MCP V6
#23
Some more random suggestions for crate items:
  • Iron bar.
  • Sock (yes a sock) - Fill this up with some rocks, coins or snooker/pool balls and you'll be top dog in no time.
  • Maybe a chance for a mob (or two) to spawn -  This could either be on its own or when something decent drops.
  • Event token - This would be something like the donation token which can be redeemed for any event (or multiple events).
  • Instant rank upgrade - (If top rank already maybe $ consolation prize).
  • Timed access to some spawners/grinders - New area which has spawners/grinders of different hostile mobs so that users could get some xp and shards (I'll happily offer to build an area for this).

Other thoughts for v6:
  • Give players the choice to toggle plot entry/protection.
  • Maybe a warp GUI (similar to mods warp GUI).
  • Chat filter to exclude certain banned words (nothing too restrictive, just those words that would be deemed racist/offensive) - This would be useful for when no staff are online to assist.
  • Have the parkours reset in sequence - at the moment is appears the parkour used is random and some are more frequently used that others. Assuming there's not a specific reason why (or that I just haven't missed certain ones) replace them in sequence so that each is used the same amount.
  • More secret areas added over time (like what was done with the banana tavern, arena, cave, random tunnels etc...)
  • Geo's tavern parkour (the one with the bedrock that unfortunately was abandoned/closed)
  • Alcohol/brewing - could use potion bottles and give different affects to simulate alcohol/other drinks (like energy drinks)


Messages In This Thread
MCP V6 - by LaughNgamez - Sep 30th, 2016, 01:44 PM
Re: MCP V6 - by BrianADJ - Sep 30th, 2016, 03:46 PM
Re: MCP V6 - by LaughNgamez - Sep 30th, 2016, 04:31 PM
Re: MCP V6 - by cougarboy - Sep 30th, 2016, 09:38 PM
Re: MCP V6 - by Maelonic - Oct 1st, 2016, 12:04 AM
Re: MCP V6 - by crazy_dog713 - Oct 1st, 2016, 08:05 AM
Re: MCP V6 - by WyldcatG - Oct 1st, 2016, 10:20 AM
Re: MCP V6 - by omega015 - Oct 1st, 2016, 03:09 PM
Re: MCP V6 - by serrian_ - Oct 1st, 2016, 03:40 PM
Re: MCP V6 - by masterovieOG - Oct 1st, 2016, 05:41 PM
Re: MCP V6 - by Maelonic - Oct 1st, 2016, 06:08 PM
Re: MCP V6 - by polardog11 - Oct 3rd, 2016, 01:22 PM
Re: MCP V6 - by Kunvoi - Oct 3rd, 2016, 03:31 PM
Re: MCP V6 - by mitsuo_wolfblood - Oct 3rd, 2016, 07:47 PM
Re: MCP V6 - by LaughNgamez - Oct 3rd, 2016, 09:25 PM
Re: MCP V6 - by Hypogre - Oct 4th, 2016, 04:45 AM
Re: MCP V6 - by LaughNgamez - Oct 4th, 2016, 05:43 PM
Re: MCP V6 - by cougarboy - Oct 4th, 2016, 08:25 PM
Re: MCP V6 - by LaughNgamez - Oct 4th, 2016, 09:05 PM
Re: MCP V6 - by omega015 - Oct 5th, 2016, 01:51 AM
Re: MCP V6 - by polardog11 - Oct 5th, 2016, 01:14 PM
Re: MCP V6 - by Maelonic - Oct 5th, 2016, 02:21 PM
Re: MCP V6 - by omega015 - Oct 6th, 2016, 01:40 AM
Re: MCP V6 - by LaughNgamez - Oct 6th, 2016, 02:40 AM
Re: MCP V6 - by masterovieOG - Oct 6th, 2016, 04:33 AM
Re: MCP V6 - by serrian_ - Oct 6th, 2016, 06:43 AM
Re: MCP V6 - by masterovieOG - Oct 6th, 2016, 07:14 AM
Re: MCP V6 - by b_bob58 - Oct 6th, 2016, 02:07 PM
Re: MCP V6 - by LaughNgamez - Oct 6th, 2016, 02:27 PM

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