MCP V6
#17
Few thoughts (might not be relevant/suitable)

Quote:Either deny chest shops on courtyard plots (or plots altogether).
This will encourage the use of the black market as it was intended. Or make it a rule that contraband can only be sold in the black market. If often hear people comment the first time they see the black market that its amazing and its a shame its not used more.

I agree that players should only be able to sell contraband in the black market. We'll need to work on a system to make this happen/punish offenders.

Quote:Set maximum buy price for certain ores/blocks
This might help keep players from ranking up too quickly and help keeping the eco in balance. It also could stop undermining the donor perk. e.g. if donor diamond sell is $400, limit chest shops from buying to say $300.

We like the free economy and putting in a system like this would likely be more effort than worth, we will be balancing the eco in other ways though.

Quote:Allow players to place certain signs like disposal, vchest etc..
This could be achieved at a cost by clicking a buy sign that grants the place permission for 10mins and then removes the permission.

Added in V6 for a fee per sign Smile

Quote:Implement the portals in free that teleport players to specific biomes or teleport to a random place.
If there's no suitable plugin that you want to use/test I would be happy to either find the biomes and/or change them every so often

Go ham on V6

Quote:Disallow storing of contraband on plots/introduce random plot checks
This might force black market use or faction base for storage.

This might go along with the not allowing contraband to be sold on plots. We'll see what we decide on this though.

Quote:Have it so plots reset instead of just going into resell
This might keep the economy balanced by not having players stalking plots that are about to expire and obtaining lots of items.

The main reason we never did this is for when players sell plots to each other. On plots expiring/going inactive though I agree and will look into making it so they are nuked.

Quote:A way to monitor playtime as well as last seen
This is to stop those that aren't actually playing and who are just trying to keep their plots.

Been meaning for something like this for a while, just never got around.

Quote:Players $ balance reduces a certain % every x days/months they are offline
This could be something like after 30days of no activity reduce by 1% each week (in 1 year the players balance would only reduce about 40% at that rate)

Interesting idea, will be considered for sure.

Quote:Crate item that can destroy obsidian
Maybe  TNT or something like a fire charge etc... that could break obsidian (and other blocks). This could be limited to a specific %. i.e. when used it has a 5% chance to break the blocks. This item could have requirements / cool down too so that its still difficult to break into well protected faction bases.

The main reason this was never added was due to the live map and how there would be no safety for faction bases. At the time I last considered it there was also one or two factions which attempted to raid anyone, this would only punish more casual players I found. We'll see how this goes on V6 though.

Quote:Change the ez-fix slab so that its useful
This could create a bigger wall and taller too. Then it could be used in free world like a pvp situation to try and escape. or for those who want to build a little easier. Maybe a teleport included to be either inside the wall or on top of it.

Perhaps something like a land bridge? Maybe some way to make travel easier.

Quote:Disable the Silas Sythe jump ability in the prison region
I can't see a need for this within the prison except to parkour/glitch out of the prison. Could still keep the attack ability enabled in the prison though for pvp (although disable for pvp off and safe zones).

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Messages In This Thread
MCP V6 - by LaughNgamez - Sep 30th, 2016, 01:44 PM
Re: MCP V6 - by BrianADJ - Sep 30th, 2016, 03:46 PM
Re: MCP V6 - by LaughNgamez - Sep 30th, 2016, 04:31 PM
Re: MCP V6 - by cougarboy - Sep 30th, 2016, 09:38 PM
Re: MCP V6 - by Maelonic - Oct 1st, 2016, 12:04 AM
Re: MCP V6 - by crazy_dog713 - Oct 1st, 2016, 08:05 AM
Re: MCP V6 - by WyldcatG - Oct 1st, 2016, 10:20 AM
Re: MCP V6 - by omega015 - Oct 1st, 2016, 03:09 PM
Re: MCP V6 - by serrian_ - Oct 1st, 2016, 03:40 PM
Re: MCP V6 - by masterovieOG - Oct 1st, 2016, 05:41 PM
Re: MCP V6 - by Maelonic - Oct 1st, 2016, 06:08 PM
Re: MCP V6 - by polardog11 - Oct 3rd, 2016, 01:22 PM
Re: MCP V6 - by Kunvoi - Oct 3rd, 2016, 03:31 PM
Re: MCP V6 - by mitsuo_wolfblood - Oct 3rd, 2016, 07:47 PM
Re: MCP V6 - by LaughNgamez - Oct 3rd, 2016, 09:25 PM
Re: MCP V6 - by Hypogre - Oct 4th, 2016, 04:45 AM
Re: MCP V6 - by LaughNgamez - Oct 4th, 2016, 05:43 PM
Re: MCP V6 - by cougarboy - Oct 4th, 2016, 08:25 PM
Re: MCP V6 - by LaughNgamez - Oct 4th, 2016, 09:05 PM
Re: MCP V6 - by omega015 - Oct 5th, 2016, 01:51 AM
Re: MCP V6 - by polardog11 - Oct 5th, 2016, 01:14 PM
Re: MCP V6 - by Maelonic - Oct 5th, 2016, 02:21 PM
Re: MCP V6 - by omega015 - Oct 6th, 2016, 01:40 AM
Re: MCP V6 - by LaughNgamez - Oct 6th, 2016, 02:40 AM
Re: MCP V6 - by masterovieOG - Oct 6th, 2016, 04:33 AM
Re: MCP V6 - by serrian_ - Oct 6th, 2016, 06:43 AM
Re: MCP V6 - by masterovieOG - Oct 6th, 2016, 07:14 AM
Re: MCP V6 - by b_bob58 - Oct 6th, 2016, 02:07 PM
Re: MCP V6 - by LaughNgamez - Oct 6th, 2016, 02:27 PM

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