Oct 16th, 2019, 07:06 AM
(Oct 9th, 2019, 10:30 PM)LaughNgamez link Wrote: Good point on the factions bob, definitely something that would be done on a new version.
Economy and everything needs a complete re-haul. The issue is a lot of features you can't really argue against, even if they take away from the classic feel. It's a tough line to draw.
I agree with bob about factions. That is what brought me back to servers after I have felt dead on at the time. I like the gang idea, maybe you have a choice of being in a gang or faction. The choice determines if you get a cy plot or claimable land in the free world. Does that sound like a reasonable tradeoff?
I could help with the economy stuff but I know you'd rather have staff deal with it. What I would do is see how long it takes to get an item in mass quantities (reasonable) and ratio it to the whole of the mass collection about 14-21 times (different situations for every 2-3 tests). I would also look into server impact that items give to the server so the server would run smoother if people were going for less laggy ways of making money. I know you'd have to do it on a mass scale of various designs, but I think it would work out. It would probably take the entire staff team to do the test runs, but it could help get a small scale sample of the players to come.