potential change give us your thoughts - Printable Version +- CDGS (https://forums.cdgs.net) +-- Forum: MCP (Convicted) (https://forums.cdgs.net/forumdisplay.php?fid=71) +--- Forum: Announcements (https://forums.cdgs.net/forumdisplay.php?fid=82) +--- Thread: potential change give us your thoughts (/showthread.php?tid=13301) |
potential change give us your thoughts - LaughNgamez - Jun 11th, 2014 may potentially make pvp abuses & caps calls stack between staff. for example "/pvpabuse <name>" adds one to their count and it auto jails them when they hit 3. There would be a command to check your levels & they would drop on jail/lose one level every 20 minutes Re: potential change give us your thoughts - mitsuo_wolfblood - Jun 11th, 2014 Def. do it :^) Re: potential change give us your thoughts - ShadowHunterDaPro - Jun 12th, 2014 what do you mean "stack between staff"? and what do you mean by "they would drop on jail/lose on level every 20 minutes"? I think I get what your overall point is, and I would say yes, it would be a good idea, but you should still explain a few things a little more thoroughly plz Re: potential change give us your thoughts - LaughNgamez - Jun 12th, 2014 (Jun 12th, 2014, 12:59 PM)Coolshorts link Wrote: what do you mean "stack between staff"? and what do you mean by "they would drop on jail/lose on level every 20 minutes"? I think I get what your overall point is, and I would say yes, it would be a good idea, but you should still explain a few things a little more thoroughly plzStack between staff = strike from one staff + strike from another staff 10 minutes later = two strikes and is kept track of by the system. Drop on jail/lose is pretty simple... If you're jailed/muted your strikes will be reset. Every 20 minutes you lose a strike. Re: potential change give us your thoughts - ShadowHunterDaPro - Jun 12th, 2014 (Jun 12th, 2014, 02:02 PM)LaughNgamez link Wrote: [quote author=Coolshorts link=topic=1316.msg8324#msg8324 date=1402603187]Stack between staff = strike from one staff + strike from another staff 10 minutes later = two strikes and is kept track of by the system. Drop on jail/lose is pretty simple... If you're jailed/muted your strikes will be reset. Every 20 minutes you lose a strike. [/quote] ah ok... what about staff calling strikes? like what if there is confusion between staff about how many strikes someone has? what if since there is confusion, some staff members may add strikes to players that are not supposed to be added, and it messes up the system? Re: potential change give us your thoughts - zs471 - Jun 14th, 2014 I like the idea but, I thought of a situation where this may not work. Guard 1 and guard 2 are pvping prisoner. Prisoner safe zones. Guard 1 /pvpabuse prisoner Guard 2 /pvpabuse prisoner Prisoner: I got 2 pvp abuse strikes!!! Abuse! Re: potential change give us your thoughts - LaughNgamez - Jun 14th, 2014 (Jun 14th, 2014, 12:59 PM)zs471 link Wrote: I like the idea but, I thought of a situation where this may not work.It will announce it so the staff will see it. Re: potential change give us your thoughts - NijacreeperGaming - Jun 14th, 2014 Silas, This gonna be a cool plugin ________________________ I'm still confused Re: potential change give us your thoughts - pointlessbob - Jun 15th, 2014 there is a saying people use when programming robotics and other things in that field K.I.S.S Keep it simple, stupid |