Why MCP Has a Static Growth
#1
Why MCP Has Static Growth

Hi everyone, before I begin I'd like to state that this isn't a hate thread.  It's purpose is to explain my personal opinion on why MCP has not been growing the way we'd like it to and to suggest ways to expand it's commercial value.

First Allegation:  MCP has very little impressive resources.

Other than rather new additions to the server such as drugs, MCP is the original prison server you'd expect to find.  Prison servers were popular when the idea was first made a reality years ago because it was a fresh, new idea that appealed to the target audience.  The server has retained a lot of the original ideas that prison servers created, however that is not an ideal situation.
Since MCP has retained these overused and expired game mechanics, the server can be described as boring to players that have already experienced said mechanics.  (Yes, the drug plugin introduces a new play-style, however the drug plugin is just a minor asset to the server).

Older players can recall my participation with S_Ryan's prison server that I helped construct.  The reason I was so intrigued with it was because Ryan and I had very unique ideas that could be made possible because of his ability with coding.  I still feel that some of the ideas created between us could have made the server very successful with the current target demographic (it's a shame we hit some bumps in that road).
The purpose of this story is to bring up the fact that MCP needs new game mechanics and resources that are unique to any prison server.  Simple things like changing the way you can get out of the prison from mining materials, to dealing with 'blockmasters'--bringing them materials to gain entrance into the next block-- can be a very effective way to add unique gameplay to the server.  This was just an idea that was brainstormed with people I know, there is many more than can be created to benefit the server.

Second Allegation:  MCP needs to create a stable donation system.

There are lots of donation packs within MCP that make money for the server so that it can stay up, but I don't think the majority of the server knows how important these packages are.  Not because it runs the server, but because the packages can create internal server activity if they are constantly updated?while still making money for server quality and endorsement.

An underrated system used in professional businesses is a mechanic in POS systems to view how much profit/sales are gained from each product.  Managers use this to pin-point the good products that make them money, and the bad products that rather a) lose money or b) have very little sales.  MCP can use this system to constantly update their range of donation packages.  Packages like ?Get 1 million dollars in game? are probably never used and should be removed because of it.

Controlling an active and efficient system that makes the server money is probably one of the most important features a server with no background source of money should have.  I personally suggest not putting features that make the game experience 100% more easier, but instead have features that make the experience more fun and spontaneous.  Such features could include MCP's very own laser (edited of course), to even a small super jump tool.  It is still very possible to have features that make the gameplay easier --such as donator mine and a party pack-- as long as they create high profit/sales.

But where should this money that MCP makes through these features go to?  The money created from these sales should first go directly to the server host (keeping the server up is more important than anything).  Any other money should a) be set aside for future payments to the host, or b) used for outside advertising.  This outside advertising allows the server to gain lots of new players daily.  Keeping a voting system on popular sites works well, but paid advertising works better; this form of advertising allows MCP's name to stretch farther over the multiplayer server realm.

TL;DR ? MCP needs to establish unique game mechanics and a stable system to make money for the server to constantly expand.

Thanks for listening, I hope those who can make the decisions to change the server can take this to consideration.  Best of luck to Silas and Zeedin, have a bright future.  - pointlessbob

i also wrote this really quickly so don't make fun of any errors or run-on sentences

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Messages In This Thread
Why MCP Has a Static Growth - by pointlessbob - Jul 19th, 2015, 10:32 PM
Re: Why MCP Has a Static Growth - by Zeedin - Jul 20th, 2015, 11:53 AM
Re: Why MCP Has a Static Growth - by pointlessbob - Jul 20th, 2015, 01:44 PM
Re: Why MCP Has a Static Growth - by Zeedin - Jul 20th, 2015, 02:36 PM
Re: Why MCP Has a Static Growth - by pointlessbob - Jul 20th, 2015, 02:50 PM
Re: Why MCP Has a Static Growth - by Zeedin - Jul 20th, 2015, 02:57 PM
Re: Why MCP Has a Static Growth - by pointlessbob - Jul 20th, 2015, 03:19 PM
Re: Why MCP Has a Static Growth - by LaughNgamez - Jul 20th, 2015, 03:59 PM
Re: Why MCP Has a Static Growth - by LaughNgamez - Jul 20th, 2015, 04:00 PM
Re: Why MCP Has a Static Growth - by pointlessbob - Jul 20th, 2015, 05:58 PM
Re: Why MCP Has a Static Growth - by astralaether9 - Jul 21st, 2015, 02:46 PM
Re: Why MCP Has a Static Growth - by Girlsrock5133 - Jul 22nd, 2015, 05:30 PM

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