Feb 11th, 2016, 06:32 PM
So finally the guard rework is here:
Main points:
- Reworked guard classes, 4 have been added, guard items vary depending on the class they choose, guards now spawn with random amounts of items:
- Standard: Basically a normal guard class - C-guard +
- Marksman: Bow focuses class - B-guard +
- Hound: Biggest gamechanger, the guard will now be a guard dog. As a guard hound YOU CAN NOT CALL FOR CONTRABAND, but you can alter other guards to the location - A-Guard +
- Riot: tanky class, will be interesting - Head-Guard +
All these classes will have to be balanced so I'll be paying attention.
- Guard buffs now depend on the amount of users online, caps out at 30+ for now
- Guard paychecks have been slightly reworked but work now and are more or less the same
- Guards no longer drop items they're holding, instead drops are now randomized depending on what class the guard was
- Guard armour should now be less buggy
- Guard chain is no long instajailable, if a user is in a pvpzone wearing it they are KOS
Main points:
- Reworked guard classes, 4 have been added, guard items vary depending on the class they choose, guards now spawn with random amounts of items:
- Standard: Basically a normal guard class - C-guard +
- Marksman: Bow focuses class - B-guard +
- Hound: Biggest gamechanger, the guard will now be a guard dog. As a guard hound YOU CAN NOT CALL FOR CONTRABAND, but you can alter other guards to the location - A-Guard +
- Riot: tanky class, will be interesting - Head-Guard +
All these classes will have to be balanced so I'll be paying attention.
- Guard buffs now depend on the amount of users online, caps out at 30+ for now
- Guard paychecks have been slightly reworked but work now and are more or less the same
- Guards no longer drop items they're holding, instead drops are now randomized depending on what class the guard was
- Guard armour should now be less buggy
- Guard chain is no long instajailable, if a user is in a pvpzone wearing it they are KOS
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