Taser 2.0
#1
What is the bug:  When guards get tased or poisoned they get internal errors until the effect wears off. It goes down 1 second per relog so imagine a 45 second poison potion.
Where is this bug located: On guards when they are tased or poisoned.
How can we recreate it: You can tase or poison a guard.
Addition info: I have figured out why the glitch happens sort of. This is what I have figured out...
- There is a new feature that when guards get hit they get speed for one minute, when this feature is implemented this bug happens to guards. Causing prisoners to easily get away from a guard fight via poison.
- When this feature mentioned above was not implemented yesterday the error no longer happen and I tased summonhalo just fine.
- The feature is implemented again today and the bug is back again.

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Messages In This Thread
Taser 2.0 - by zs471 - Feb 15th, 2014, 11:24 AM
Re: Taser 2.0 - by ShadowHunterDaPro - Feb 15th, 2014, 01:08 PM
Re: Taser 2.0 - by summonhalo - Feb 15th, 2014, 01:53 PM
Re: Taser 2.0 - by zs471 - Feb 15th, 2014, 02:07 PM
Re: Taser 2.0 - by summonhalo - Feb 15th, 2014, 09:14 PM

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