CDGS
Loot Drop - Printable Version

+- CDGS (https://forums.cdgs.net)
+-- Forum: MCP (Convicted) (https://forums.cdgs.net/forumdisplay.php?fid=71)
+--- Forum: Suggestions (https://forums.cdgs.net/forumdisplay.php?fid=85)
+--- Thread: Loot Drop (/showthread.php?tid=13182)



Loot Drop - pointlessbob - May 13th, 2014

as a guard I get those noobs who keep coming back and punching/running

as annoying as that is, constant pvp helps stop that, but to add more fun

a small money loss on death (from the player's bal)

and if you're killed, that person gets that small money loss

[a.k.a loot]

this works for prisoners, not guards


Re: Loot Drop - ASINISTERTACO - May 13th, 2014

but what about the people who dont pvp at all they dont deserve that


Re: Loot Drop - LaughNgamez - May 13th, 2014

(May 13th, 2014, 02:03 PM)pointlessbob link Wrote: as a guard I get those noobs who keep coming back and punching/running

as annoying as that is, constant pvp helps stop that, but to add more fun

a small money loss on death (from the player's bal)

and if you're killed, that person gets that small money loss

[a.k.a loot]

this works for prisoners, not guards
No to the first, it would discourage and make life harder for new players. Perhaps a bounty for guard kill though.


Re: Loot Drop - BaileySD123 - May 14th, 2014

umm silas, I think that is exactly counter acting what point suggested lol