Guard Perks
#6
We want to avoid giving incentive people to be guard for the wrong reasons. That being said a guard plot or area isn't the worst idea in the world (we had one half a decade ago on MCP V1). Guards and staff do have all their staff rooms though and we may expand onto those.

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Messages In This Thread
Guard Perks - by DogTag93 - Feb 11th, 2018, 08:51 PM
Re: Guard Perks - by masterovieOG - Feb 11th, 2018, 09:01 PM
Re: Guard Perks - by DogTag93 - Feb 11th, 2018, 09:15 PM
Re: Guard Perks - by masterovieOG - Feb 11th, 2018, 10:00 PM
Re: Guard Perks - by DogTag93 - Feb 11th, 2018, 10:57 PM
Re: Guard Perks - by LaughNgamez - Feb 12th, 2018, 07:44 AM

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