Change Guards
#1
1. Is your idea logical? Yes
2. Could it be done easily? Very easily
3. Has something like it been done before? Probably not, they always get buffed
4. Has this idea been suggested before? No

Alright so, today Tysun and I were attempting to kill MasterScare. As you all know with 10+ players on guards get res 2. I believe this is seriously strong due to the fact that MCP average playercount is almost always 10+. So basically it took me and TySun literally 7 minutes to kill Scare while he was literally chugging gaps and also bowing us the whole time. He can essentially chug gaps and live forever and then just punch us away with the bow. Their armor is also currently basically unbreakable, we legit did not break even his helmet after whaling on him for 7 minutes straight.

These are my proposed changes (I would just want one to be implemented)
- Nerf the protection on their armor
- Nerf the unbreaking on their armor
- Nerf res 2 as a whole
- Nerf kit gapple or make a limit to how many they can carry possibly
- Buff their damage (sharpness level) BUT nerf them to res 1

Overall I think guards are a bit overtuned right now, if it takes 7 minutes for two players consistently whaling on a guard (we have str 2). Something is definitely not ok.
- Nerf the unbreaking on their armor

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Messages In This Thread
Change Guards - by Coolskate2449 - Dec 8th, 2018, 05:20 PM
Re: Change Guards - by Mr.Scare - Dec 8th, 2018, 05:28 PM
Re: Change Guards - by Mr.Scare - Dec 8th, 2018, 06:01 PM
Re: Change Guards - by Coolskate2449 - Dec 8th, 2018, 06:49 PM
Re: Change Guards - by Mr.Scare - Dec 8th, 2018, 07:02 PM
Re: Change Guards - by Dragon1240 - Dec 8th, 2018, 07:07 PM
Re: Change Guards - by LaughNgamez - Dec 8th, 2018, 10:50 PM
Re: Change Guards - by ItsKelinu - Dec 9th, 2018, 12:04 AM
Re: Change Guards - by TheObsidianTNT77 - Dec 9th, 2018, 07:24 AM

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