Feb 15th, 2014, 11:24 AM
What is the bug: When guards get tased or poisoned they get internal errors until the effect wears off. It goes down 1 second per relog so imagine a 45 second poison potion.
Where is this bug located: On guards when they are tased or poisoned.
How can we recreate it: You can tase or poison a guard.
Addition info: I have figured out why the glitch happens sort of. This is what I have figured out...
- There is a new feature that when guards get hit they get speed for one minute, when this feature is implemented this bug happens to guards. Causing prisoners to easily get away from a guard fight via poison.
- When this feature mentioned above was not implemented yesterday the error no longer happen and I tased summonhalo just fine.
- The feature is implemented again today and the bug is back again.
Where is this bug located: On guards when they are tased or poisoned.
How can we recreate it: You can tase or poison a guard.
Addition info: I have figured out why the glitch happens sort of. This is what I have figured out...
- There is a new feature that when guards get hit they get speed for one minute, when this feature is implemented this bug happens to guards. Causing prisoners to easily get away from a guard fight via poison.
- When this feature mentioned above was not implemented yesterday the error no longer happen and I tased summonhalo just fine.
- The feature is implemented again today and the bug is back again.
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