Bribery
#1
Ok so this is probably the stupid suggestion I've ever written and is probably going to get denied instantly but here it is...  I was thinking if a player gets jailed for more than 10 minutes, they can have 1 command which can be /bribe... It can be where a player does /bribe [Guard Name] [amount] and once the prisoner does that, the guard that the prisoner tries to bribe gets an alert that the prisoner will give him money to unjail.  He can either accept it by doing /bribeaccept or deny with /bribedeny.  This command would only work if the player is in jail.  I give this reason because it happens in real life and I think would be a good addition.  To avoid favoritism like if I jailed HeroDeacon and he gave me an bribe to unjail him for 500, and me unjailing, the Minimum you would have to bribe a guard to unjail you would be 10k or higher.

Thanks for reading,

PS: A2 I'm not fat

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#2
The favouristism would be off the charts. There's already the bail sign which is a somewhat good compromise.

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#3
Yea I was trying to come up with a good way to get rid of favoritism but I couldn't  think of a good one.

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#4
Easy solution. Get rid of bribedeny/accept and make it completely random. Maybe you could only try this command once per (insert random amount of time) minutes with a 25% chance of the bribe being accepted.

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#5
(Feb 18th, 2016, 12:42 PM)b_bob58 link Wrote: Easy solution. Get rid of bribedeny/accept and make it completely random. Maybe you could only try this command once per (insert random amount of time) minutes with a 25% chance of the bribe being accepted.

This is more likely.

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