May 27th, 2019, 07:02 PM
Pvp is a huge part of the server and primary reason people play it. MCP, with it's wide array of crate items has a particularly unique pvp system that is attracting in it's own way. However there are a number of problems associated with crates in the current meta.
1. Custom crate items goes against the principles of a "classic" "non-op" prison server
- I think if you look back to the success convicted had was because of the pureness of it. Pvp Had a capped limit being the highest you could get was diamond-protection 4 and a sharp 5 sword. People weren't afraid to lose items as the item arc was very set and stone and risk and reward both clear and tied more closely together.
2. The current Meta and what I would call a "pvp arc" is broken
- In vanilla minecraft you can only get up to a certain level of gear as mentioned earlier. in the current meta for players to be competitive in pvp they must have to grind or pay for crates in order to get crate items. This makes the server unattractive for new players and for current players. If a new player joins the server wishes to engaged in a classic role and then is bumped by zeeden armor 30's in the retention rate is marginally reduced right there, once they see the prison is not actually a bear-bones, vanilla prison.
3. The current pvp system is very pay to win/ favors older players and opposes new players
- A sure example of this would be MattMab. For those of you who don't know he donated a considerable sum of money and with his wide collection of crate items dominated the pvp field in the prison. For a new player to be competitive they would have to either donate or acquire crates items in an arc that favors older players and
An illustration for you people who don't like to read
1. Custom crate items goes against the principles of a "classic" "non-op" prison server
- I think if you look back to the success convicted had was because of the pureness of it. Pvp Had a capped limit being the highest you could get was diamond-protection 4 and a sharp 5 sword. People weren't afraid to lose items as the item arc was very set and stone and risk and reward both clear and tied more closely together.
2. The current Meta and what I would call a "pvp arc" is broken
- In vanilla minecraft you can only get up to a certain level of gear as mentioned earlier. in the current meta for players to be competitive in pvp they must have to grind or pay for crates in order to get crate items. This makes the server unattractive for new players and for current players. If a new player joins the server wishes to engaged in a classic role and then is bumped by zeeden armor 30's in the retention rate is marginally reduced right there, once they see the prison is not actually a bear-bones, vanilla prison.
3. The current pvp system is very pay to win/ favors older players and opposes new players
- A sure example of this would be MattMab. For those of you who don't know he donated a considerable sum of money and with his wide collection of crate items dominated the pvp field in the prison. For a new player to be competitive they would have to either donate or acquire crates items in an arc that favors older players and
An illustration for you people who don't like to read
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" If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit."-
Dr. Emmett Brown
Dr. Emmett Brown