Jun 25th, 2015, 08:44 PM
Seems like your pvp ideas are all counter intuitive.
Our goal is to have guards not be consistently raped by well equipped 1-3 players. On top of that though, we also don't want 30 minute long fights like we had before we removed "god apples". This is also why we took the steps to remove healing equipment as they prolonged fights indefinitely so now if people want those effects they at least have to use drugs wisely as opposed to just having an inv full of healing equipment.
The goal here is to have longer fights that cannot be prolonged a ridiculous amount but are fair for all levels.
This is why we decreased the general max damage ability and are encouraging longer fights without any buffs or effects acquired through other means.
Our goal is to have guards not be consistently raped by well equipped 1-3 players. On top of that though, we also don't want 30 minute long fights like we had before we removed "god apples". This is also why we took the steps to remove healing equipment as they prolonged fights indefinitely so now if people want those effects they at least have to use drugs wisely as opposed to just having an inv full of healing equipment.
The goal here is to have longer fights that cannot be prolonged a ridiculous amount but are fair for all levels.
This is why we decreased the general max damage ability and are encouraging longer fights without any buffs or effects acquired through other means.
signature
???