Guard Classes
#9
It takes time to develop anything.  By studying small servers grow large, I've determined that it's really just a snowball effect (the owner establishes systems and expansion methods to bring players.  when those players are hooked they bring more players and friends on, vote more, expanding the server).  Players come to play on a server to have fun, and same old boring stuff isn't fun.  This is a huge reason why I encourage constant development updates, adding new things to keep players interested--retention.
Putting systems such as guard classes in place in an early stage in a possible successful MCP future can be a huge advantage in the future when the owner has to add new content.

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Messages In This Thread
Guard Classes - by pointlessbob - Oct 21st, 2015, 05:58 PM
Re: Guard Classes - by cougarboy - Oct 21st, 2015, 07:17 PM
Re: Guard Classes - by LaughNgamez - Oct 22nd, 2015, 12:13 AM
Re: Guard Classes - by pointlessbob - Oct 22nd, 2015, 11:54 AM
Re: Guard Classes - by A2thejaygaming - Oct 22nd, 2015, 02:31 PM
Re: Guard Classes - by pointlessbob - Oct 22nd, 2015, 02:37 PM
Re: Guard Classes - by A2thejaygaming - Oct 22nd, 2015, 02:57 PM
Re: Guard Classes - by b_bob58 - Oct 22nd, 2015, 04:45 PM
Re: Guard Classes - by pointlessbob - Oct 22nd, 2015, 05:23 PM
Re: Guard Classes - by pointlessbob - Oct 24th, 2015, 09:42 AM

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