CDGS
Guard Hounds - Printable Version

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+--- Thread: Guard Hounds (/showthread.php?tid=13635)



Guard Hounds - pointlessbob - Jan 24th, 2015

obviously doesn't need explanation




Re: Guard Hounds - TheLoadedShotgun - Jan 25th, 2015

I don't know.. guards would be even more OP with guard dogs. If this existed, then people would only 5v1 guards. Maybe this would work if like when 1 guard on 3 or two and like 3+ none or one


Re: Guard Hounds - zs471 - Jan 25th, 2015

I think it would be cool to see some kind of plugin magic make guards have wolves with increased health and advanced intelligence, in my opinion the guards need something to make them stronger they are pretty weak.


Re: Guard Hounds - GeoDope - Jan 25th, 2015

The correct term should be K9. But I fully support the idea given that there are a lot of people and only one or two guards.


Re: Guard Hounds - pointlessbob - Jan 25th, 2015

would make battles more fun

guarding is getting boring
why do you think all these people go inactive


Re: Guard Hounds - zs471 - Jan 26th, 2015

(Jan 25th, 2015, 05:35 PM)GeoDope link Wrote:There are a lot of people and only one or two guards.
I agree the number of guards no longer fit the number of players on mcp. The number of consistently active guards has dropped down to one with the recent four demotions. Snipedyall is the only guard left who cares about his job.


Re: Guard Hounds - Coolskate2449 - Jan 26th, 2015

^ SNipedYal is the only guard pretty much so he would need this benifit


Re: Guard Hounds - Coolskate2449 - Jan 26th, 2015

The fact is all guards except sniped go on mcp for 10 seconds so their /seen won't disappoint silas then they log off and go to some other server