Oct 6th, 2016, 02:07 PM
b_bob and zs471's Suggestions
Places to explore: There should be hidden secrets and places to explore around the prison like the coded door, obviously wouldn't have to be introduced at the beginning of the map.
Harder to obtain items: I don't know if the block shop exists on the new map, but the way I see it is since you can currently buy nearly any block in the game from the block shop in citizen, you're essentially forcing players to spend time mining in order to obtain money to buy some cheap blocks from the block shop. If you were to remove the block shop, the time people spend making money could be spent gathering those blocks from the free world in order to differentiate the activities that go on.
Give gold a use: Gold has no use really, so what I'm thinking is that maybe you could add an upgraded version of shards that will make it so instead of needing 50 of each shard, maybe you only need 30.
Mob Farm Gear: I'm suggesting maybe an armor set + sword or axe be added to crates or the point shop that are designed specifically for the mob farm so you can last a while in the farm without having to repair too often but also not be so overpowered that you never need to leave.
Mob farm improvements Make it so that whenever you kill a skeleton or zombie in the donator mob farm, you get say $3 for a skeleton and $5 for a zombie kill.
Economy improvements: Maybe make some changes so that mining isn't the only viable option to make money.
Places to explore: There should be hidden secrets and places to explore around the prison like the coded door, obviously wouldn't have to be introduced at the beginning of the map.
Harder to obtain items: I don't know if the block shop exists on the new map, but the way I see it is since you can currently buy nearly any block in the game from the block shop in citizen, you're essentially forcing players to spend time mining in order to obtain money to buy some cheap blocks from the block shop. If you were to remove the block shop, the time people spend making money could be spent gathering those blocks from the free world in order to differentiate the activities that go on.
Give gold a use: Gold has no use really, so what I'm thinking is that maybe you could add an upgraded version of shards that will make it so instead of needing 50 of each shard, maybe you only need 30.
Mob Farm Gear: I'm suggesting maybe an armor set + sword or axe be added to crates or the point shop that are designed specifically for the mob farm so you can last a while in the farm without having to repair too often but also not be so overpowered that you never need to leave.
Mob farm improvements Make it so that whenever you kill a skeleton or zombie in the donator mob farm, you get say $3 for a skeleton and $5 for a zombie kill.
Economy improvements: Maybe make some changes so that mining isn't the only viable option to make money.
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