Dec 11th, 2018, 05:47 AM
Perhaps the event's cost should be based more on expected output?
For example, everyone could win lava survival, and most of the time multiple people do; whereas events such as KOTL, push ring, Laser Tag, and Last Man will only ever have 1 winner.
A 3 tier system could help. Tier 1 is for events that can only be one by one player and/or have some level of difficulty 100k. An example would be KOTL, Laser tag, push ring. Tier 2 would have easier events that may possibly be won by more than 1 person, (skydive, bullrush, flash flood, etc) 150k. Tier 3 would be very easy events that almost always have more than 1 winner, (Lava survival, tnt drop) at 200k.
Along the lines of reducing prices pertaining to the dragon forge... I completely agree. Very few people bother obtaining these sets as the investment needed isn't worth what the set/items entail. Buff the sets/items or reduce the amount of items needed across the board and it would be much more balanced.
For example, everyone could win lava survival, and most of the time multiple people do; whereas events such as KOTL, push ring, Laser Tag, and Last Man will only ever have 1 winner.
A 3 tier system could help. Tier 1 is for events that can only be one by one player and/or have some level of difficulty 100k. An example would be KOTL, Laser tag, push ring. Tier 2 would have easier events that may possibly be won by more than 1 person, (skydive, bullrush, flash flood, etc) 150k. Tier 3 would be very easy events that almost always have more than 1 winner, (Lava survival, tnt drop) at 200k.
Along the lines of reducing prices pertaining to the dragon forge... I completely agree. Very few people bother obtaining these sets as the investment needed isn't worth what the set/items entail. Buff the sets/items or reduce the amount of items needed across the board and it would be much more balanced.