Why MCP Has a Static Growth
#8
Okay finally some good feedback it looks like.

Over the years MCP has had its ups and downs and usually the main correlation between the ups and downs is admin activity. When Zeedin & I are on the server more often there are more things being done that generally excites players and keeps the server interesting for old players along with helping new players. For example I've hardly been on the server lately and the player count has been steadily declining.

As for MCP being an "original prison server" that's a true fact and it's part of our goal this whole time. Yes prison servers are old and many players are tired of them but MCP has several things which keeps players interested. MCP was not the first server to be a big prison in fact it was inspired by other servers. However the community, additions we've made, and nice ascetics are there to make it the best "classic prison". MCP has not strayed from the base foundation of what a prison server is because believe it or not that's the kind of prison most people know and love. Obviously we've recognized this and tried to make as many non-essential features that players can partake in and we're always looking for more to add.

We've got the ability to do anything that's possible in minecraft at this point and could easily throw in half assed ideas without much thought. If you visit another server with a plugin developer you'll most likely see many bloat features that are added for the sake of being added. This is what S_Ryan's server would have turned into; useless gimmicks that could have been done properly if thought was put into. I know this for a fact because over the years I've had numerous ideas shot at me and people offering to create/implement them for me. If I had accepted all these ideas MCP would be bloated with spammy rushed crap.

In summary we try to create additions on top of the original prison concept to keep the server as interesting and simple as possible. We're always looking for good suggestions even though we shut down 99% of the player suggested ones we take the 1% and put a lot of thought into it. For example if I had not spent weeks thinking of how drugs would work and their implementation we would have some rushed spamable common drug plugin.
In the end it comes down to us needing ideas to be suggested so we can think them through and implement them properly.



Now as for the donation system: MCP's donation system is far from perfect but it is better than most and is at least balanced.

You've suggested some things here that give donators an unfair advantage by giving them access to non-obtainable things.

There are packs used a lot and there are packs rarely bought, none the less they all have had thought put into them. Currently these packs usually just cut out grinding time or give the users non-balance affecting ascetics.

As far as the "gimmicky" or "spontaneous" donation items go there is one reason we have never added them despite how much we'd love to.
Selling things like these goes directly against my views on donations as we have never sold an item that a normal player cannot get with some effort. To keep if fair for players and not have conversions like "oh nice laser how did you get that?" to "I paid $20 for it and that's the only way to get it" we do not have this kind of donating.

A few other servers have added in these "spontaneous" features for all players and that donators just get them easier. Some servers to get something as little as $5 you need to grind for 100 hours.
We probably would not be against adding things like this and I'm definitely considering it more now that I've been made think about it.

The point shop was originally going to be the compromise for things like these: a currency that could not be gotten except by working hard to earn something.
Maybe we'll revamp the point shop and add in the "spontaneous" items to keep things interesting as I'm happy but not thrilled with the current point shop. However our goal is to keep it balanced for non donators and we always consider that before touching donations.

TL;DR: MCP has a fine donation system that is current. The key word being "fine" it could be improved and may be in the future.

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Messages In This Thread
Why MCP Has a Static Growth - by pointlessbob - Jul 19th, 2015, 10:32 PM
Re: Why MCP Has a Static Growth - by Zeedin - Jul 20th, 2015, 11:53 AM
Re: Why MCP Has a Static Growth - by pointlessbob - Jul 20th, 2015, 01:44 PM
Re: Why MCP Has a Static Growth - by Zeedin - Jul 20th, 2015, 02:36 PM
Re: Why MCP Has a Static Growth - by pointlessbob - Jul 20th, 2015, 02:50 PM
Re: Why MCP Has a Static Growth - by Zeedin - Jul 20th, 2015, 02:57 PM
Re: Why MCP Has a Static Growth - by pointlessbob - Jul 20th, 2015, 03:19 PM
Re: Why MCP Has a Static Growth - by LaughNgamez - Jul 20th, 2015, 03:59 PM
Re: Why MCP Has a Static Growth - by LaughNgamez - Jul 20th, 2015, 04:00 PM
Re: Why MCP Has a Static Growth - by pointlessbob - Jul 20th, 2015, 05:58 PM
Re: Why MCP Has a Static Growth - by astralaether9 - Jul 21st, 2015, 02:46 PM
Re: Why MCP Has a Static Growth - by Girlsrock5133 - Jul 22nd, 2015, 05:30 PM

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