MCP V6
#24
Thanks for all the suggestions miner, we've definitely used some and will use more in the future. As far as the custom items go though for PvP we're going to refrain from adding them. MCP has a good amount of custom items from crates and the PvP is already quiet diverse. We want to see how it settles after the reset and don't want PvP to be even more of a jumble than it currently is. Perhaps this will change with demand in the future.

Some of your newest suggestions such as the plot entry and warp gui would definitely be added if the time comes up. For the parkours they are 100% RNG on which of the 50 is picked for the day, then again it does change every 8 hours so it's not surprising we have duplicates. As for the Alcohol/Brewing; this has been requested for a while, basically since we added drugs. We tried to keep the drugs unique as possible and didn't add more due to there being overlap so adding more drugs/alcohol while having more options wouldn't really add much content. If we also added brewing we'd want it to be a proper system such as custom textures, complex creation, and a meaningful variety. It's currently a large/hard to plan out addition (not to mention how drugs need a redesign from a technical point.) but as some point this could do with being added.

For things like the secret areas you're a warden feel free Wink




PS to the MCP players below is an incomplete list of some of the finished changes to the new map, obviously there are others that were not written down.


  1. laced cookie with marajuana
  2. custom unbreaking armour
  3. nerf repair cost - isn't it cheaper for lower playtime?
  4. fixed clear lag
  5. raised guard/mod paychecks
  6. jellywagon crate item - slime ball which gives speed 3 for 30sseconds
  7. polardog crate item - axe which gives slowness, named polars hammer blue/grey or red - fire aspect
  8. miner crate item
  9. force reselection when lava survival changes
  10. disable shard drops in zombie arena
  11. updated to essentials x possibly fixed /seen bug?
  12. no hunger in event portal
  13. adjust starter kit - too OP/Not needed good pick as mines won't be about breaking as many blocks?
  14. added charge signs - add /signs
  15. change zeedin juice to only heal 5 hearts - remove knockback
  16. glass smash throwable items - manual
  17. broadcast to everyone in a region - plugin to send msg to players in region - wsb for world broadcast/greeting for players
  18. make jarder only target players? disable non player targets? - custom targets by defining players and entities while leaving out armour stands - no longer targets friendly mobs
  19. switch jail to solitary confinement (using source code) - change mentions of jail to solitary in rules/commands - fix jailcheck cmd
  20. adjust unbreaking tools to just be almost unbreaking
  21. Add Geo set - geo armour ability to becoem super slow but tanky like shield for a short time - give weakness - add geo sword/axe to same crate ### Geo wanted knockback resistance, maybe some other attributes 25% each piece
  22. silas sythe adjusted - now sets warp
  23. adjust crate money amounts
  24. command sign msgs - be less generic (custom cooldown msgs)
  25. riches - diamond trail
  26. miner slaughter token
  27. increase rareness of speed 3 boots
  28. update wg to protect armour stands from fishing rods
  29. update pvp manager - disable guard npcs
  30. baron can now post links along with c-guard+ & mod
  31. new bosses - stop bosses picking up items - rework AI - spawnzombie on coordinates so player doesn't need to run spell
  32. reduced akita scepter fireball cost
  33. use target modifiers to give custom drops for bosses/mobs by defining their name
  34. nerfed zeedin angel thorns
[Image: img_0666.jpg]

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Messages In This Thread
MCP V6 - by LaughNgamez - Sep 30th, 2016, 01:44 PM
Re: MCP V6 - by BrianADJ - Sep 30th, 2016, 03:46 PM
Re: MCP V6 - by LaughNgamez - Sep 30th, 2016, 04:31 PM
Re: MCP V6 - by cougarboy - Sep 30th, 2016, 09:38 PM
Re: MCP V6 - by Maelonic - Oct 1st, 2016, 12:04 AM
Re: MCP V6 - by crazy_dog713 - Oct 1st, 2016, 08:05 AM
Re: MCP V6 - by WyldcatG - Oct 1st, 2016, 10:20 AM
Re: MCP V6 - by omega015 - Oct 1st, 2016, 03:09 PM
Re: MCP V6 - by serrian_ - Oct 1st, 2016, 03:40 PM
Re: MCP V6 - by masterovieOG - Oct 1st, 2016, 05:41 PM
Re: MCP V6 - by Maelonic - Oct 1st, 2016, 06:08 PM
Re: MCP V6 - by polardog11 - Oct 3rd, 2016, 01:22 PM
Re: MCP V6 - by Kunvoi - Oct 3rd, 2016, 03:31 PM
Re: MCP V6 - by mitsuo_wolfblood - Oct 3rd, 2016, 07:47 PM
Re: MCP V6 - by LaughNgamez - Oct 3rd, 2016, 09:25 PM
Re: MCP V6 - by Hypogre - Oct 4th, 2016, 04:45 AM
Re: MCP V6 - by LaughNgamez - Oct 4th, 2016, 05:43 PM
Re: MCP V6 - by cougarboy - Oct 4th, 2016, 08:25 PM
Re: MCP V6 - by LaughNgamez - Oct 4th, 2016, 09:05 PM
Re: MCP V6 - by omega015 - Oct 5th, 2016, 01:51 AM
Re: MCP V6 - by polardog11 - Oct 5th, 2016, 01:14 PM
Re: MCP V6 - by Maelonic - Oct 5th, 2016, 02:21 PM
Re: MCP V6 - by omega015 - Oct 6th, 2016, 01:40 AM
Re: MCP V6 - by LaughNgamez - Oct 6th, 2016, 02:40 AM
Re: MCP V6 - by masterovieOG - Oct 6th, 2016, 04:33 AM
Re: MCP V6 - by serrian_ - Oct 6th, 2016, 06:43 AM
Re: MCP V6 - by masterovieOG - Oct 6th, 2016, 07:14 AM
Re: MCP V6 - by b_bob58 - Oct 6th, 2016, 02:07 PM
Re: MCP V6 - by LaughNgamez - Oct 6th, 2016, 02:27 PM

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