Glass smash
#1
Completely remove the knockback from snowballs in this event completely. In my suggestions thread before I suggested removing it from event warmup, however users still use the snowball knockback to keep players in a corner while knocking out the floor below them completely giving them zero chance to even compete in the event.  Before someone says don't stand in a corner, it doesn't stop players from pushing you into a corner to keep you stuck there.

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#2
1

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#3
I like the knockback in glass smash, it adds a new element to the game. You should git gud.

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#4
(Nov 20th, 2016, 09:02 PM)zs471 link Wrote: I like the knockback in glass smash, it adds a new element to the game. You should git gud.

I'm just going to assume the "git gud" part is a joke or whatever. It may give a new element to the game however it's a rather bad element. I've multiple times started out from the middle and simply been targeted right from the start, forced into a corner, and had the floor knocked out from underneath me. Either make it possible for this sort of thing to not happen, or completely remove this element from this event, as we still have Push Ring which does fine on it's one.

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#5
This should be fixed.

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#6
(Nov 20th, 2016, 09:34 PM)mitsuo_wolfblood link Wrote: [quote author=zs471 link=topic=4380.msg25218#msg25218 date=1479700928]
I like the knockback in glass smash, it adds a new element to the game. You should git gud.

I'm just going to assume the "git gud" part is a joke or whatever. It may give a new element to the game however it's a rather bad element. I've multiple times started out from the middle and simply been targeted right from the start, forced into a corner, and had the floor knocked out from underneath me. Either make it possible for this sort of thing to not happen, or completely remove this element from this event, as we still have Push Ring which does fine on it's one.
[/quote]

You won't get pushed in the corner if you push them back, the knockback made the event fun and allowed a different sort of strategy. By git gud I meant perhaps there is a learning curve to using the knockback to your advantage.

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#7
(Nov 21st, 2016, 02:04 PM)zs471 link Wrote: You won't get pushed in the corner if you push them back, the knockback made the event fun and allowed a different sort of strategy. By git gud I meant perhaps there is a learning curve to using the knockback to your advantage.

Maybe, just can never seem to make the knockback work in my favor in getting out of the corner when I get pushed there. Though this is called a "Feature" quoted from Silas :^ )

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#8
We've come to the conclusion that Mit just needs to get good.

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