All MCP's Rules - Printable Version +- CDGS (https://forums.cdgs.net) +-- Forum: General Category (https://forums.cdgs.net/forumdisplay.php?fid=73) +--- Forum: Off Topic (https://forums.cdgs.net/forumdisplay.php?fid=89) +--- Thread: All MCP's Rules (/showthread.php?tid=15723) |
All MCP's Rules - BaileySD123 - Jul 22nd, 2016 Well, I'll be blunt. There are a lot of unwritten rules that can result in severe punishment. this is a post of all I could remember, please post with more then when I have most of the relevant ones I will make a large thread in server rules listing all of them. You can not use Silas Sythe or Jarder to complete parkour You may not place a skeleton spawner in the nether You may not Jarder blast armor stands from people's plots You may not use any exploits to get outside the prison You may not bug staff for a stupid reason (I.e. poking Silas "long live doggo" in teamspeak) You may not abuse pistons in your plot (assuming you had Silas enable them) You may not have water/lava flowing off your plot You may not own more than the alloted amount of plots and other regions by using alternative accounts You may not use more than 3 accounts on MCP You may not place a beacon in a plot You may not use special effects to get in a place where you can not be hit in mob farms Any more you can think of please tell me (Yes I am aware most of these fall under common sense) Re: All MCP's Rules - LaughNgamez - Jul 22nd, 2016 #2 is allowed as Wither Skeletons do not spawn. I really like this list though, some day we'll make these official. |