Mar 5th, 2016, 05:20 PM
(Mar 5th, 2016, 02:06 PM)b_bob58 link Wrote: [quote author=TGOutbreak link=topic=3493.msg19531#msg19531 date=1457211480]
[quote author=b_bob58 link=topic=3493.msg19530#msg19530 date=1457210524]
[quote author=TGOutbreak link=topic=3493.msg19527#msg19527 date=1457209948]
[quote author=zs471 link=topic=3493.msg19526#msg19526 date=1457208806]
So basically you want guard buffs to be how they used to be.
The suggestion is to lower the buffs with the amount of guards on.
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Didn't know that, that is how buffs use to work. But then that leads to the question: Why fix it if nothing is wrong.
That's how guard buffs used to work.
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No right now it is player count depends on the buffs..... not the amount of guards on at a time. Hence the suggestion.
[/quote]
Yes... that's why I said that's how they USED TO WORK. Guard buffs have only worked the way they do now for a month or so. It was just updated in February, it used to depend on how many guards are online.
[/quote]
I did not know that, that is how they use to work... This also leads to the question: Why fix it if it is fine?
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Dr. Emmett Brown