CDGS
guards are to op! - Printable Version

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+--- Thread: guards are to op! (/showthread.php?tid=17306)



guards are to op! - stinglikebeedril - Aug 2nd, 2018

1. Is your idea logical?
yes ands its important too
2. Could it be done easily?
it can be done in a few minutes
3. Has something like it been done before?
often yes but in reverse
4. Has this idea been suggested before?
most likely

ok so guards did need a buff like 4-5 months ago when they got like 3 gapps and basically prot 4 diamond but now they have extra hearts 20-24 gapps and more taser charges. Just now i fought corey on my alt and i had to use drugs to finally kill them ( i have full prot V and sharp V ). i think its gone to far, i have yet to test it but a riot guard could tank full god gear for at least 10 minutes maybe even win half the time. I think there are a few ways to balance this out

i think one of the reasons people complain is the random gear when you respawn, not everything is random but the gapps, taser charges, and arrows (if you have a bow ofc) have some extreme highs and lows you can get gapps at a difference of 5 or 6 ( currently being 19ish-24) charges can be 1 charge to 4 at times; with arrows i have not really tested cause you usually have enough no matter what. This is bad because before guards where op you could get like 4 gapps and get slaughtered or get 9 and have a good chance, same with charges getting 2-3 is good but when you get 1you are doomed. So i think it should be somthing like 8 gapps, 3 charges , and 1 stack of arrows for standard guard and 3 for marksman.

i think this will work well as a starting point to actually fix guards instead of just buffing them every 2 weeks.
thanks for reading my suggestion (but only if you really did read it and did not just skip to the end)


Re: guards are to op! - LaughNgamez - Aug 2nd, 2018

Guards are usually either too weak or too strong. I'm aware of the current complaints with their strength but keep in mind the current balance was designed to be a starting point to rework guard balance. Previously guards dying due to running out of supplies was poor design.

With these changes we'll go forward with balancing guard stats not supplies from this point.

Thanks for the report.


Re: guards are to op! - Lord63 - Aug 2nd, 2018

Every time Guard Are Reported To Weak there buffed then people complain then there nerfed then buffed etc. 

I'm nowhere to say this, But maybe unless you know you have a chance a victory and talent at PVP try not to fight a top guard in the first place

In the end its just an endless nerf buff cycle


Re: guards are to op! - Mattmab - Aug 2nd, 2018

tfw sting is a guard and is asking for guard nerfs lord please keep this a suggestion and not an argument


Re: guards are to op! - Lord63 - Aug 2nd, 2018

Sorry, Just shooting my useless opinion out there