(Oct 5th, 2016, 01:51 AM)Miner link Wrote: Shivs / Shanks / Other Prison Weapons
I know some of these have already been suggested and that these are already in the potential things to add category, I just thought I would try to add some additional items as crate fillers / special items.
Shiv's (varying names with varying sharp/effects etc..)
Screwdriver
Sharpened Toothbrush
Piece of glass (texture: shard)
Razor Blades
Acid/Bleach (strong effect like blindness / poison / slowness, using lava sound effect)
Garrote (string/wire, could give instant suffocation for a few seconds)
Knuckleduster
Poisoned Cigarettes (same as normal cig but maybe change the lore text slightly or color so its harder to tell the difference, this would then give poison effect)
Crossbow
The following while might not be typical prison weapons but they could be stolen from the prison armory/guards
Flashbang
This could use the TNT explosion sound, give blindness to those in the area (or target), maybe even give the glowing effect too so you can see when the effects wear off.
Smoke Grenade
This could use the fire sound effect, provide the smoke effect like marijuana and give a short burst of blindness
Tear Gas
This could use the fizz sound effect, possible smoke effect, causes nausea and maybe slowness
Pepper Spray
This could also use the fizz sound effect, give blindness and poison effect
The pepper spray sounds cool. Possable guard item?
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(Oct 5th, 2016, 01:14 PM)polardog11 link Wrote: [quote author=Miner link=topic=4275.msg24761#msg24761 date=1475657476]
Shivs / Shanks / Other Prison Weapons
I know some of these have already been suggested and that these are already in the potential things to add category, I just thought I would try to add some additional items as crate fillers / special items.
Shiv's (varying names with varying sharp/effects etc..)
Screwdriver
Sharpened Toothbrush
Piece of glass (texture: shard)
Razor Blades
Acid/Bleach (strong effect like blindness / poison / slowness, using lava sound effect)
Garrote (string/wire, could give instant suffocation for a few seconds)
Knuckleduster
Poisoned Cigarettes (same as normal cig but maybe change the lore text slightly or color so its harder to tell the difference, this would then give poison effect)
Crossbow
The following while might not be typical prison weapons but they could be stolen from the prison armory/guards
Flashbang
This could use the TNT explosion sound, give blindness to those in the area (or target), maybe even give the glowing effect too so you can see when the effects wear off.
Smoke Grenade
This could use the fire sound effect, provide the smoke effect like marijuana and give a short burst of blindness
Tear Gas
This could use the fizz sound effect, possible smoke effect, causes nausea and maybe slowness
Pepper Spray
This could also use the fizz sound effect, give blindness and poison effect
The pepper spray sounds cool. Possable guard item?
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I think that if it does get put in pepper spray HAS to be a guard item! maybe tear gas to love the ideas behind this!
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Some more random suggestions for crate items:
- Iron bar.
- Sock (yes a sock) - Fill this up with some rocks, coins or snooker/pool balls and you'll be top dog in no time.
- Maybe a chance for a mob (or two) to spawn - This could either be on its own or when something decent drops.
- Event token - This would be something like the donation token which can be redeemed for any event (or multiple events).
- Instant rank upgrade - (If top rank already maybe $ consolation prize).
- Timed access to some spawners/grinders - New area which has spawners/grinders of different hostile mobs so that users could get some xp and shards (I'll happily offer to build an area for this).
Other thoughts for v6:
- Give players the choice to toggle plot entry/protection.
- Maybe a warp GUI (similar to mods warp GUI).
- Chat filter to exclude certain banned words (nothing too restrictive, just those words that would be deemed racist/offensive) - This would be useful for when no staff are online to assist.
- Have the parkours reset in sequence - at the moment is appears the parkour used is random and some are more frequently used that others. Assuming there's not a specific reason why (or that I just haven't missed certain ones) replace them in sequence so that each is used the same amount.
- More secret areas added over time (like what was done with the banana tavern, arena, cave, random tunnels etc...)
- Geo's tavern parkour (the one with the bedrock that unfortunately was abandoned/closed)
- Alcohol/brewing - could use potion bottles and give different affects to simulate alcohol/other drinks (like energy drinks)
Thanks for all the suggestions miner, we've definitely used some and will use more in the future. As far as the custom items go though for PvP we're going to refrain from adding them. MCP has a good amount of custom items from crates and the PvP is already quiet diverse. We want to see how it settles after the reset and don't want PvP to be even more of a jumble than it currently is. Perhaps this will change with demand in the future.
Some of your newest suggestions such as the plot entry and warp gui would definitely be added if the time comes up. For the parkours they are 100% RNG on which of the 50 is picked for the day, then again it does change every 8 hours so it's not surprising we have duplicates. As for the Alcohol/Brewing; this has been requested for a while, basically since we added drugs. We tried to keep the drugs unique as possible and didn't add more due to there being overlap so adding more drugs/alcohol while having more options wouldn't really add much content. If we also added brewing we'd want it to be a proper system such as custom textures, complex creation, and a meaningful variety. It's currently a large/hard to plan out addition (not to mention how drugs need a redesign from a technical point.) but as some point this could do with being added.
For things like the secret areas you're a warden feel free
PS to the MCP players below is an incomplete list of some of the finished changes to the new map, obviously there are others that were not written down.
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Love the pay raise
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Alcatraz, maybe a hint to what the new map is inspired by?
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" If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit."-
Dr. Emmett Brown
(Oct 6th, 2016, 06:43 AM)serrian_ link Wrote: Alcatraz, maybe a hint to what the new map is inspired by? "I'm sorry my response are limited, you must ask the right question.
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b_bob and zs471's Suggestions
Places to explore: There should be hidden secrets and places to explore around the prison like the coded door, obviously wouldn't have to be introduced at the beginning of the map.
Harder to obtain items: I don't know if the block shop exists on the new map, but the way I see it is since you can currently buy nearly any block in the game from the block shop in citizen, you're essentially forcing players to spend time mining in order to obtain money to buy some cheap blocks from the block shop. If you were to remove the block shop, the time people spend making money could be spent gathering those blocks from the free world in order to differentiate the activities that go on.
Give gold a use: Gold has no use really, so what I'm thinking is that maybe you could add an upgraded version of shards that will make it so instead of needing 50 of each shard, maybe you only need 30.
Mob Farm Gear: I'm suggesting maybe an armor set + sword or axe be added to crates or the point shop that are designed specifically for the mob farm so you can last a while in the farm without having to repair too often but also not be so overpowered that you never need to leave.
Mob farm improvements Make it so that whenever you kill a skeleton or zombie in the donator mob farm, you get say $3 for a skeleton and $5 for a zombie kill.
Economy improvements: Maybe make some changes so that mining isn't the only viable option to make money.
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@bbob & Zs
#1 - Agree 100%, however designing things like this has never been my strong suit and Zeedin has been busy. Perhaps the wardens can add things like this within the prison theme/freeworld.
#2 - Haven't actually thought about the block shop yet, will consider this. Generally I'm against the blockshop but I understand why it's liked so much. We certainly won't be adding anymore items to it. Perhaps we'll adjust prices to encourage more classic gathering.
#3 - Gold will have more value in the new eco. I do love gold and appreciate suggestions but I doubt we'd go with the shards idea. Other uses would be cool for it (particularly with the hens around)
#4 - Thanks for the idea will be used.
#5 - $3-5 is nothing, perhaps we will add onto mob farms more though.
#6 - Economy getting a large set of changes.
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