gm.com/gta5/money" target="_blank" rel="noopener" class="mycode_url">buy GTA 5 Money</a>, you already know the game is built around that restless chase for cash, cars, and a better slice of the city.<br />
A Collage That Feels Like the Game Itself<br />
Rockstar did not go for one clean hero shot, and that's the point. The cover is built like a scrapbook of Los Santos, with each panel landing on a different part of the game's identity. You get helicopters, weapons, beach life, police chases, and that constant sense that something is about to kick off. It feels busy, but not random. That mix is what makes it memorable.<br />
The three protagonists are handled in a way that makes sense even if you have only seen the box art once or twice. Franklin is shown in motion, often tied to street-level action. Michael looks more settled, almost like he is trying to balance danger with a more polished life. Trevor, as usual, brings the chaos. He is the one that makes the whole image feel a bit unstable, in a good way.<br />
Small Details Players Keep Coming Back To<br />
There are a few pieces people notice again and again. The Buzzard helicopter overhead sets the tone fast. The masked robber in front of the bank makes the heist angle plain without needing any explanation. Then you have Chop, the Sanchez bike, the Seashark, and that beach scene with the woman holding her phone. None of it feels decorative. Each part points to a thing players actually do in the game.<br />
That is why the cover still works years later. It does not just sell the idea of action. It sells the rhythm of GTA 5, where one minute you're cruising past Vinewood, and the next you're dodging cops or lining up a job that could go wrong in seconds. The artwork catches that uneven pace really well. It feels lived-in, a bit messy, and very much like the game people keep returning to.<br />
Why It Still Grabs Attention<br />
A lot of game covers try to look polished. This one goes for a fuller picture instead. It shows the city, the crime, the attitude, and the social side of Los Santos all at once. You can almost hear the traffic, the helicopter blades, and the radio chatter. That is a big reason players remember it so clearly. It is not just branding. It is a snapshot of the whole experience.<br />
Even now, the cover art still feels like the perfect doorway into the game. It hints at the scale without spoiling the fun. It also leaves room for your own story, which is probably why it has aged so well. If anything, the art makes you want to jump in and start building your own chaos, and that is where <a href="https://www.u4gm.com/gta5/money" target="_blank" rel="noopener" class="mycode_url">GTA 5 Money buy</a> starts making practical sense for players who want to keep pace with everything Los Santos throws at them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp:Dark and Darker Best Barbarian DPS Build Guide:Headshot Focus Dual Axe Playsty]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18061</link>
			<pubDate>Sat, 27 Jun 2026 09:14:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6403">Florencehg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18061</guid>
			<description><![CDATA[In Dark and Darker, every encounter is a brutal test of timing, positioning, and raw survival instinct. But what happens if you push the Barbarian into a 33% attack speed dual-axe setup and turn him into a high-speed execution machine? Is this actually a <a href="https://www.mmoexp.com/Dark-and-darker/Gold.html?fsid=736783" target="_blank" rel="noopener" class="mycode_url">Dark And Darker Gold</a> viable meta build, or just another risky meme experiment? And can this hyper-aggressive playstyle realistically outperform the traditional slow, tanky Barbarian archetype? This guide breaks down everything-from gear choices to combat execution-to show how this build turns close-range fights into relentless pressure.<br />
<br />
33% Attack Speed Dual Axe Build: Core Gear Setup<br />
<br />
This build revolves around stacking attack speed, strength, and burst damage to overwhelm opponents before they can properly react.<br />
<br />
Key Equipment Highlights:<br />
<br />
Weapon: Dual Axe (fast swing pattern, high headshot potential)<br />
Helmet: Light armor with strength bonus<br />
Chest: Royal Light Armor for stable damage scaling<br />
Boots: High attack speed boots (+6-8%)<br />
Rings &amp; Necklace: Attack speed + physical damage amplification<br />
Cape: Utility defensive cloak for survival value<br />
<br />
Core Stat Profile:<br />
<br />
Attack Speed: ~33%<br />
HP: ~173<br />
Movement Speed: ~289<br />
Physical Power: ~32+<br />
Damage Reduction: Balanced melee survivability<br />
<br />
This setup is built around tempo control rather than raw durability-you win by acting first, not by tanking longer.<br />
<br />
Skills &amp; Perks: Why This Build Hits So Hard<br />
<br />
Core Perks:<br />
Executioner: Massive headshot damage boost (your primary win condition)<br />
Robust: Extra HP for safer melee trading<br />
Two-Handed Weapon Mastery: Improves dual axe output consistency<br />
Heavy Swing: Increases impact feel and burst potential<br />
<br />
Core Skills:<br />
<br />
Savage Roar: Disrupt enemies and create space control in melee<br />
Grappling Hook: Instantly close gaps or drag targets into your kill range<br />
<br />
Together, these tools convert Barbarian from a slow bruiser into a gap-closing execution fighter that thrives on forced engagements.<br />
<br />
Combat Strategy: How to Win Fights Consistently<br />
<br />
Close the Distance Immediately<br />
<br />
Ranged opponents are your biggest problem. Use Grappling Hook aggressively to force melee range, then immediately apply pressure before they can reposition or kite.<br />
<br />
Headshots Decide Everything<br />
<br />
With Executioner scaling, headshots are your primary win condition. Practice timing and angle control in PvE before relying on it in PvP.<br />
<br />
Abuse Tight Spaces<br />
<br />
Corridors, doorways, and choke points are ideal. They remove enemy mobility and force direct trades where your attack speed advantage shines.<br />
<br />
Matchups Guide: How to Handle Each Class<br />
<br />
Ranger: Hook instantly → collapse distance → deny kiting entirely<br />
Wizard: Interrupt casting through nonstop melee pressure<br />
Rogue: Out-trade them with higher HP and faster swing tempo<br />
Barbarian mirror: Whoever lands cleaner headshots wins the exchange<br />
<br />
Advanced Execution Tips<br />
<br />
Save Grappling Hook strictly for guaranteed engages<br />
Stagger Savage Roar and Hook usage to maintain constant pressure cycles<br />
Aim head-level swings-body spam reduces kill efficiency<br />
Prioritize attack speed gear over heavy armor stacking<br />
Always plan an exit route-173 HP is strong, not invincible<br />
<br />
Final takeaway<br />
<br />
The 33% attack speed Dual Axe Barbarian is not a slow tank-it's a <a href="https://www.mmoexp.com/Dark-and-darker/Items.html" target="_blank" rel="noopener" class="mycode_url">dark and darker gold coin chest</a> high-speed execution build that wins through pressure, tempo, and precision headshots. Master the rhythm, and you can overwhelm almost any opponent before they have time to react.<br />
<br />
Who This Build Is For<br />
<br />
Best suited for:<br />
<br />
Players who prefer aggressive melee combat<br />
Users who enjoy fast-paced PvP over slow tank gameplay<br />
Players willing to practice headshot consistency<br />
Anyone bored of defensive Barbarian styles<br />
<br />
What it brings to your gameplay:<br />
<br />
High burst melee pressure<br />
Strong 1v1 and situational 1v2 potential<br />
Simple but highly skill-expressive loop<br />
Reliable kill threat in tight environments<br />
<br />
Key Practical Advice<br />
<br />
Practice headshot timing in PvE before committing to PvP fights<br />
Use map geometry to force close-range encounters<br />
Never commit without a clear hook engagement plan<br />
Attack speed scaling often outperforms raw armor stacking<br />
Your real win condition is landing the first clean headshot under pressure]]></description>
			<content:encoded><![CDATA[In Dark and Darker, every encounter is a brutal test of timing, positioning, and raw survival instinct. But what happens if you push the Barbarian into a 33% attack speed dual-axe setup and turn him into a high-speed execution machine? Is this actually a <a href="https://www.mmoexp.com/Dark-and-darker/Gold.html?fsid=736783" target="_blank" rel="noopener" class="mycode_url">Dark And Darker Gold</a> viable meta build, or just another risky meme experiment? And can this hyper-aggressive playstyle realistically outperform the traditional slow, tanky Barbarian archetype? This guide breaks down everything-from gear choices to combat execution-to show how this build turns close-range fights into relentless pressure.<br />
<br />
33% Attack Speed Dual Axe Build: Core Gear Setup<br />
<br />
This build revolves around stacking attack speed, strength, and burst damage to overwhelm opponents before they can properly react.<br />
<br />
Key Equipment Highlights:<br />
<br />
Weapon: Dual Axe (fast swing pattern, high headshot potential)<br />
Helmet: Light armor with strength bonus<br />
Chest: Royal Light Armor for stable damage scaling<br />
Boots: High attack speed boots (+6-8%)<br />
Rings &amp; Necklace: Attack speed + physical damage amplification<br />
Cape: Utility defensive cloak for survival value<br />
<br />
Core Stat Profile:<br />
<br />
Attack Speed: ~33%<br />
HP: ~173<br />
Movement Speed: ~289<br />
Physical Power: ~32+<br />
Damage Reduction: Balanced melee survivability<br />
<br />
This setup is built around tempo control rather than raw durability-you win by acting first, not by tanking longer.<br />
<br />
Skills &amp; Perks: Why This Build Hits So Hard<br />
<br />
Core Perks:<br />
Executioner: Massive headshot damage boost (your primary win condition)<br />
Robust: Extra HP for safer melee trading<br />
Two-Handed Weapon Mastery: Improves dual axe output consistency<br />
Heavy Swing: Increases impact feel and burst potential<br />
<br />
Core Skills:<br />
<br />
Savage Roar: Disrupt enemies and create space control in melee<br />
Grappling Hook: Instantly close gaps or drag targets into your kill range<br />
<br />
Together, these tools convert Barbarian from a slow bruiser into a gap-closing execution fighter that thrives on forced engagements.<br />
<br />
Combat Strategy: How to Win Fights Consistently<br />
<br />
Close the Distance Immediately<br />
<br />
Ranged opponents are your biggest problem. Use Grappling Hook aggressively to force melee range, then immediately apply pressure before they can reposition or kite.<br />
<br />
Headshots Decide Everything<br />
<br />
With Executioner scaling, headshots are your primary win condition. Practice timing and angle control in PvE before relying on it in PvP.<br />
<br />
Abuse Tight Spaces<br />
<br />
Corridors, doorways, and choke points are ideal. They remove enemy mobility and force direct trades where your attack speed advantage shines.<br />
<br />
Matchups Guide: How to Handle Each Class<br />
<br />
Ranger: Hook instantly → collapse distance → deny kiting entirely<br />
Wizard: Interrupt casting through nonstop melee pressure<br />
Rogue: Out-trade them with higher HP and faster swing tempo<br />
Barbarian mirror: Whoever lands cleaner headshots wins the exchange<br />
<br />
Advanced Execution Tips<br />
<br />
Save Grappling Hook strictly for guaranteed engages<br />
Stagger Savage Roar and Hook usage to maintain constant pressure cycles<br />
Aim head-level swings-body spam reduces kill efficiency<br />
Prioritize attack speed gear over heavy armor stacking<br />
Always plan an exit route-173 HP is strong, not invincible<br />
<br />
Final takeaway<br />
<br />
The 33% attack speed Dual Axe Barbarian is not a slow tank-it's a <a href="https://www.mmoexp.com/Dark-and-darker/Items.html" target="_blank" rel="noopener" class="mycode_url">dark and darker gold coin chest</a> high-speed execution build that wins through pressure, tempo, and precision headshots. Master the rhythm, and you can overwhelm almost any opponent before they have time to react.<br />
<br />
Who This Build Is For<br />
<br />
Best suited for:<br />
<br />
Players who prefer aggressive melee combat<br />
Users who enjoy fast-paced PvP over slow tank gameplay<br />
Players willing to practice headshot consistency<br />
Anyone bored of defensive Barbarian styles<br />
<br />
What it brings to your gameplay:<br />
<br />
High burst melee pressure<br />
Strong 1v1 and situational 1v2 potential<br />
Simple but highly skill-expressive loop<br />
Reliable kill threat in tight environments<br />
<br />
Key Practical Advice<br />
<br />
Practice headshot timing in PvE before committing to PvP fights<br />
Use map geometry to force close-range encounters<br />
Never commit without a clear hook engagement plan<br />
Attack speed scaling often outperforms raw armor stacking<br />
Your real win condition is landing the first clean headshot under pressure]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp:MLB The Show 26 Strategy Guide:Summer Cards, Co-op Gameplay & Best Lineups]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18060</link>
			<pubDate>Sat, 27 Jun 2026 09:13:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6403">Florencehg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18060</guid>
			<description><![CDATA[In MLB The Show 26, the Summer Card update brings in a new pool of players along with expanded roster-building freedom. But are these cards truly worth investing in? And is Co-op mode actually more engaging than solo play? If you're not sure how to structure your lineup, which players are performing best in the current meta, or how to elevate your overall gameplay, this guide breaks down Summer Card usage and Co-op strategy in a practical way to help you better control game flow and boost your win rate in <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> matches.<br />
<br />
Summer Card Highlights: Which Players Stand Out?<br />
<br />
Several players in the Summer Card pool show strong in-game performance:<br />
<br />
Dewey: Well-balanced offense and defense, perfect for consistent, stable builds<br />
Chase Headley: Reliable left-field bat with strong clutch performance in key moments<br />
Corey Seager: Not a natural center fielder, but delivers strong offensive pressure at the plate<br />
Ted Williams (97 OVR): Elite hitting feel with extremely consistent offensive output<br />
Willie Cashaw: Explosive power hitter capable of delivering unexpected deep shots<br />
<br />
Overall, this roster combines stability and firepower, making it adaptable across different MLB Stubs game situations and competitive levels.<br />
<br />
Co-op Mode Experience: Team Communication Defines the Outcome<br />
<br />
Compared to solo gameplay, Co-op mode shifts the focus heavily toward coordination and timing:<br />
<br />
Real-time communication significantly improves pitching and batting efficiency<br />
Role distribution helps cover weaknesses across the lineup<br />
Winning depends more on teamwork than raw player ratings<br />
<br />
A standout feature is the home run distance prediction mechanic, which increases engagement between pitches and helps players better understand swing timing and ball trajectory, making every at-bat more interactive and strategic.<br />
<br />
Key Player Performance Breakdown<br />
Ted Williams: Core Offensive Engine<br />
<br />
Smooth swing timing, consistent power production, and occasional defensive impact make him a dependable all-around superstar in nearly every scenario.<br />
<br />
Chase Headley: Clutch Situation Specialist<br />
<br />
Clean batting mechanics and reliable defense in left field allow him to shine in high-pressure moments when the game is on the line.<br />
<br />
Corey Seager: Momentum Shift Hitter<br />
<br />
While not fully optimized for center field, his offensive presence creates constant pressure and can quickly swing momentum.<br />
<br />
Willie Cashaw: Explosive Power Threat<br />
<br />
High ceiling for long hits, capable of <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB Stubs</a> instantly punishing mistakes and changing the pace of the game.<br />
<br />
Pitching Strategy: Consistency Beats Flashiness<br />
<br />
A strong bullpen setup is essential for consistent winning results:<br />
<br />
Gregory Soto: Strong matchup option against left-handed hitters<br />
Grant Taylor: Composed under pressure with solid control in tight innings<br />
Rob Dibble: High-velocity closer built to shut games down efficiently<br />
<br />
Proper bullpen rotation management reduces late-game volatility and helps maintain control under pressure situations.<br />
<br />
Gameplay Tips for Better Performance<br />
<br />
Communication is more valuable than individual skill in Co-op matches<br />
Timing your swing matters more than forcing power contact<br />
Experiment with different roster combinations to find optimal synergy<br />
Tracking home run trajectories improves hitting consistency<br />
Patience at the plate often leads to higher-quality offensive outcomes<br />
<br />
Summary: Who Is This Mode For &amp; What Do You Gain?<br />
<br />
Best suited for:<br />
<br />
Players who enjoy cooperative multiplayer experiences<br />
Users who like experimenting with roster and lineup construction<br />
Strategic players who prioritize mechanics over raw stats<br />
New and intermediate players looking to refine fundamentals<br />
<br />
Key benefits:<br />
<br />
Clear understanding of Summer Card strengths and usage<br />
Improved Co-op teamwork and coordination strategies<br />
Better balance between pitching and hitting performance<br />
More stable and enjoyable overall gameplay experience<br />
<br />
Final Advice<br />
<br />
Establish a reliable bullpen first for consistent wins<br />
Maintain active communication to outperform solo-style habits<br />
Pick players that fit your rhythm instead of chasing ratings<br />
In Co-op, pacing often matters more than highlight plays<br />
Small timing improvements can significantly increase hitting success]]></description>
			<content:encoded><![CDATA[In MLB The Show 26, the Summer Card update brings in a new pool of players along with expanded roster-building freedom. But are these cards truly worth investing in? And is Co-op mode actually more engaging than solo play? If you're not sure how to structure your lineup, which players are performing best in the current meta, or how to elevate your overall gameplay, this guide breaks down Summer Card usage and Co-op strategy in a practical way to help you better control game flow and boost your win rate in <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> matches.<br />
<br />
Summer Card Highlights: Which Players Stand Out?<br />
<br />
Several players in the Summer Card pool show strong in-game performance:<br />
<br />
Dewey: Well-balanced offense and defense, perfect for consistent, stable builds<br />
Chase Headley: Reliable left-field bat with strong clutch performance in key moments<br />
Corey Seager: Not a natural center fielder, but delivers strong offensive pressure at the plate<br />
Ted Williams (97 OVR): Elite hitting feel with extremely consistent offensive output<br />
Willie Cashaw: Explosive power hitter capable of delivering unexpected deep shots<br />
<br />
Overall, this roster combines stability and firepower, making it adaptable across different MLB Stubs game situations and competitive levels.<br />
<br />
Co-op Mode Experience: Team Communication Defines the Outcome<br />
<br />
Compared to solo gameplay, Co-op mode shifts the focus heavily toward coordination and timing:<br />
<br />
Real-time communication significantly improves pitching and batting efficiency<br />
Role distribution helps cover weaknesses across the lineup<br />
Winning depends more on teamwork than raw player ratings<br />
<br />
A standout feature is the home run distance prediction mechanic, which increases engagement between pitches and helps players better understand swing timing and ball trajectory, making every at-bat more interactive and strategic.<br />
<br />
Key Player Performance Breakdown<br />
Ted Williams: Core Offensive Engine<br />
<br />
Smooth swing timing, consistent power production, and occasional defensive impact make him a dependable all-around superstar in nearly every scenario.<br />
<br />
Chase Headley: Clutch Situation Specialist<br />
<br />
Clean batting mechanics and reliable defense in left field allow him to shine in high-pressure moments when the game is on the line.<br />
<br />
Corey Seager: Momentum Shift Hitter<br />
<br />
While not fully optimized for center field, his offensive presence creates constant pressure and can quickly swing momentum.<br />
<br />
Willie Cashaw: Explosive Power Threat<br />
<br />
High ceiling for long hits, capable of <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB Stubs</a> instantly punishing mistakes and changing the pace of the game.<br />
<br />
Pitching Strategy: Consistency Beats Flashiness<br />
<br />
A strong bullpen setup is essential for consistent winning results:<br />
<br />
Gregory Soto: Strong matchup option against left-handed hitters<br />
Grant Taylor: Composed under pressure with solid control in tight innings<br />
Rob Dibble: High-velocity closer built to shut games down efficiently<br />
<br />
Proper bullpen rotation management reduces late-game volatility and helps maintain control under pressure situations.<br />
<br />
Gameplay Tips for Better Performance<br />
<br />
Communication is more valuable than individual skill in Co-op matches<br />
Timing your swing matters more than forcing power contact<br />
Experiment with different roster combinations to find optimal synergy<br />
Tracking home run trajectories improves hitting consistency<br />
Patience at the plate often leads to higher-quality offensive outcomes<br />
<br />
Summary: Who Is This Mode For &amp; What Do You Gain?<br />
<br />
Best suited for:<br />
<br />
Players who enjoy cooperative multiplayer experiences<br />
Users who like experimenting with roster and lineup construction<br />
Strategic players who prioritize mechanics over raw stats<br />
New and intermediate players looking to refine fundamentals<br />
<br />
Key benefits:<br />
<br />
Clear understanding of Summer Card strengths and usage<br />
Improved Co-op teamwork and coordination strategies<br />
Better balance between pitching and hitting performance<br />
More stable and enjoyable overall gameplay experience<br />
<br />
Final Advice<br />
<br />
Establish a reliable bullpen first for consistent wins<br />
Maintain active communication to outperform solo-style habits<br />
Pick players that fit your rhythm instead of chasing ratings<br />
In Co-op, pacing often matters more than highlight plays<br />
Small timing improvements can significantly increase hitting success]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp:MLB The Show 26 Speed Team Cards:5 Must-Have Players for Your Lineup]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18053</link>
			<pubDate>Fri, 26 Jun 2026 08:46:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6403">Florencehg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18053</guid>
			<description><![CDATA[Still relying on home runs and 99-overall god squads? Wake up-the real answer in MLB The Show 26 might be nothing like what you expect. There's a team out there with 99 speed across the board, a catcher who can run 95 mph, and a bunt-and-steal game that drives opponents crazy. You might be asking: can a team without power hitters actually win? Against a fully collected god squad, what gives a <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> speed team the edge to make the other side question everything? Today we put it to the test-and we've got the answer.<br />
<br />
Speed Is the Real Meta-The Home Run Era Is Over<br />
<br />
Remember when hitting home runs was the only way to win? Those days are gone.<br />
<br />
In <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB 26 Stubs for sale</a>, speed has replaced power as the most overpowered weapon. Why? Because stealing mechanics have been refined to be incredibly smooth this year-you no longer have to hold your breath every time you take off. More importantly, 99 speed means a weak ground ball can turn into an infield hit, and your outfield defense can cover the entire field.<br />
<br />
The core logic is simple: get on base, then run until the other team doesn't know what hit them.<br />
<br />
How to Build This Speed Lineup-5 Must-Have Cards<br />
<br />
To build a true speed team, you need to grab these players: <br />
<br />
Pete Crow-Armstrong (99 Speed/99 Stealing)-The perfect leadoff hitter, the Michael Jordan of base stealing.<br />
Lou Brock (99 Speed/99 Stealing)-A legendary speed demon whose name alone brings fear.<br />
Chone Figgins (99 Speed)-A contact machine who's a hitting factory against right-handed pitchers.<br />
Cole Garrig (90 Speed, 95 at Parallel 5)-You read that right-this is a catcher! A switch-hitter who can also squat behind the plate. Absolutely ridiculous.<br />
Jackie Robinson (92 Speed/82 Stealing)-A steady veteran presence who delivers when it matters.<br />
<br />
Here's the kicker: Everyone in this lineup has 99 speed except the catcher and Jackie. When even your catcher can outrun the opposing outfielders, how is anyone supposed to stop you?<br />
<br />
Bunting + Stealing-Break Your Opponent's Mentality<br />
<br />
The soul of a speed team isn't just running-it's bunting. A drag bunt toward first base, combined with 99 speed, leaves the infield no time to react.<br />
<br />
Even more critical is the mind game: <br />
<br />
Fake a bunt, then swing-bait the defense to move early.<br />
Fake a swing, then bunt-catch them completely off guard.<br />
Steal on the first pitch-throw the pitcher's rhythm into chaos.<br />
<br />
Once the opposing pitcher starts getting nervous, meatballs start flying-and that's when even your speed team can launch one out of the park.<br />
<br />
Real Test: Speed Team Destroys a Fully Collected God Squad<br />
<br />
We took this speed team against a fully collected, pay-to-win god squad. What happened?<br />
<br />
The speed team won in impressive fashion.<br />
The opponent was visibly frustrated by the constant stolen base threat.<br />
Our 99-speed defense covered nearly every mistake we made.<br />
The opposing pitcher got more and more rushed, eventually just throwing wildly.<br />
You don't need the highest overall players. You need to make the opponent fear every single pitch.<br />
<br />
One Sentence Summary<br />
<br />
The strongest weapon in this version isn't home runs-it's the pressure that makes every opposing pitcher sweat with every throw.<br />
<br />
A speed team doesn't need elite hitting. Just get on base, and let 99 speed handle the rest. Try it once, and you'll know-you can never go back to using slow players again.<br />
<br />
Who Is the Speed Team For? What Value Does It Bring?<br />
<br />
New and budget players: No need to spend money on god-tier cards-strategy and skill are enough to win.<br />
Players tired of power hitting: A more interactive and fun way to play the game.<br />
Players looking to climb ranks: The current meta speed team hard-counters slow lineups.<br />
Players chasing fun: The moment you successfully steal a base is more satisfying than hitting a home run.<br />
<br />
Pro Tips for Speed Team Success<br />
<br />
Steal on the first pitch-don't wait. The sooner the pitcher panics, the better.<br />
Aim bunts toward first base-drag bunts are much more effective than squaring up.<br />
Mix it up-don't just bunt every time. Keep the defense guessing.<br />
Play more aggressively in the outfield-99 speed lets you track down any deep fly ball.<br />
Be patient at the plate-you need to get on base before you can run.]]></description>
			<content:encoded><![CDATA[Still relying on home runs and 99-overall god squads? Wake up-the real answer in MLB The Show 26 might be nothing like what you expect. There's a team out there with 99 speed across the board, a catcher who can run 95 mph, and a bunt-and-steal game that drives opponents crazy. You might be asking: can a team without power hitters actually win? Against a fully collected god squad, what gives a <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> speed team the edge to make the other side question everything? Today we put it to the test-and we've got the answer.<br />
<br />
Speed Is the Real Meta-The Home Run Era Is Over<br />
<br />
Remember when hitting home runs was the only way to win? Those days are gone.<br />
<br />
In <a href="https://www.mmoexp.com/Mlb-the-show-26/Stubs.html?fsid=126146" target="_blank" rel="noopener" class="mycode_url">MLB 26 Stubs for sale</a>, speed has replaced power as the most overpowered weapon. Why? Because stealing mechanics have been refined to be incredibly smooth this year-you no longer have to hold your breath every time you take off. More importantly, 99 speed means a weak ground ball can turn into an infield hit, and your outfield defense can cover the entire field.<br />
<br />
The core logic is simple: get on base, then run until the other team doesn't know what hit them.<br />
<br />
How to Build This Speed Lineup-5 Must-Have Cards<br />
<br />
To build a true speed team, you need to grab these players: <br />
<br />
Pete Crow-Armstrong (99 Speed/99 Stealing)-The perfect leadoff hitter, the Michael Jordan of base stealing.<br />
Lou Brock (99 Speed/99 Stealing)-A legendary speed demon whose name alone brings fear.<br />
Chone Figgins (99 Speed)-A contact machine who's a hitting factory against right-handed pitchers.<br />
Cole Garrig (90 Speed, 95 at Parallel 5)-You read that right-this is a catcher! A switch-hitter who can also squat behind the plate. Absolutely ridiculous.<br />
Jackie Robinson (92 Speed/82 Stealing)-A steady veteran presence who delivers when it matters.<br />
<br />
Here's the kicker: Everyone in this lineup has 99 speed except the catcher and Jackie. When even your catcher can outrun the opposing outfielders, how is anyone supposed to stop you?<br />
<br />
Bunting + Stealing-Break Your Opponent's Mentality<br />
<br />
The soul of a speed team isn't just running-it's bunting. A drag bunt toward first base, combined with 99 speed, leaves the infield no time to react.<br />
<br />
Even more critical is the mind game: <br />
<br />
Fake a bunt, then swing-bait the defense to move early.<br />
Fake a swing, then bunt-catch them completely off guard.<br />
Steal on the first pitch-throw the pitcher's rhythm into chaos.<br />
<br />
Once the opposing pitcher starts getting nervous, meatballs start flying-and that's when even your speed team can launch one out of the park.<br />
<br />
Real Test: Speed Team Destroys a Fully Collected God Squad<br />
<br />
We took this speed team against a fully collected, pay-to-win god squad. What happened?<br />
<br />
The speed team won in impressive fashion.<br />
The opponent was visibly frustrated by the constant stolen base threat.<br />
Our 99-speed defense covered nearly every mistake we made.<br />
The opposing pitcher got more and more rushed, eventually just throwing wildly.<br />
You don't need the highest overall players. You need to make the opponent fear every single pitch.<br />
<br />
One Sentence Summary<br />
<br />
The strongest weapon in this version isn't home runs-it's the pressure that makes every opposing pitcher sweat with every throw.<br />
<br />
A speed team doesn't need elite hitting. Just get on base, and let 99 speed handle the rest. Try it once, and you'll know-you can never go back to using slow players again.<br />
<br />
Who Is the Speed Team For? What Value Does It Bring?<br />
<br />
New and budget players: No need to spend money on god-tier cards-strategy and skill are enough to win.<br />
Players tired of power hitting: A more interactive and fun way to play the game.<br />
Players looking to climb ranks: The current meta speed team hard-counters slow lineups.<br />
Players chasing fun: The moment you successfully steal a base is more satisfying than hitting a home run.<br />
<br />
Pro Tips for Speed Team Success<br />
<br />
Steal on the first pitch-don't wait. The sooner the pitcher panics, the better.<br />
Aim bunts toward first base-drag bunts are much more effective than squaring up.<br />
Mix it up-don't just bunt every time. Keep the defense guessing.<br />
Play more aggressively in the outfield-99 speed lets you track down any deep fly ball.<br />
Be patient at the plate-you need to get on base before you can run.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp:ARC Raiders Fourth Expedition Removes Skill Points-But Is This Actually a Buff]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18052</link>
			<pubDate>Fri, 26 Jun 2026 08:45:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6403">Florencehg</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18052</guid>
			<description><![CDATA[ARC Raiders Fourth Expedition is coming soon, but skill points are gone? Don't rush to complain just yet-because what replaces them might actually be better: blueprints, tokens, a new skin, and permanent storage expansion! The real question is whether this expedition is still worth your time, especially compared to previous cycles. Are you actually getting less, or is the reward structure just shifting toward something more practical? What do new players really get out of <a href="https://www.mmoexp.com/Arc-raiders/Items.html?fsid=851495" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Items</a> it, and are veterans losing value or simply trading stats for resources? We've broken down the entire announcement so you can quickly decide whether to commit your time during the July window or sit this one out.<br />
<br />
Skill Points Are Gone… But the Reward List Got Bigger<br />
<br />
Yes, you read that right. Starting from the fourth expedition, skill points are officially "retired.” But that doesn't mean fewer rewards.<br />
<br />
Each damage milestone now grants: <br />
<br />
1 blueprint per tier (up to 5 total)<br />
150 Raider Tokens per tier (up to 750 total)<br />
<br />
On top of that, completing the expedition unlocks: <br />
<br />
The first stage of the new Zenith outfit<br />
+12 permanent storage slots<br />
<br />
For long-time players, this shift is actually more meaningful than it looks. Instead of abstract stat progression through skill points, you're now getting tangible, usable progression-real resources, storage, and cosmetics that matter immediately.<br />
<br />
14-Day Window: Don't Miss Registration<br />
<br />
The expedition runs from July 7 to July 21, giving players a 14-day preparation window.<br />
<br />
Here's the most important trap: <br />
<br />
Completing Caravan missions does NOT mean you are registered.<br />
<br />
You must manually sign up during the window, or you won't be included in the expedition at all. Many players missed this in previous cycles, so don't repeat the mistake.<br />
<br />
Good news: if you do miss something, there is a catch-up system available. And once registered, your departure on July 21 happens automatically-no last-minute login required.<br />
<br />
Damage Challenges: Same System, Smarter Rewards<br />
<br />
Damage thresholds remain unchanged: <br />
<br />
5,000 → Tier 1<br />
10,000 → Tier 2<br />
25,000 → Tier 3<br />
50,000 → Tier 4<br />
100,000 → Tier 5<br />
<br />
The key improvement this time is "anti-duplicate protection” for blueprints. You won't receive duplicates from damage rewards.<br />
<br />
However, there's an important caveat: this protection does NOT apply to blueprints stored in your vault, meaning careful inventory management is still important if you're optimizing your collection.<br />
<br />
New vs Veteran Players: Who Benefits More?<br />
<br />
For new players, this expedition is actually extremely valuable. Blueprints and tokens are both early-game bottlenecks, and storage expansion provides permanent account-wide value. It effectively accelerates early progression and reduces grinding pressure.<br />
<br />
For veterans, the main value shifts to: <br />
<br />
Maintaining the 80% repair value bonus<br />
Collecting tokens for long-term use<br />
Unlocking the Zenith cosmetic line<br />
<br />
If you've already maxed out most progression systems, this expedition is less about power growth and more about maintaining long-term efficiency and account value.<br />
<br />
Is It Still Worth Doing? Our Verdict: Yes-but adjust your mindset<br />
<br />
If you're chasing raw power growth, this expedition may feel less exciting than before. But if you care about resources, cosmetics, storage expansion, and long-term progression efficiency, it's still highly worth participating.<br />
<br />
In fact, blueprints + tokens together represent a significant time investment saved compared to normal farming.<br />
<br />
The developers have also confirmed ongoing balance adjustments between new and veteran players, meaning skipping expeditions now could make future catch-up even harder.<br />
<br />
Who This Guide Is For<br />
<br />
This article is for players who: <br />
<br />
Are unsure whether to participate in the fourth expedition<br />
Want to understand what replaces skill points<br />
Are planning their July in-game progression<br />
Are new to ARC Raiders expedition systems<br />
<br />
Pro Tips<br />
<br />
Finish Caravan missions early-don't leave them for the last day<br />
Register manually on July 7 (do NOT assume auto-enrollment)<br />
Aim for at least moderate damage milestones (100K is ideal if possible)<br />
Manage vault blueprints carefully to avoid wasted duplicates<br />
If you miss the window, don't panic-catch-up systems exist, but avoid relying on them<br />
<br />
One-Line Summary by Player Type<br />
<br />
New players: Fast early progression through <a href="https://www.mmoexp.com/Arc-raiders/Items.html?fsid=851495" target="_blank" rel="noopener" class="mycode_url">buy ARC Raiders BluePrints</a> + tokens + permanent storage expansion<br />
Veterans: Maintain 80% repair bonus, secure cosmetics, and stable long-term rewards<br />
Casual players: Flexible 14-day participation with low pressure<br />
Hardcore players: Optimize damage milestones and maintain progression efficiency for future expeditions]]></description>
			<content:encoded><![CDATA[ARC Raiders Fourth Expedition is coming soon, but skill points are gone? Don't rush to complain just yet-because what replaces them might actually be better: blueprints, tokens, a new skin, and permanent storage expansion! The real question is whether this expedition is still worth your time, especially compared to previous cycles. Are you actually getting less, or is the reward structure just shifting toward something more practical? What do new players really get out of <a href="https://www.mmoexp.com/Arc-raiders/Items.html?fsid=851495" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Items</a> it, and are veterans losing value or simply trading stats for resources? We've broken down the entire announcement so you can quickly decide whether to commit your time during the July window or sit this one out.<br />
<br />
Skill Points Are Gone… But the Reward List Got Bigger<br />
<br />
Yes, you read that right. Starting from the fourth expedition, skill points are officially "retired.” But that doesn't mean fewer rewards.<br />
<br />
Each damage milestone now grants: <br />
<br />
1 blueprint per tier (up to 5 total)<br />
150 Raider Tokens per tier (up to 750 total)<br />
<br />
On top of that, completing the expedition unlocks: <br />
<br />
The first stage of the new Zenith outfit<br />
+12 permanent storage slots<br />
<br />
For long-time players, this shift is actually more meaningful than it looks. Instead of abstract stat progression through skill points, you're now getting tangible, usable progression-real resources, storage, and cosmetics that matter immediately.<br />
<br />
14-Day Window: Don't Miss Registration<br />
<br />
The expedition runs from July 7 to July 21, giving players a 14-day preparation window.<br />
<br />
Here's the most important trap: <br />
<br />
Completing Caravan missions does NOT mean you are registered.<br />
<br />
You must manually sign up during the window, or you won't be included in the expedition at all. Many players missed this in previous cycles, so don't repeat the mistake.<br />
<br />
Good news: if you do miss something, there is a catch-up system available. And once registered, your departure on July 21 happens automatically-no last-minute login required.<br />
<br />
Damage Challenges: Same System, Smarter Rewards<br />
<br />
Damage thresholds remain unchanged: <br />
<br />
5,000 → Tier 1<br />
10,000 → Tier 2<br />
25,000 → Tier 3<br />
50,000 → Tier 4<br />
100,000 → Tier 5<br />
<br />
The key improvement this time is "anti-duplicate protection” for blueprints. You won't receive duplicates from damage rewards.<br />
<br />
However, there's an important caveat: this protection does NOT apply to blueprints stored in your vault, meaning careful inventory management is still important if you're optimizing your collection.<br />
<br />
New vs Veteran Players: Who Benefits More?<br />
<br />
For new players, this expedition is actually extremely valuable. Blueprints and tokens are both early-game bottlenecks, and storage expansion provides permanent account-wide value. It effectively accelerates early progression and reduces grinding pressure.<br />
<br />
For veterans, the main value shifts to: <br />
<br />
Maintaining the 80% repair value bonus<br />
Collecting tokens for long-term use<br />
Unlocking the Zenith cosmetic line<br />
<br />
If you've already maxed out most progression systems, this expedition is less about power growth and more about maintaining long-term efficiency and account value.<br />
<br />
Is It Still Worth Doing? Our Verdict: Yes-but adjust your mindset<br />
<br />
If you're chasing raw power growth, this expedition may feel less exciting than before. But if you care about resources, cosmetics, storage expansion, and long-term progression efficiency, it's still highly worth participating.<br />
<br />
In fact, blueprints + tokens together represent a significant time investment saved compared to normal farming.<br />
<br />
The developers have also confirmed ongoing balance adjustments between new and veteran players, meaning skipping expeditions now could make future catch-up even harder.<br />
<br />
Who This Guide Is For<br />
<br />
This article is for players who: <br />
<br />
Are unsure whether to participate in the fourth expedition<br />
Want to understand what replaces skill points<br />
Are planning their July in-game progression<br />
Are new to ARC Raiders expedition systems<br />
<br />
Pro Tips<br />
<br />
Finish Caravan missions early-don't leave them for the last day<br />
Register manually on July 7 (do NOT assume auto-enrollment)<br />
Aim for at least moderate damage milestones (100K is ideal if possible)<br />
Manage vault blueprints carefully to avoid wasted duplicates<br />
If you miss the window, don't panic-catch-up systems exist, but avoid relying on them<br />
<br />
One-Line Summary by Player Type<br />
<br />
New players: Fast early progression through <a href="https://www.mmoexp.com/Arc-raiders/Items.html?fsid=851495" target="_blank" rel="noopener" class="mycode_url">buy ARC Raiders BluePrints</a> + tokens + permanent storage expansion<br />
Veterans: Maintain 80% repair bonus, secure cosmetics, and stable long-term rewards<br />
Casual players: Flexible 14-day participation with low pressure<br />
Hardcore players: Optimize damage milestones and maintain progression efficiency for future expeditions]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tips for the Aspiring Uno Online "Store Manager"]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=18050</link>
			<pubDate>Tue, 23 Jun 2026 06:47:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6425">proposedtan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=18050</guid>
			<description><![CDATA[This isn’t about selling anything or showing off; it’s about a fun, fresh perspective on a classic game. So, grab a comfy chair, head over to <a href="https://unonline.io/" target="_blank" rel="noopener" class="mycode_url">Uno Online</a>, and let’s explore how you can become the most strategic “store manager” on the virtual block.<br />
Introduction: Welcome to Your Uno Online "Store"!<br />
Imagine your hand of cards in Uno Online as your personal inventory. Each card is a valuable item, a resource you need to manage carefully. Your goal, much like any good store manager, is to efficiently move your inventory, deplete your stock before your competitors, and ultimately, close down your “shop” (declare Uno and win the round!).<br />
Gameplay: The Daily Operations of Your Uno Online Store<br />
Let’s break down the “daily operations” of your Uno Online store.<br />
<span style="font-weight: bold;" class="mycode_b">1. Stocking Your Shelves (Drawing Cards):</span> Every time you draw a card, you’re adding new inventory to your shelves. Sometimes it’s a perfectly matching item, ready to be “sold” immediately. Other times, it’s a difficult-to-move item (like a Wild Draw 4 when you desperately need to play a color). Your initial hand is your starting inventory, and managing it from the get-go is crucial. Are you heavy on one color? Are you short on action cards? This initial assessment informs your early strategy.<br />
<span style="font-weight: bold;" class="mycode_b">2. Selling Your Goods (Playing Cards):</span> This is the core of your store management. Every card you play is a “sale.”<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Matching Color/Number:</span> These are your bread-and-butter sales. Easy, consistent, and keep your inventory flowing. <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Action Cards (Skips, Reverses, Draw Twos):</span> These are your “promotional items” or “customer service tools.” A Skip allows you to bypass a difficult customer (opponent) and move on. A Reverse disrupts the flow, sending customers to the back of the line. A Draw Two is like a forced purchase, adding inventory to your opponent’s hand while reducing yours. <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Wild Cards:</span> These are your “universal items” or “flexibility tools.” They can be anything you need them to be, allowing you to adapt to changing customer demands (the current color). A Wild Draw 4 is your ultimate strategic maneuver – a big sale combined with a major disruption for your competitor. <br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">3. Customer Interactions (Opponent Actions):</span> Your opponents aren’t just playing cards; they're your “customers.”<ul class="mycode_list"><li>When they play a card, they’re effectively “buying” from their own inventory. <br />
</li>
<li>When they play a Draw Two or Wild Draw 4 on you, they’re essentially forcing you to “restock” your shelves, adding to your inventory burden. <br />
</li>
<li>Observing their plays is vital. Are they hoarding a specific color? Are they trying to empty their hand quickly? Understanding their “business strategy” allows you to counter it effectively. <br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">4. Inventory Management (Hand Management):</span> This is where the true “store manager” shines.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Prioritization:</span> Which cards are you trying to get rid of first? Do you prioritize matching colors, or save action cards for opportune moments? <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Forecasting:</span> Can you predict what your opponents might play? If you have a difficult card, is there a chance an opponent might change the color to something that allows you to play it? <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Risk vs. Reward:</span> Is it worth holding onto a Wild Draw 4 for a perfect moment, or should you play it sooner to reduce your hand size? This is the equivalent of deciding whether to offer a discount now or hold out for a full-price sale later. <br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">5. Declaring "Uno!" (Preparing for Closing Time):</span> When you’re down to your last card, you’re essentially preparing to close your “store” for the day. You've almost cleared your inventory! This is a critical moment. You want to make sure your final “sale” is a smooth one, avoiding any last-minute “returns” (being forced to draw cards) that would delay your closing.<br />
Conclusion: A Thriving Uno Online "Enterprise"<br />
So, the next time you find yourself at <a href="https://unonline.io/" target="_blank" rel="noopener" class="mycode_url">Uno Online</a>, don't just shuffle and play. Envision your hand as your inventory, your opponents as your demanding customers, and every card played as a carefully executed business transaction. With a little strategic thinking and a dash of playful imagination, you’ll be on your way to becoming a highly successful Uno Online “store manager,” enjoying the satisfaction of a well-run operation and the thrill of victory! Happy managing!]]></description>
			<content:encoded><![CDATA[This isn’t about selling anything or showing off; it’s about a fun, fresh perspective on a classic game. So, grab a comfy chair, head over to <a href="https://unonline.io/" target="_blank" rel="noopener" class="mycode_url">Uno Online</a>, and let’s explore how you can become the most strategic “store manager” on the virtual block.<br />
Introduction: Welcome to Your Uno Online "Store"!<br />
Imagine your hand of cards in Uno Online as your personal inventory. Each card is a valuable item, a resource you need to manage carefully. Your goal, much like any good store manager, is to efficiently move your inventory, deplete your stock before your competitors, and ultimately, close down your “shop” (declare Uno and win the round!).<br />
Gameplay: The Daily Operations of Your Uno Online Store<br />
Let’s break down the “daily operations” of your Uno Online store.<br />
<span style="font-weight: bold;" class="mycode_b">1. Stocking Your Shelves (Drawing Cards):</span> Every time you draw a card, you’re adding new inventory to your shelves. Sometimes it’s a perfectly matching item, ready to be “sold” immediately. Other times, it’s a difficult-to-move item (like a Wild Draw 4 when you desperately need to play a color). Your initial hand is your starting inventory, and managing it from the get-go is crucial. Are you heavy on one color? Are you short on action cards? This initial assessment informs your early strategy.<br />
<span style="font-weight: bold;" class="mycode_b">2. Selling Your Goods (Playing Cards):</span> This is the core of your store management. Every card you play is a “sale.”<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Matching Color/Number:</span> These are your bread-and-butter sales. Easy, consistent, and keep your inventory flowing. <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Action Cards (Skips, Reverses, Draw Twos):</span> These are your “promotional items” or “customer service tools.” A Skip allows you to bypass a difficult customer (opponent) and move on. A Reverse disrupts the flow, sending customers to the back of the line. A Draw Two is like a forced purchase, adding inventory to your opponent’s hand while reducing yours. <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Wild Cards:</span> These are your “universal items” or “flexibility tools.” They can be anything you need them to be, allowing you to adapt to changing customer demands (the current color). A Wild Draw 4 is your ultimate strategic maneuver – a big sale combined with a major disruption for your competitor. <br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">3. Customer Interactions (Opponent Actions):</span> Your opponents aren’t just playing cards; they're your “customers.”<ul class="mycode_list"><li>When they play a card, they’re effectively “buying” from their own inventory. <br />
</li>
<li>When they play a Draw Two or Wild Draw 4 on you, they’re essentially forcing you to “restock” your shelves, adding to your inventory burden. <br />
</li>
<li>Observing their plays is vital. Are they hoarding a specific color? Are they trying to empty their hand quickly? Understanding their “business strategy” allows you to counter it effectively. <br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">4. Inventory Management (Hand Management):</span> This is where the true “store manager” shines.<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Prioritization:</span> Which cards are you trying to get rid of first? Do you prioritize matching colors, or save action cards for opportune moments? <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Forecasting:</span> Can you predict what your opponents might play? If you have a difficult card, is there a chance an opponent might change the color to something that allows you to play it? <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Risk vs. Reward:</span> Is it worth holding onto a Wild Draw 4 for a perfect moment, or should you play it sooner to reduce your hand size? This is the equivalent of deciding whether to offer a discount now or hold out for a full-price sale later. <br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">5. Declaring "Uno!" (Preparing for Closing Time):</span> When you’re down to your last card, you’re essentially preparing to close your “store” for the day. You've almost cleared your inventory! This is a critical moment. You want to make sure your final “sale” is a smooth one, avoiding any last-minute “returns” (being forced to draw cards) that would delay your closing.<br />
Conclusion: A Thriving Uno Online "Enterprise"<br />
So, the next time you find yourself at <a href="https://unonline.io/" target="_blank" rel="noopener" class="mycode_url">Uno Online</a>, don't just shuffle and play. Envision your hand as your inventory, your opponents as your demanding customers, and every card played as a carefully executed business transaction. With a little strategic thinking and a dash of playful imagination, you’ll be on your way to becoming a highly successful Uno Online “store manager,” enjoying the satisfaction of a well-run operation and the thrill of victory! Happy managing!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Prism is back working, Yay player stat tracking!]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=17961</link>
			<pubDate>Wed, 04 Feb 2026 08:38:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6352">Zeedin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=17961</guid>
			<description><![CDATA[Those that remember and or used PRISM I setup it back up to start tracking player data again. We don't have data history <span style="font-style: italic;" class="mycode_i">ie balance over</span> time but that will now build as it runs quality in the background.<br />
<br />
For those that are new or never used PRISM its our own player stats tracking site. It's not a plugin but instead runs alongside MCP as a standalone utility that talks to all the different plugins and player files on the server.<br />
I know next to no one will use it but I have had a bit of time to kill. In addition I thought it would be nice to get some of the MCP / CDGS things polished up a bit, and it was a fun way to spend an evening. I also added a simple leaderboard for some fun stats, I'll add more / make it more flexible for displaying data but I thought this could be a fun start. <br />
<br />
<br />
If you are someone who likes stats, go take a peek at your own and friends' over at  <a href="https://cdgs.net/Prism/" target="_blank" rel="noopener" class="mycode_url">https://cdgs.net/Prism/</a> or the link in the site nav bar.<br />
<br />
In addition, made a new staff and donor page <a href="https://cdgs.net/Players/" target="_blank" rel="noopener" class="mycode_url">https://cdgs.net/Players/</a><br />
<br />
<br />
There are still a few bugs, it's a code base that hasn't been ran in nearly 10 years so let me know what issues you find.<br />
<br />
If you want to set a player moto use on MCP ie like Silas <a href="https://cdgs.net/Prism/index.php?player=silas_bowen" target="_blank" rel="noopener" class="mycode_url">https://cdgs.net/Prism/index.php?player=silas_bowen</a><br />
<br />
<div>
<div class="codetitle">Code: </div>
<div class="codeblock"><code>/pmoto You_need_to_use_underscores_for_spaces</code><br />
</div>
</div>]]></description>
			<content:encoded><![CDATA[Those that remember and or used PRISM I setup it back up to start tracking player data again. We don't have data history <span style="font-style: italic;" class="mycode_i">ie balance over</span> time but that will now build as it runs quality in the background.<br />
<br />
For those that are new or never used PRISM its our own player stats tracking site. It's not a plugin but instead runs alongside MCP as a standalone utility that talks to all the different plugins and player files on the server.<br />
I know next to no one will use it but I have had a bit of time to kill. In addition I thought it would be nice to get some of the MCP / CDGS things polished up a bit, and it was a fun way to spend an evening. I also added a simple leaderboard for some fun stats, I'll add more / make it more flexible for displaying data but I thought this could be a fun start. <br />
<br />
<br />
If you are someone who likes stats, go take a peek at your own and friends' over at  <a href="https://cdgs.net/Prism/" target="_blank" rel="noopener" class="mycode_url">https://cdgs.net/Prism/</a> or the link in the site nav bar.<br />
<br />
In addition, made a new staff and donor page <a href="https://cdgs.net/Players/" target="_blank" rel="noopener" class="mycode_url">https://cdgs.net/Players/</a><br />
<br />
<br />
There are still a few bugs, it's a code base that hasn't been ran in nearly 10 years so let me know what issues you find.<br />
<br />
If you want to set a player moto use on MCP ie like Silas <a href="https://cdgs.net/Prism/index.php?player=silas_bowen" target="_blank" rel="noopener" class="mycode_url">https://cdgs.net/Prism/index.php?player=silas_bowen</a><br />
<br />
<div>
<div class="codetitle">Code: </div>
<div class="codeblock"><code>/pmoto You_need_to_use_underscores_for_spaces</code><br />
</div>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Moving from 2010 to 2020]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=17907</link>
			<pubDate>Thu, 01 Feb 2024 21:39:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6352">Zeedin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=17907</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Updated and moved the forums , you will have to reset you password to login. Please post any bugs you find here!</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">This was long overdue but hey got it done, the forums now matches the home page so thats a win!</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font"><img src="https://forums.cdgs.net/images/smilies/CDGS/dito.gif" alt="Dito" title="Dito" class="smilie smilie_35" /> <img src="https://forums.cdgs.net/images/smilies/CDGS/panicBasket.gif" alt="PanicBasket" title="PanicBasket" class="smilie smilie_54" /> </span></span><br />
 <br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">I'm slowly working to bring back/update our old web stuff. </span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Updated and moved the forums , you will have to reset you password to login. Please post any bugs you find here!</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">This was long overdue but hey got it done, the forums now matches the home page so thats a win!</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font"><img src="https://forums.cdgs.net/images/smilies/CDGS/dito.gif" alt="Dito" title="Dito" class="smilie smilie_35" /> <img src="https://forums.cdgs.net/images/smilies/CDGS/panicBasket.gif" alt="PanicBasket" title="PanicBasket" class="smilie smilie_54" /> </span></span><br />
 <br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">I'm slowly working to bring back/update our old web stuff. </span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ Citizen City Apartments and Condominium's]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=17654</link>
			<pubDate>Mon, 18 Feb 2019 04:45:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=898">Maelonic</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=17654</guid>
			<description><![CDATA[Renting and buying apartments can now be done in citizen city. We've started out with only a small number of real estate options for you to purchase. <br />
Currently there are four properties available to be rented for ten thousand dollars a room for fourteen days, four properties you can purchase for one million dollars and one condominium at six million dollars. These prices are set for those who have disposable incomes. <br />
<br />
Please note until otherwise told these plots will count toward your limit of two plots. We will slowly be adding more properties for purchase depending on feedback and how well these pilot properties sell. Please report any bugs you find with these properties. <br />
<br />
Real estate chart<br />
<div style="margin:20px; margin-top:5px">
<div class="quotetitle">
<input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"> Green A's are future real estate locations.<br />
Blue B are apartments to be purchased @ &#36;1m.<br />
Red R is apartments for rent @ &#36;10k/14day.<br />
Pink B is a condo to be purchased @ &#36;6m.<br />
<img src="https://i.imgur.com/KDKUelk.png" loading="lazy"  alt="[Image: KDKUelk.png]" class="mycode_img" /></div></div></div>
<br />
1 million dollar apartments <br />
<div style="margin:20px; margin-top:5px">
<div class="quotetitle">
<input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="https://i.imgur.com/n3DFEV5.png" loading="lazy"  alt="[Image: n3DFEV5.png]" class="mycode_img" /></div></div></div>
<br />
10 thousand dollar rent-able apartments<br />
<div style="margin:20px; margin-top:5px">
<div class="quotetitle">
<input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="https://i.imgur.com/TuFJSaM.png" loading="lazy"  alt="[Image: TuFJSaM.png]" class="mycode_img" /></div></div></div>
<br />
6 million dollar Condo<br />
<div style="margin:20px; margin-top:5px">
<div class="quotetitle">
<input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="https://i.imgur.com/O5eQ37T.png" loading="lazy"  alt="[Image: O5eQ37T.png]" class="mycode_img" /></div></div></div>]]></description>
			<content:encoded><![CDATA[Renting and buying apartments can now be done in citizen city. We've started out with only a small number of real estate options for you to purchase. <br />
Currently there are four properties available to be rented for ten thousand dollars a room for fourteen days, four properties you can purchase for one million dollars and one condominium at six million dollars. These prices are set for those who have disposable incomes. <br />
<br />
Please note until otherwise told these plots will count toward your limit of two plots. We will slowly be adding more properties for purchase depending on feedback and how well these pilot properties sell. Please report any bugs you find with these properties. <br />
<br />
Real estate chart<br />
<div style="margin:20px; margin-top:5px">
<div class="quotetitle">
<input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"> Green A's are future real estate locations.<br />
Blue B are apartments to be purchased @ &#36;1m.<br />
Red R is apartments for rent @ &#36;10k/14day.<br />
Pink B is a condo to be purchased @ &#36;6m.<br />
<img src="https://i.imgur.com/KDKUelk.png" loading="lazy"  alt="[Image: KDKUelk.png]" class="mycode_img" /></div></div></div>
<br />
1 million dollar apartments <br />
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10 thousand dollar rent-able apartments<br />
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6 million dollar Condo<br />
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			<title><![CDATA[Rust Server]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=17602</link>
			<pubDate>Thu, 17 Jan 2019 05:19:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6352">Zeedin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=17602</guid>
			<description><![CDATA[Fired up a rust server if anyone wants to play on it. Should be on the in game server browser<br />
<br />
IP rust.cdgs.net<br />
<br />
to connect with an in game command press "F1" and type client.connect rust.cdgs.net:28015<br />
<br />
<a href="https://www.battlemetrics.com/servers/rust/3142282" target="_blank" rel="noopener" class="mycode_url">https://www.battlemetrics.com/servers/rust/3142282 </a>]]></description>
			<content:encoded><![CDATA[Fired up a rust server if anyone wants to play on it. Should be on the in game server browser<br />
<br />
IP rust.cdgs.net<br />
<br />
to connect with an in game command press "F1" and type client.connect rust.cdgs.net:28015<br />
<br />
<a href="https://www.battlemetrics.com/servers/rust/3142282" target="_blank" rel="noopener" class="mycode_url">https://www.battlemetrics.com/servers/rust/3142282 </a>]]></content:encoded>
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			<title><![CDATA["Donations"]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=13548</link>
			<pubDate>Thu, 09 Aug 2018 02:48:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=4">LaughNgamez</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=13548</guid>
			<description><![CDATA["Donations" are now disabled on the server and we will not be accepting anymore in compliance with the EULA. The server will run on for the future so don't worry.<br />
<br />
We have always been fair when it comes to creating a play environment. With that said thanks to everyone who has supported the server under our fair system but as it violates Mojangs IP enforcement we cannot accept donations through CDGS anymore.<br />
<br />
I won't make a long rant but my opinion on the matter is this enforcement is occurring just to protect their IP under the guise of making fair game play. MCP has always prided ourselves with our fair design/gameplay long before the EULA, this is why we've lasted for so long. Corrupt admins on other servers can literally just spawn favoured players things for free so the whole "we're doing this to protect players" thing is silly as servers run by the community can't be policed like that.<br />
<br />
They are also claiming this is done in order to prevent people from being ripped off (something we have never done). When in reality large &amp; small servers that will abide by a EULA are not the kind to rip people off in the first place. Other servers that rip off players will likely just violate the EULA will just pack up and rebrand without a second thought of their members.<br />
<br />
I could literally write an essay on this but won't as it's a waste of time.<br />
<br />
If you have inquiries feel free to message me.<br />
Silas_Bowen of CDGS<br />
]]></description>
			<content:encoded><![CDATA["Donations" are now disabled on the server and we will not be accepting anymore in compliance with the EULA. The server will run on for the future so don't worry.<br />
<br />
We have always been fair when it comes to creating a play environment. With that said thanks to everyone who has supported the server under our fair system but as it violates Mojangs IP enforcement we cannot accept donations through CDGS anymore.<br />
<br />
I won't make a long rant but my opinion on the matter is this enforcement is occurring just to protect their IP under the guise of making fair game play. MCP has always prided ourselves with our fair design/gameplay long before the EULA, this is why we've lasted for so long. Corrupt admins on other servers can literally just spawn favoured players things for free so the whole "we're doing this to protect players" thing is silly as servers run by the community can't be policed like that.<br />
<br />
They are also claiming this is done in order to prevent people from being ripped off (something we have never done). When in reality large &amp; small servers that will abide by a EULA are not the kind to rip people off in the first place. Other servers that rip off players will likely just violate the EULA will just pack up and rebrand without a second thought of their members.<br />
<br />
I could literally write an essay on this but won't as it's a waste of time.<br />
<br />
If you have inquiries feel free to message me.<br />
Silas_Bowen of CDGS<br />
]]></content:encoded>
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			<title><![CDATA[[Prism] Update Added Bans and Player votes]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=17053</link>
			<pubDate>Mon, 15 Jan 2018 04:56:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6352">Zeedin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=17053</guid>
			<description><![CDATA[You can now use Prism to lookup player bans. Bans should be quicker to load now though there are a few desync bugs I have to still work out on the back end.<br />
Also added times votes for that month, going to add a graph for number of times voted for each month.<br />
<br />
Here is some users with the new ban data<br />
<br />
Perm Ban: <a href="http://cdgs.net/Prism/index.php?player=MuchIronic" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=MuchIronic</a><br />
Temp Ban:  <a href="http://cdgs.net/Prism/index.php?player=whoog" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=whoog</a><br />
Full Ban Log: <a href="http://cdgs.net/Prism/index.php?player=Nator27" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=Nator27</a><br />
<br />
Any input/ideas for prism is more then welcome, I hope to add world guard ie plot/cells support soon and server Leander boards after that.<br />
<br />
Also updated the staff/donator page to use prism, should now work again though have not fully updated it from the old website look so does not look the best<br />
<a href="http://cdgs.net/Prism/players.php" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/players.php</a>]]></description>
			<content:encoded><![CDATA[You can now use Prism to lookup player bans. Bans should be quicker to load now though there are a few desync bugs I have to still work out on the back end.<br />
Also added times votes for that month, going to add a graph for number of times voted for each month.<br />
<br />
Here is some users with the new ban data<br />
<br />
Perm Ban: <a href="http://cdgs.net/Prism/index.php?player=MuchIronic" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=MuchIronic</a><br />
Temp Ban:  <a href="http://cdgs.net/Prism/index.php?player=whoog" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=whoog</a><br />
Full Ban Log: <a href="http://cdgs.net/Prism/index.php?player=Nator27" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=Nator27</a><br />
<br />
Any input/ideas for prism is more then welcome, I hope to add world guard ie plot/cells support soon and server Leander boards after that.<br />
<br />
Also updated the staff/donator page to use prism, should now work again though have not fully updated it from the old website look so does not look the best<br />
<a href="http://cdgs.net/Prism/players.php" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/players.php</a>]]></content:encoded>
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			<title><![CDATA[[Prism] It's not done but screw it]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=16873</link>
			<pubDate>Fri, 06 Oct 2017 23:02:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6352">Zeedin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=16873</guid>
			<description><![CDATA[So a few months ago I made a pluginless player/server stats page just to see if I can... well I did and it works, there is still a few bugs in it and alot of things I want to add.<br />
<br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Check it out here<br />
<a href="http://cdgs.net/Prism/" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/</a></span></div>
<hr class="mycode_hr" />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">List of things to add</span><br />
• Auto complete to search.<br />
• Add donor/staff page back<br />
• Globe Stats page/ leader boards<br />
• Track differnt kills / deaths <br />
• Times voted that month and all time <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">(Back-end done just needs to be added to front end)</span></span><br />
• Player signature image generator that show name,/nick rank, balance, playtime... ect<br />
• Death log?<br />
• Player that killed you the most?<br />
• Player you killed the most?<br />
• Most killed player globe?<br />
• Most kills globe <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">(Not likely due to boosting)</span></span><br />
<br />
like I said still much a work in progress, always wanted a stats page but Silas would not let me add a plugin but after finishing 1st year engineering I had enough programming knowlage to make it, who would of though something I paid for and leaned in school I would get a use out of :/<br />
If there is something you would like added please let me know, most things are possible to add, also I am going to add  all the past MCP 1 - 5 data to it also.<br />
<br />
List of example users that have most of the user data filled in<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> <span style="font-size: 12pt;" class="mycode_size">(ZEEDIN) Mostly test data<br />
<a href="http://cdgs.net/Prism/index.php?player=zeedin" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=zeedin</a></span> </span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> <span style="font-size: 12pt;" class="mycode_size">(SuperGoldenMario) Example of User Nickname and Donor<br />
<a href="http://cdgs.net/Prism/index.php?player=SuperGoldenMario" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=SuperGoldenMario</a></span> </span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> <span style="font-size: 12pt;" class="mycode_size">(Maelonic) Staff expample<br />
<a href="http://cdgs.net/Prism/index.php?player=Maelonic" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=Maelonic</a></span> </span></div>
<br />
<br />
<hr class="mycode_hr" />]]></description>
			<content:encoded><![CDATA[So a few months ago I made a pluginless player/server stats page just to see if I can... well I did and it works, there is still a few bugs in it and alot of things I want to add.<br />
<br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Check it out here<br />
<a href="http://cdgs.net/Prism/" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/</a></span></div>
<hr class="mycode_hr" />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">List of things to add</span><br />
• Auto complete to search.<br />
• Add donor/staff page back<br />
• Globe Stats page/ leader boards<br />
• Track differnt kills / deaths <br />
• Times voted that month and all time <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">(Back-end done just needs to be added to front end)</span></span><br />
• Player signature image generator that show name,/nick rank, balance, playtime... ect<br />
• Death log?<br />
• Player that killed you the most?<br />
• Player you killed the most?<br />
• Most killed player globe?<br />
• Most kills globe <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">(Not likely due to boosting)</span></span><br />
<br />
like I said still much a work in progress, always wanted a stats page but Silas would not let me add a plugin but after finishing 1st year engineering I had enough programming knowlage to make it, who would of though something I paid for and leaned in school I would get a use out of :/<br />
If there is something you would like added please let me know, most things are possible to add, also I am going to add  all the past MCP 1 - 5 data to it also.<br />
<br />
List of example users that have most of the user data filled in<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> <span style="font-size: 12pt;" class="mycode_size">(ZEEDIN) Mostly test data<br />
<a href="http://cdgs.net/Prism/index.php?player=zeedin" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=zeedin</a></span> </span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> <span style="font-size: 12pt;" class="mycode_size">(SuperGoldenMario) Example of User Nickname and Donor<br />
<a href="http://cdgs.net/Prism/index.php?player=SuperGoldenMario" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=SuperGoldenMario</a></span> </span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"> <span style="font-size: 12pt;" class="mycode_size">(Maelonic) Staff expample<br />
<a href="http://cdgs.net/Prism/index.php?player=Maelonic" target="_blank" rel="noopener" class="mycode_url">http://cdgs.net/Prism/index.php?player=Maelonic</a></span> </span></div>
<br />
<br />
<hr class="mycode_hr" />]]></content:encoded>
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			<title><![CDATA[New Rule]]></title>
			<link>https://forums.cdgs.net/showthread.php?tid=16842</link>
			<pubDate>Sat, 09 Sep 2017 07:22:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.cdgs.net/member.php?action=profile&uid=6352">Zeedin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.cdgs.net/showthread.php?tid=16842</guid>
			<description><![CDATA[If you message an admin just "Hi" it is now a one day temp ban, if you message "Hi" and then disconnect right away it is a one week temp ban. If you're a smart ass and using something like"Hi" it's also a one week temp ban]]></description>
			<content:encoded><![CDATA[If you message an admin just "Hi" it is now a one day temp ban, if you message "Hi" and then disconnect right away it is a one week temp ban. If you're a smart ass and using something like"Hi" it's also a one week temp ban]]></content:encoded>
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