Feb 7th, 2018, 07:21 PM
(This post was last modified: Feb 7th, 2018, 07:23 PM by LaughNgamez.)
Should we remove dynmap player display & add AI guards. (Two completely unrelated things)
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Feb 7th, 2018, 07:21 PM
(This post was last modified: Feb 7th, 2018, 07:23 PM by LaughNgamez.)
Should we remove dynmap player display & add AI guards. (Two completely unrelated things)
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Feb 7th, 2018, 09:51 PM
(Feb 7th, 2018, 09:06 PM)masterovieOG link Wrote: AI guards would be super interesting like shit. They'd likely just be generic patrols in small/specific areas. Essentially just to assure there's always a guard presence. Head-Guards would ideally be able to set their targets or summon them during riots. We wouldn't ever remove normal guards as AI ones would just supplement and wouldn't call for items (they may KOS for specific ones/pvp). Still skeptical of adding them as we are a classic prison. signature
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Feb 7th, 2018, 10:38 PM
(Feb 7th, 2018, 09:51 PM)LaughNgamez link Wrote: [quote author=masterovieOG link=topic=5577.msg33507#msg33507 date=1518062777] They'd likely just be generic patrols in small/specific areas. Essentially just to assure there's always a guard presence. Head-Guards would ideally be able to set their targets or summon them during riots. We wouldn't ever remove normal guards as AI ones would just supplement and wouldn't call for items (they may KOS for specific ones/pvp). Still skeptical of adding them as we are a classic prison. [/quote] If you do add AI guards i would make them only spawn when there are normal guards on otherwise they would be super easy to farm. Or just make them not drop items either or.
Feb 8th, 2018, 01:02 AM
I don't believe we need AI guards due to the fact there not many players online who really want to riot/ kill guards
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Feb 8th, 2018, 10:45 AM
(Feb 7th, 2018, 09:51 PM)LaughNgamez link Wrote: [quote author=masterovieOG link=topic=5577.msg33507#msg33507 date=1518062777] They'd likely just be generic patrols in small/specific areas. Essentially just to assure there's always a guard presence. Head-Guards would ideally be able to set their targets or summon them during riots. We wouldn't ever remove normal guards as AI ones would just supplement and wouldn't call for items (they may KOS for specific ones/pvp). Still skeptical of adding them as we are a classic prison. [/quote] we could put them in places like B since it is a pvp zone but rarely a riot happens there. We could add them for a week maybe and see if they’re useful. Like I would say all guards like to do events so having an AI guard on duty in C would help during that time. signature
Feb 8th, 2018, 10:47 AM
(Feb 8th, 2018, 01:02 AM)Mr.Scare link Wrote: I don't believe we need AI guards due to the fact there not many players online who really want to riot/ kill guardsI can name a good amount of people who still pvp... signature
Feb 8th, 2018, 11:50 AM
(Feb 8th, 2018, 10:47 AM)masterovieOG link Wrote: [quote author=Mr.Scare link=topic=5577.msg33510#msg33510 date=1518076959]I can name a good amount of people who still pvp... [/quote] you might know some people but at MCP's current state not many people get on. The most people on recently are around 8 people (All Day Long) But anyway I would love to see how the Ai Guards work out signature
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Feb 10th, 2018, 09:38 AM
AI guards would be interesting as long as we don't get replaced
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