Solution to Free World Resets Due to New Bioms/Ores - Printable Version +- CDGS (https://forums.cdgs.net) +-- Forum: MCP (Convicted) (https://forums.cdgs.net/forumdisplay.php?fid=71) +--- Forum: Suggestions (https://forums.cdgs.net/forumdisplay.php?fid=85) +--- Thread: Solution to Free World Resets Due to New Bioms/Ores (/showthread.php?tid=12916) Pages:
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Solution to Free World Resets Due to New Bioms/Ores - pointlessbob - Apr 5th, 2014 Baron Biom Hub: A place in Baron Town that allows players to warp to any biom that they want to go to. ex. Tundra | Desert-O-Grassland | Forest When new updates come out with new crap in them that has new ores or even bioms, all you need to do is update the room to allow it to warp to a new world's new bioms. A suggestion though, to make the warps just a biom access world, don't allow /sethome or any faction claim command to be said in there. [/sethome] won't be needed because players won't be running out 10k blocks to find stuff, different warps will] After a biom is completely raided by players, they can report it on the forums so a warden can update the warp to a new place. yes/no? will stop worthless resets deleting player's well built bases Re: Solution to Free World Resets Due to New Bioms/Ores - mitsuo_wolfblood - Apr 5th, 2014 Seems like a pretty good idea, and it is almost like what we have with the end warp, so if it will be like that I say charge the player 5 to 10k per warp. Re: Solution to Free World Resets Due to New Bioms/Ores - LaughNgamez - Apr 5th, 2014 The problem with this is that they would have to be updated every update. No system to automatically warp to those areas, even if there was we would have to still generate the terrain. This is not likely going to happen, but remember, resets are there to balance the economy & the next reset will have much change included. Re: Solution to Free World Resets Due to New Bioms/Ores - ShadowHunterDaPro - Apr 5th, 2014 [pre][/pre] (Apr 5th, 2014, 08:57 AM)mitsuo_wolfblood link Wrote:Seems like a pretty good idea, and it is almost like what we have with the end warp, so if it will be like that I say charge the player 5 to 10k per warp.What end warp? Re: Solution to Free World Resets Due to New Bioms/Ores - Zeedin - Apr 5th, 2014 Also there is a lot of biomes now like 39 so That would also be really annoying to find all of them Re: Solution to Free World Resets Due to New Bioms/Ores - pointlessbob - Apr 5th, 2014 WAIT A SECOND you say a reset is already planned? for econ or free world Re: Solution to Free World Resets Due to New Bioms/Ores - LaughNgamez - Apr 5th, 2014 (Apr 5th, 2014, 10:59 AM)pointlessbob link Wrote:WAIT A SECONDplanned = monthsssss away Re: Solution to Free World Resets Due to New Bioms/Ores - pointlessbob - Apr 5th, 2014 moonths away is when i'll probably finish my massive vault pls silas no Re: Solution to Free World Resets Due to New Bioms/Ores - Zeedin - Apr 5th, 2014 (Apr 5th, 2014, 01:34 PM)pointlessbob link Wrote:moonths away is when i'll probably finish my massive vaultThis is mainly because of Mojang changing to UUID's and not using player names for ID, most servers will have to reset in 1.8 :/ Re: Solution to Free World Resets Due to New Bioms/Ores - astralaether9 - Apr 5th, 2014 (Apr 5th, 2014, 09:26 AM)ShadowHunterDaPro link Wrote:[pre][/pre][quote author=mitsuo_wolfblood link=topic=883.msg5926#msg5926 date=1396713452]What end warp? [/quote] tell me: how long have you been citizen+? |