Oct 6th, 2016, 02:40 AM
Thanks for all the suggestions miner, we've definitely used some and will use more in the future. As far as the custom items go though for PvP we're going to refrain from adding them. MCP has a good amount of custom items from crates and the PvP is already quiet diverse. We want to see how it settles after the reset and don't want PvP to be even more of a jumble than it currently is. Perhaps this will change with demand in the future.
Some of your newest suggestions such as the plot entry and warp gui would definitely be added if the time comes up. For the parkours they are 100% RNG on which of the 50 is picked for the day, then again it does change every 8 hours so it's not surprising we have duplicates. As for the Alcohol/Brewing; this has been requested for a while, basically since we added drugs. We tried to keep the drugs unique as possible and didn't add more due to there being overlap so adding more drugs/alcohol while having more options wouldn't really add much content. If we also added brewing we'd want it to be a proper system such as custom textures, complex creation, and a meaningful variety. It's currently a large/hard to plan out addition (not to mention how drugs need a redesign from a technical point.) but as some point this could do with being added.
For things like the secret areas you're a warden feel free
PS to the MCP players below is an incomplete list of some of the finished changes to the new map, obviously there are others that were not written down.
Some of your newest suggestions such as the plot entry and warp gui would definitely be added if the time comes up. For the parkours they are 100% RNG on which of the 50 is picked for the day, then again it does change every 8 hours so it's not surprising we have duplicates. As for the Alcohol/Brewing; this has been requested for a while, basically since we added drugs. We tried to keep the drugs unique as possible and didn't add more due to there being overlap so adding more drugs/alcohol while having more options wouldn't really add much content. If we also added brewing we'd want it to be a proper system such as custom textures, complex creation, and a meaningful variety. It's currently a large/hard to plan out addition (not to mention how drugs need a redesign from a technical point.) but as some point this could do with being added.
For things like the secret areas you're a warden feel free

PS to the MCP players below is an incomplete list of some of the finished changes to the new map, obviously there are others that were not written down.
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